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freetype: minor fixes
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f86ddcf496
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@ -152,11 +152,12 @@ fn main() {
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gg.clear(BackgroundColor)
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// Try to load font
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game.ft = freetype.new_context(gg.Cfg{
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width: WinWidth
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height: WinHeight
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use_ortho: true
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font_size: 18
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scale: 2
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width: WinWidth
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height: WinHeight
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use_ortho: true
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font_size: 18
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scale: 2
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window_user_ptr: 0
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})
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game.font_loaded = (game.ft != 0 )
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for {
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@ -197,7 +197,7 @@ pub fn new_context(cfg gg.Cfg) &FreeType {
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// Load first 128 characters of ASCII set
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mut chars := []Character
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for c := 0; c < 128; c++ {
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mut ch := ft_load_char(face, i64(c))
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ch := ft_load_char(face, i64(c))
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// s := utf32_to_str(uint(0x043f))
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// s := 'п'
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// ch = ft_load_char(f, s.utf32_code())
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@ -208,7 +208,7 @@ pub fn new_context(cfg gg.Cfg) &FreeType {
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// # ch = gg__ft_load_char(f, 0xd0bf) ; // UTF 8
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chars << ch
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}
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ch := Character{}
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//ch := Character{}
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// Configure VAO
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vao := gl.gen_vertex_array()
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println('new gg text context vao=$vao')
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@ -285,7 +285,7 @@ fn (ctx mut FreeType) private_draw_text(_x, _y int, utext ustring, cfg gx.TextCf
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x *= ctx.scale// f32(2)
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// println('y=$_y height=$ctx.height')
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// _y = _y * int(ctx.scale) //+ 26
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y = y * int(ctx.scale) + ((cfg.size * ctx.scale) / 2) + 5 * ctx.scale
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y = y * ctx.scale + ((cfg.size * ctx.scale) / 2) + 5 * ctx.scale
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y = f32(ctx.height) - y
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color := cfg.color
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// Activate corresponding render state
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