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gg: implement Android specific APK asset loading for the create_image
function (#19015)
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@ -25,15 +25,25 @@ pub mut:
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}
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// create_image creates an `Image` from `file`.
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pub fn (ctx &Context) create_image(file string) !Image {
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// println('\ncreate_image("$file")')
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pub fn (mut ctx Context) create_image(file string) !Image {
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if !os.exists(file) {
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$if android {
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image_data := os.read_apk_asset(file)!
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mut image := ctx.create_image_from_byte_array(image_data)!
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image.path = file
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return image
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} $else {
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return error('image file "${file}" not found')
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}
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}
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$if macos {
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if ctx.native_rendering {
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// return C.darwin_create_image(file)
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mut img := C.darwin_create_image(file)
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// println('created macos image: $img.path w=$img.width')
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// C.printf('p = %p\n', img.data)
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img.id = ctx.image_cache.len
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@ -43,6 +53,7 @@ pub fn (ctx &Context) create_image(file string) !Image {
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return img
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}
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}
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if !gfx.is_valid() {
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// Sokol is not initialized yet, add stbi object to a queue/cache
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// ctx.image_queue << file
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