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examples/tetris: better font initialization
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@ -21,6 +21,14 @@ const (
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TimerPeriod = 250 // ms
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)
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const (
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text_cfg = gx.TextCfg{
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align:gx.ALIGN_LEFT
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size:12
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color:gx.rgb(0, 0, 170)
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}
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)
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const (
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// Tetros' 4 possible states are encoded in binaries
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BTetros = [
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@ -105,8 +113,7 @@ struct Game {
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gg *gg.GG
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// ft context for font drawing
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ft *freetype.Context
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// gx text config for font drawing
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tcfg *gx.TextCfg
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font_loaded bool
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}
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fn main() {
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@ -121,7 +128,6 @@ fn main() {
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window_user_ptr: game
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})
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ft: 0
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tcfg: 0
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}
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game.gg.window.set_user_ptr(game) // TODO remove this when `window_user_ptr:` works
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game.init_game()
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@ -135,14 +141,7 @@ fn main() {
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use_ortho: true
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font_size: 18
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}, 1)
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if game.ft != 0 {
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// if font loaded, define default font color etc..
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game.tcfg = &gx.TextCfg{
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align:gx.ALIGN_LEFT
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size:12
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color:gx.rgb(0, 0, 170)
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}
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}
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game.font_loaded = (game.ft != 0 )
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for {
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gg.clear(gx.White)
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game.draw_scene()
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@ -309,8 +308,8 @@ fn (g &Game) draw_field() {
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}
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fn (g &Game) draw_score() {
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if g.tcfg != 0 {
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g.ft.draw_text(1, 2, 'score: ' + g.score.str(), g.tcfg)
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if g.font_loaded {
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g.ft.draw_text(1, 2, 'score: ' + g.score.str(), text_cfg)
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}
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}
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