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gg: window_size_real_pixels that for 3D without dpi scaling (#9004)
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@ -359,7 +359,7 @@ fn draw_cube_glsl(app App) {
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rot := [f32(app.mouse_y), f32(app.mouse_x)]
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ws := gg.window_size()
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ws := gg.window_size_real_pixels()
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// ratio := f32(ws.width)/ws.height
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dw := f32(ws.width / 2)
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dh := f32(ws.height / 2)
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@ -428,7 +428,7 @@ fn draw_texture_cubes(app App) {
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}
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fn frame(mut app App) {
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ws := gg.window_size()
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ws := gg.window_size_real_pixels()
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ratio := f32(ws.width) / ws.height
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dw := ws.width
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dh := ws.height
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