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rand: simplify rand.PRNG, move to optional types for error handling (#13570)
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@ -64,8 +64,8 @@ fn (mut app App) reset_game() {
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fn (mut app App) move_food() {
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for {
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x := rand.int_in_range(0, game_size)
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y := rand.int_in_range(0, game_size)
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x := rand.intn(game_size) or { 0 }
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y := rand.intn(game_size) or { 0 }
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app.food = Pos{x, y}
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if app.food !in app.snake {
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@ -79,8 +79,8 @@ fn (mut app App) reset_game() {
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fn (mut app App) move_food() {
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for {
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x := rand.int_in_range(0, game_size)
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y := rand.int_in_range(0, game_size)
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x := rand.intn(game_size) or { 0 }
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y := rand.intn(game_size) or { 0 }
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app.food = Pos{x, y}
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if app.food !in app.snake {
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