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v2: remove duplication & slight cleanup. share prefs with v1

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joe-conigliaro 2020-02-03 22:09:17 +11:00 committed by GitHub
parent f1f8a2e4dd
commit 21b6dace8f
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7 changed files with 60 additions and 171 deletions

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@ -7,7 +7,7 @@ import (
os
strings
filepath
v.builder
v.pref
//compiler.x64
time
)
@ -21,7 +21,7 @@ struct Parser {
// the #include directives in the parsed .v file
file_pcguard string
v &V
pref &Preferences // Preferences shared from V struct
pref &pref.Preferences // Preferences shared from V struct
mut:
scanner &Scanner
tokens []Token
@ -36,7 +36,7 @@ mut:
table &Table
import_table ImportTable // Holds imports for just the file being parsed
pass Pass
os builder.OS
os pref.OS
inside_const bool
expr_var Var
has_immutable_field bool

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@ -8,6 +8,7 @@ import (
os.cmdline
strings
filepath
v.pref
v.builder
)
@ -15,15 +16,6 @@ pub const (
Version = '0.1.25'
)
enum BuildMode {
// `v program.v'
// Build user code only, and add pre-compiled vlib (`cc program.o builtin.o os.o...`)
default_mode
// `v -lib ~/v/os`
// build any module (generate os.o + os.vh)
build_module
}
const (
supported_platforms = ['windows', 'mac', 'macos', 'linux', 'freebsd', 'openbsd', 'netbsd',
'dragonfly', 'android', 'js', 'solaris', 'haiku', 'linux_or_macos']
@ -45,7 +37,7 @@ enum Pass {
struct V {
pub mut:
os builder.OS // the OS to build for
os pref.OS // the OS to build for
out_name_c string // name of the temporary C file
files []string // all V files that need to be parsed and compiled
dir string // directory (or file) being compiled (TODO rename to path?)
@ -53,7 +45,7 @@ pub mut:
table &Table // table with types, vars, functions etc
cgen &CGen // C code generator
//x64 &x64.Gen
pref &Preferences // all the preferences and settings extracted to a struct for reusability
pref &pref.Preferences // all the preferences and settings extracted to a struct for reusability
lang_dir string // "~/code/v"
out_name string // "program.exe"
vroot string
@ -74,59 +66,6 @@ pub mut:
v_fmt_file_result string // >> file with formatted output generated by vlib/compiler/vfmt.v
}
struct Preferences {
pub mut:
build_mode BuildMode
// nofmt bool // disable vfmt
is_test bool // `v test string_test.v`
is_script bool // single file mode (`v program.v`), main function can be skipped
is_live bool // main program that contains live/hot code
is_solive bool // a shared library, that will be used in a -live main program
is_so bool // an ordinary shared library, -shared, no matter if it is live or not
is_prof bool // benchmark every function
translated bool // `v translate doom.v` are we running V code translated from C? allow globals, ++ expressions, etc
is_prod bool // use "-O2"
is_verbose bool // print extra information with `v.log()`
obfuscate bool // `v -obf program.v`, renames functions to "f_XXX"
is_repl bool
is_run bool
show_c_cmd bool // `v -show_c_cmd` prints the C command to build program.v.c
sanitize bool // use Clang's new "-fsanitize" option
is_debug bool // false by default, turned on by -g or -cg, it tells v to pass -g to the C backend compiler.
is_vlines bool // turned on by -g, false by default (it slows down .tmp.c generation slightly).
is_keep_c bool // -keep_c , tell v to leave the generated .tmp.c alone (since by default v will delete them after c backend finishes)
// NB: passing -cg instead of -g will set is_vlines to false and is_g to true, thus making v generate cleaner C files,
// which are sometimes easier to debug / inspect manually than the .tmp.c files by plain -g (when/if v line number generation breaks).
is_pretty_c bool // -pretty_c , tell v to run clang-format -i over the produced C file, before it is compiled. Use with -keep_c or with -o x.c .
is_cache bool // turns on v usage of the module cache to speed up compilation.
is_stats bool // `v -stats file_test.v` will produce more detailed statistics for the tests that were run
no_auto_free bool // `v -nofree` disable automatic `free()` insertion for better performance in some applications (e.g. compilers)
cflags string // Additional options which will be passed to the C compiler.
// For example, passing -cflags -Os will cause the C compiler to optimize the generated binaries for size.
// You could pass several -cflags XXX arguments. They will be merged with each other.
// You can also quote several options at the same time: -cflags '-Os -fno-inline-small-functions'.
ccompiler string // the name of the used C compiler
building_v bool
autofree bool
compress bool
// skip_builtin bool // Skips re-compilation of the builtin module
// to increase compilation time.
// This is on by default, since a vast majority of users do not
// work on the builtin module itself.
// generating_vh bool
fast bool // use tcc/x64 codegen
enable_globals bool // allow __global for low level code
// is_fmt bool
is_bare bool
user_mod_path string // `v -user_mod_path /Users/user/modules` adds a new lookup path for imported modules
vlib_path string
vpath string
x64 bool
output_cross_c bool
prealloc bool
v2 bool
}
// Should be called by main at the end of the compilation process, to cleanup
pub fn (v &V) finalize_compilation() {
// TODO remove
@ -379,7 +318,7 @@ pub fn (v mut V) compile2() {
println('all .v files:')
println(v.files)
}
mut b := builder.new_builder(v.v2_prefs())
mut b := v.new_v2()
b.build_c(v.files, v.out_name)
v.cc()
}
@ -391,23 +330,22 @@ pub fn (v mut V) compile_x64() {
}
//v.files << v.v_files_from_dir(filepath.join(v.pref.vlib_path,'builtin','bare'))
v.files << v.dir
mut b := builder.new_builder(v.v2_prefs())
v.set_module_lookup_paths()
mut b := v.new_v2()
// move all this logic to v2
b.build_x64(v.files, v.out_name)
}
// make v2 prefs from v1
fn (v &V) v2_prefs() builder.Preferences {
return builder.Preferences{
os: v.os
vpath: v.pref.vpath
vlib_path: v.pref.vlib_path
mod_path: v_modules_path
compile_dir: v.compiled_dir
user_mod_path: v.pref.user_mod_path
is_test: v.pref.is_test
is_verbose: v.pref.is_verbose,
// make v2 from v1
fn (v &V) new_v2() builder.Builder {
mut b := builder.new_builder(v.pref)
b = { b|
os: v.os,
module_path: v_modules_path,
compiled_dir: v.compiled_dir,
module_search_paths: v.module_lookup_paths
}
return b
}
fn (v mut V) generate_init() {
@ -956,7 +894,7 @@ pub fn new_v(args []string) &V {
}
// build mode
mut build_mode := BuildMode.default_mode
mut build_mode := pref.BuildMode.default_mode
mut mod := ''
joined_args := args.join(' ')
if joined_args.contains('build module ') {
@ -1014,7 +952,7 @@ pub fn new_v(args []string) &V {
}
}
}
mut _os := builder.OS.mac
mut _os := pref.OS.mac
// No OS specifed? Use current system
if target_os == '' {
$if linux {
@ -1078,7 +1016,7 @@ pub fn new_v(args []string) &V {
}
obfuscate := '-obf' in args
is_repl := '-repl' in args
pref := &Preferences{
pref := &pref.Preferences{
is_test: is_test
is_script: is_script
is_so: '-shared' in args
@ -1225,7 +1163,7 @@ pub fn cescaped_path(s string) string {
return s.replace('\\', '\\\\')
}
pub fn os_from_string(os string) builder.OS {
pub fn os_from_string(os string) pref.OS {
match os {
'linux' {
return .linux

