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gg2: add the rest of the sokol callbacks in gg.new_context

This commit is contained in:
Delyan Angelov 2020-06-04 09:48:49 +03:00
parent 576e80b3a9
commit 0b7fe0a9d0
2 changed files with 29 additions and 12 deletions

View File

@ -183,7 +183,7 @@ fn main() {
user_data: game
init_fn: init_gui
frame_fn: frame
event_cb: on_event
event_fn: on_event
)
game.init_game()
go game.run() // Run the game loop in a new thread

View File

@ -12,6 +12,7 @@ import sokol.gfx
type FNvoidptr1 fn(voidptr)
type FNvoidptr2 fn(voidptr,voidptr)
type FNFail fn(string,voidptr)
pub struct Config {
pub:
@ -30,8 +31,9 @@ pub:
bg_color gx.Color
init_fn FNvoidptr1 = voidptr(0)
frame_fn FNvoidptr1 = voidptr(0)
on_key_down FNvoidptr1 = voidptr(0)
event_cb FNvoidptr2 = voidptr(0)
event_fn FNvoidptr2 = voidptr(0)
cleanup_fn FNvoidptr1 = voidptr(0)
fail_fn FNFail = voidptr(0)
wait_events bool = false // set this to true for UIs, to save power
}
@ -71,19 +73,32 @@ fn gg_frame_fn(user_data voidptr) {
}
}
fn gg_event_cb(e &C.sapp_event, b voidptr){
mut g := &GG(b)
if g.config.event_cb != voidptr(0) {
g.config.event_cb(e, g.config.user_data)
fn gg_event_fn(e &C.sapp_event, user_data voidptr){
mut g := &GG(user_data)
if g.config.event_fn != voidptr(0) {
g.config.event_fn(e, g.config.user_data)
}
}
fn gg_cleanup_fn(user_data voidptr){
mut g := &GG(user_data)
if g.config.cleanup_fn != voidptr(0) {
g.config.cleanup_fn(g.config.user_data)
}
}
fn gg_fail_fn(msg charptr, user_data voidptr){
mut g := &GG(user_data)
vmsg := tos3(msg)
if g.config.fail_fn != voidptr(0) {
g.config.fail_fn(vmsg, g.config.user_data)
}else{
eprintln('gg error: $vmsg')
}
}
//
fn eventcb(e &C.sapp_event, b voidptr){
println("EVENT")
}
pub fn new_context(cfg Config) &GG {
mut g := &GG{
width: cfg.width
@ -99,7 +114,9 @@ f32(cfg.bg_color.b) / 255.0, 1.0)
user_data: g
init_userdata_cb: gg_init_sokol_window
frame_userdata_cb: gg_frame_fn
event_userdata_cb: gg_event_cb //eventcb
event_userdata_cb: gg_event_fn
fail_userdata_cb: gg_fail_fn
cleanup_userdata_cb: gg_cleanup_fn
window_title: cfg.window_title.str
html5_canvas_name: cfg.window_title.str
width: cfg.width