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examples: enable maximization

This commit is contained in:
Delyan Angelov
2021-01-26 23:40:30 +02:00
parent 06b660666b
commit 1f4e8254b9
4 changed files with 55 additions and 22 deletions

View File

@ -1,12 +1,20 @@
module objects
const (
width = 800
height = 800
gravity = Vector{0, -0.03}
age_rate = 1
offspring_count = 100
rocket_radius = 5
particle_radius = 2.5
drag = 0.98
)
pub struct UIParams {
pub mut:
dpi_scale f32 = 1.0
width int = 800
height int = 800
gravity Vector = Vector{0, -0.03}
age_rate int = 1
offspring_count int = 100
rocket_radius int = 5
particle_radius f32 = 2.5
drag f32 = 0.98
}
const params = &UIParams{}
pub fn get_params() &UIParams {
return objects.params
}

View File

@ -13,11 +13,12 @@ pub mut:
}
pub fn (particle Particle) draw(mut ctx gg.Context) {
ctx.draw_circle(particle.pos.x, height - particle.pos.y, particle_radius, particle.color)
ctx.draw_circle(particle.pos.x, get_params().height - particle.pos.y, get_params().particle_radius,
particle.color)
}
pub fn (mut particle Particle) tick(mut rocket Rocket, mut ctx gg.Context) {
particle.lifespan -= age_rate
particle.lifespan -= get_params().age_rate
particle.color.a = byte(particle.lifespan)
if particle.lifespan <= 0 {
@ -25,9 +26,9 @@ pub fn (mut particle Particle) tick(mut rocket Rocket, mut ctx gg.Context) {
return
}
particle.accel += gravity
particle.accel += get_params().gravity
particle.vel += particle.accel
particle.vel = particle.vel.mult(drag)
particle.vel = particle.vel.mult(get_params().drag)
particle.pos += particle.vel
particle.draw(mut ctx)

View File

@ -16,13 +16,14 @@ pub mut:
}
pub fn (rocket Rocket) draw(mut ctx gg.Context) {
ctx.draw_circle(rocket.pos.x, height - rocket.pos.y, rocket_radius, rocket.color)
ctx.draw_circle(rocket.pos.x, get_params().height - rocket.pos.y, get_params().rocket_radius,
rocket.color)
}
pub fn (mut rocket Rocket) explode() {
rocket.exploded = true
for _ in 0 .. offspring_count {
for _ in 0 .. get_params().offspring_count {
rocket.spawn_particle()
}
}
@ -33,7 +34,7 @@ pub fn (mut rocket Rocket) tick(mut ctx gg.Context) {
rocket.explode()
}
rocket.accel += gravity
rocket.accel += get_params().gravity
rocket.vel += rocket.accel
rocket.pos += rocket.vel
rocket.draw(mut ctx)
@ -50,7 +51,7 @@ pub fn new_rocket() Rocket {
return Rocket{
color: random_color()
pos: {
x: rand.f32_in_range(50, width - 50)
x: rand.f32_in_range(50, get_params().width - 50)
}
vel: {
x: rand.f32_in_range(-1.5, 1.5)