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@ -6,6 +6,7 @@ import (
filepath
v.ast
v.table
v.pref
v.checker
v.parser
v.gen
@ -14,22 +15,24 @@ import (
pub struct Builder {
pub:
table &table.Table
checker checker.Checker
pref &pref.Preferences
table &table.Table
checker checker.Checker
os pref.OS // the OS to build for
compiled_dir string // contains os.realpath() of the dir of the final file beeing compiled, or the dir itself when doing `v .`
module_path string
module_search_paths []string
mut:
prefs Preferences
parsed_files []ast.File
parsed_files []ast.File
}
pub fn new_builder(prefs Preferences) Builder {
pub fn new_builder(pref &pref.Preferences) Builder {
table := table.new_table()
mut b:= Builder{
prefs: prefs
return Builder{
pref: pref
table: table
checker: checker.new_checker(table)
}
b.set_module_search_paths()
return b
}
pub fn (b mut Builder) gen_c(v_files []string) string {
@ -54,11 +57,6 @@ pub fn (b mut Builder) build_x64(v_files []string, out_file string) {
println('x64 GEN: ${time.ticks() - ticks}ms')
}
fn (b &Builder) parse_module_files() {
}
// parse all deps from already parsed files
pub fn (b mut Builder) parse_imports() {
mut done_imports := []string
@ -108,7 +106,7 @@ pub fn (b &Builder) v_files_from_dir(dir string) []string {
mut files := os.ls(dir)or{
panic(err)
}
if b.prefs.is_verbose {
if b.pref.is_verbose {
println('v_files_from_dir ("$dir")')
}
files.sort()
@ -119,22 +117,22 @@ pub fn (b &Builder) v_files_from_dir(dir string) []string {
if file.ends_with('_test.v') {
continue
}
if (file.ends_with('_win.v') || file.ends_with('_windows.v')) && b.prefs.os != .windows {
if (file.ends_with('_win.v') || file.ends_with('_windows.v')) && b.os != .windows {
continue
}
if (file.ends_with('_lin.v') || file.ends_with('_linux.v')) && b.prefs.os != .linux {
if (file.ends_with('_lin.v') || file.ends_with('_linux.v')) && b.os != .linux {
continue
}
if (file.ends_with('_mac.v') || file.ends_with('_darwin.v')) && b.prefs.os != .mac {
if (file.ends_with('_mac.v') || file.ends_with('_darwin.v')) && b.os != .mac {
continue
}
if file.ends_with('_nix.v') && b.prefs.os == .windows {
if file.ends_with('_nix.v') && b.os == .windows {
continue
}
if file.ends_with('_js.v') && b.prefs.os != .js {
if file.ends_with('_js.v') && b.os != .js {
continue
}
if file.ends_with('_c.v') && b.prefs.os == .js {
if file.ends_with('_c.v') && b.os == .js {
continue
}
/*
@ -162,7 +160,7 @@ fn verror(err string) {
}
pub fn (b &Builder) log(s string) {
if b.prefs.is_verbose {
if b.pref.is_verbose {
println(s)
}
}

