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gg: window_size_real_pixels that for 3D without dpi scaling (#9004)

This commit is contained in:
penguindark
2021-02-27 22:11:26 +01:00
committed by GitHub
parent 5807e1b3ae
commit 1d69a0bd22
6 changed files with 17 additions and 12 deletions

View File

@ -372,7 +372,7 @@ fn draw_cube_glsl_m(app App) {
return
}
ws := gg.window_size()
ws := gg.window_size_real_pixels()
ratio := f32(ws.width) / ws.height
dw := f32(ws.width / 2)
dh := f32(ws.height / 2)
@ -415,7 +415,7 @@ fn draw_cube_glsl_p(app App) {
return
}
ws := gg.window_size()
ws := gg.window_size_real_pixels()
ratio := f32(ws.width) / ws.height
dw := f32(ws.width / 2)
dh := f32(ws.height / 2)
@ -458,7 +458,7 @@ fn draw_start_glsl(app App) {
return
}
ws := gg.window_size()
ws := gg.window_size_real_pixels()
// ratio := f32(ws.width) / ws.height
// dw := f32(ws.width / 2)
// dh := f32(ws.height / 2)
@ -472,7 +472,7 @@ fn draw_end_glsl(app App) {
}
fn frame(mut app App) {
ws := gg.window_size()
ws := gg.window_size_real_pixels()
// clear
mut color_action := C.sg_color_attachment_action{