mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
tetris: cleanup unused variable warnings
This commit is contained in:
@@ -133,10 +133,11 @@ pub fn new_shader(name string) Shader {
|
||||
gl.shader_source(vertex_shader, 1, vertex_src, 0)
|
||||
gl.compile_shader(vertex_shader)
|
||||
if gl.shader_compile_status(vertex_shader) == 0 {
|
||||
log := gl.shader_info_log(vertex_shader)
|
||||
println('shader $vertex_shader compilation failed')
|
||||
println('shader source = $vertex_src')
|
||||
println('shader failed to compile')
|
||||
cerror := gl.shader_info_log(vertex_shader)
|
||||
eprintln('vertex ${vertex_shader} shader compilation failed')
|
||||
eprintln('shader source = ${vertex_src}')
|
||||
eprintln('failed to compile, with error')
|
||||
eprintln(cerror)
|
||||
exit(1)
|
||||
}
|
||||
// fragment shader
|
||||
@@ -145,8 +146,11 @@ pub fn new_shader(name string) Shader {
|
||||
gl.shader_source(fragment_shader, 1, fragment_src, 0)
|
||||
gl.compile_shader(fragment_shader)
|
||||
if gl.shader_compile_status(fragment_shader) == 0 {
|
||||
println('fragment $fragment_shader shader compilation failed')
|
||||
println('shader failed to compile')
|
||||
cerror := gl.shader_info_log(fragment_shader)
|
||||
eprintln('fragment ${fragment_shader} shader compilation failed')
|
||||
eprintln('shader source = ${fragment_src}')
|
||||
eprintln('failed to compile, with error')
|
||||
eprintln(cerror)
|
||||
exit(1)
|
||||
}
|
||||
// link shaders
|
||||
@@ -157,10 +161,12 @@ pub fn new_shader(name string) Shader {
|
||||
// check for linking errors
|
||||
success := gl.get_program_link_status(shader_program)
|
||||
if success == 0 {
|
||||
println('shader compilation failed')
|
||||
println('vertex source = $vertex_src')
|
||||
println('fragment source = $fragment_src')
|
||||
println('shader failed to compile')
|
||||
cerror := gl.shader_info_log(shader_program)
|
||||
eprintln('shader program linking failed')
|
||||
eprintln('vertex source = ${vertex_src}')
|
||||
eprintln('fragment source = ${fragment_src}')
|
||||
eprintln('failed to compile, with error')
|
||||
eprintln(cerror)
|
||||
exit(1)
|
||||
}
|
||||
shader := Shader {
|
||||
|
Reference in New Issue
Block a user