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tetris: cleanup unused variable warnings

This commit is contained in:
Delyan Angelov
2020-04-25 09:48:58 +03:00
parent 48857090fc
commit 1c46dabc84
2 changed files with 17 additions and 11 deletions

View File

@@ -133,10 +133,11 @@ pub fn new_shader(name string) Shader {
gl.shader_source(vertex_shader, 1, vertex_src, 0)
gl.compile_shader(vertex_shader)
if gl.shader_compile_status(vertex_shader) == 0 {
log := gl.shader_info_log(vertex_shader)
println('shader $vertex_shader compilation failed')
println('shader source = $vertex_src')
println('shader failed to compile')
cerror := gl.shader_info_log(vertex_shader)
eprintln('vertex ${vertex_shader} shader compilation failed')
eprintln('shader source = ${vertex_src}')
eprintln('failed to compile, with error')
eprintln(cerror)
exit(1)
}
// fragment shader
@@ -145,8 +146,11 @@ pub fn new_shader(name string) Shader {
gl.shader_source(fragment_shader, 1, fragment_src, 0)
gl.compile_shader(fragment_shader)
if gl.shader_compile_status(fragment_shader) == 0 {
println('fragment $fragment_shader shader compilation failed')
println('shader failed to compile')
cerror := gl.shader_info_log(fragment_shader)
eprintln('fragment ${fragment_shader} shader compilation failed')
eprintln('shader source = ${fragment_src}')
eprintln('failed to compile, with error')
eprintln(cerror)
exit(1)
}
// link shaders
@@ -157,10 +161,12 @@ pub fn new_shader(name string) Shader {
// check for linking errors
success := gl.get_program_link_status(shader_program)
if success == 0 {
println('shader compilation failed')
println('vertex source = $vertex_src')
println('fragment source = $fragment_src')
println('shader failed to compile')
cerror := gl.shader_info_log(shader_program)
eprintln('shader program linking failed')
eprintln('vertex source = ${vertex_src}')
eprintln('fragment source = ${fragment_src}')
eprintln('failed to compile, with error')
eprintln(cerror)
exit(1)
}
shader := Shader {