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@ -5,36 +5,6 @@ import (
filepath
)
fn (b mut Builder) set_module_search_paths() {
msearch_path := if b.prefs.vpath.len > 0 { b.prefs.vpath } else { b.prefs.mod_path }
// Module search order:
// 0) V test files are very commonly located right inside the folder of the
// module, which they test. Adding the parent folder of the module folder
// with the _test.v files, *guarantees* that the tested module can be found
// without needing to set custom options/flags.
// 1) search in the *same* directory, as the compiled final v program source
// (i.e. the . in `v .` or file.v in `v file.v`)
// 2) search in the modules/ in the same directory.
// 3) search in vlib/
// 4.1) search in -vpath (if given)
// 4.2) search in ~/.vmodules/ (i.e. modules installed with vpm) (no -vpath)
b.prefs.module_search_paths = []
if b.prefs.is_test {
b.prefs.module_search_paths << filepath.basedir(b.prefs.compile_dir) // pdir of _test.v
}
b.prefs.module_search_paths << b.prefs.compile_dir
b.prefs.module_search_paths << filepath.join(b.prefs.compile_dir,'modules')
b.prefs.module_search_paths << b.prefs.vlib_path
b.prefs.module_search_paths << msearch_path
if b.prefs.user_mod_path.len > 0 {
b.prefs.module_search_paths << b.prefs.user_mod_path
}
if b.prefs.is_verbose {
b.log('b.prefs.module_search_paths: $b.prefs.module_search_paths')
}
}
[inline]
fn module_path(mod string) string {
// submodule support
@ -43,13 +13,13 @@ fn module_path(mod string) string {
fn (b &Builder) find_module_path(mod string) ?string {
mod_path := module_path(mod)
for search_path in b.prefs.module_search_paths {
for search_path in b.module_search_paths {
try_path := filepath.join(search_path,mod_path)
if b.prefs.is_verbose {
if b.pref.is_verbose {
println(' >> trying to find $mod in $try_path ..')
}
if os.is_dir(try_path) {
if b.prefs.is_verbose {
if b.pref.is_verbose {
println(' << found $try_path .')
}
return try_path

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@ -1,30 +0,0 @@
module builder
pub struct Preferences {
pub mut:
// paths
vpath string
vlib_path string
compile_dir string // contains os.realpath() of the dir of the final file beeing compiled, or the dir itself when doing `v .`
mod_path string
user_mod_path string
module_search_paths []string
// settings
os OS // the OS to build for
is_test bool
is_verbose bool
}
pub enum OS {
mac
linux
windows
freebsd
openbsd
netbsd
dragonfly
js // TODO
android
solaris
haiku
}

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@ -1,6 +1,7 @@
import (
os
filepath
v.pref
v.builder
term
)
@ -23,7 +24,7 @@ fn test_c_files() {
ctext := os.read_file('$vroot/vlib/v/gen/tests/${i}.c') or {
panic(err)
}
mut b := builder.new_builder(builder.Preferences{})
mut b := builder.new_builder(pref.Preferences{})
res := b.gen_c([path])
if compare_texts(res, ctext) {
eprintln('${term_ok} ${i}')

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@ -12,6 +12,19 @@ pub enum BuildMode {
build_module
}
pub enum OS {
mac
linux
windows
freebsd
openbsd
netbsd
dragonfly
js // TODO
android
solaris
haiku
}
pub struct Preferences {
pub mut:
@ -65,4 +78,3 @@ pub mut:
prealloc bool
v2 bool
}