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sokol: fix building of examples and ci tests
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parent
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3
examples/sokol_examples/.gitignore
vendored
Normal file
3
examples/sokol_examples/.gitignore
vendored
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@ -0,0 +1,3 @@
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fonts
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fonts2
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drawing
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BIN
examples/sokol_examples/assets/DroidSerif-Regular.ttf
Normal file
BIN
examples/sokol_examples/assets/DroidSerif-Regular.ttf
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Binary file not shown.
BIN
examples/sokol_examples/assets/ProggyTiny.ttf
Normal file
BIN
examples/sokol_examples/assets/ProggyTiny.ttf
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Binary file not shown.
@ -2,22 +2,26 @@ import sokol
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import sokol.sapp
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import sokol.gfx
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import sokol.sgl
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import fontstash
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struct AppState {
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pass_action sg_pass_action
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}
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const (
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used_import = sokol.used_import
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)
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fn main() {
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state := &AppState{
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pass_action: gfx.create_clear_pass(0.1, 0.1, 0.1, 1.0)
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}
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title := 'Sokol Drawing Template'
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desc := sapp_desc{
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user_data: state
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init_userdata_cb: init
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frame_userdata_cb: frame
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window_title: 'Sokal Drawing Template'.str
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window_title: title.str
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html5_canvas_name: title.str
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}
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sapp.run(&desc)
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}
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@ -33,7 +37,6 @@ fn init(user_data voidptr) {
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d3d11_depth_stencil_view_cb: sapp_d3d11_get_depth_stencil_view
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}
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gfx.setup(&desc)
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sgl_desc := sgl_desc_t{}
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sgl.setup(&sgl_desc)
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}
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@ -41,9 +44,7 @@ fn init(user_data voidptr) {
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fn frame(user_data voidptr) {
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// println('frame')
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state := &AppState(user_data)
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draw()
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gfx.begin_default_pass(&state.pass_action, sapp.width(), sapp.height())
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sgl.draw()
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gfx.end_pass()
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@ -55,10 +56,8 @@ fn draw() {
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sgl.defaults()
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sgl.matrix_mode_projection()
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sgl.ortho(0.0, f32(sapp.width()), f32(sapp.height()), 0.0, -1.0, 1.0)
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sgl.c4b(255, 0, 0, 128)
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draw_hollow_rect(10, 10, 100, 30)
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sgl.c4b(25, 150, 0, 128)
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draw_filled_rect(10, 150, 80, 40)
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// line(0, 0, 500, 500)
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@ -3,7 +3,6 @@ import sokol.sapp
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import sokol.gfx
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import sokol.sgl
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import sokol.sfons
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import fontstash
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import os
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import time
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@ -22,27 +21,25 @@ fn main() {
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color_action.val[1] = 0.3
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color_action.val[2] = 0.32
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color_action.val[3] = 1.0
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mut pass_action := sg_pass_action{}
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pass_action.colors[0] = color_action
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state := &AppState{
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pass_action: pass_action
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fons: &C.FONScontext(0)
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}
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title := 'V Metal/GL Text Rendering'
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desc := sapp_desc{
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user_data: state
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init_userdata_cb: init
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frame_userdata_cb: frame
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window_title: 'V Metal/GL Text Rendering'.str
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window_title: title.str
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html5_canvas_name: title.str
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}
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sapp.run(&desc)
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}
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fn init(user_data voidptr) {
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mut state := &AppState(user_data)
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// dont actually alocate this on the heap in real life
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gfx.setup(&sg_desc{
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mtl_device: C.sapp_metal_get_device()
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@ -53,25 +50,20 @@ fn init(user_data voidptr) {
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d3d11_render_target_view_cb: sapp_d3d11_get_render_target_view
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d3d11_depth_stencil_view_cb: sapp_d3d11_get_depth_stencil_view
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})
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s := &C.sgl_desc_t{}
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C.sgl_setup(s)
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state.fons = C.sfons_create(512, 512, 1)
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// or use DroidSerif-Regular.ttf
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if bytes := os.read_bytes('assets/ProggyTiny.ttf') {
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if bytes := os.read_bytes(os.resource_abs_path('assets/ProggyTiny.ttf')) {
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println('loaded font: $bytes.len')
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state.font_normal = C.fonsAddFontMem(state.fons, "sans", bytes.data, bytes.len, false)
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state.font_normal = C.fonsAddFontMem(state.fons, 'sans', bytes.data, bytes.len, false)
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}
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}
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fn frame(user_data voidptr) {
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t := time.ticks()
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mut state := &AppState(user_data)
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state.render_font()
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gfx.begin_default_pass(&state.pass_action, sapp_width(), sapp_height())
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sgl.draw()
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gfx.end_pass()
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@ -90,16 +82,13 @@ fn (state &AppState) render_font() {
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brown := C.sfons_rgba(192, 128, 0, 128)
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blue := C.sfons_rgba(0, 192, 255, 255)
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state.fons.clear_state()
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sgl.defaults()
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sgl.matrix_mode_projection()
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sgl.ortho(0.0, f32(C.sapp_width()), f32(C.sapp_height()), 0.0, -1.0, 1.0)
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sx = 0
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sy = 50
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dx = sx
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dy = sy
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state.fons.set_font(state.font_normal)
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state.fons.set_size(100.0)
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ascender := 0.0
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@ -109,24 +98,20 @@ fn (state &AppState) render_font() {
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dy += lh
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C.fonsSetColor(state.fons, white)
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dx = C.fonsDrawText(state.fons, dx, dy, c'The quick ', C.NULL)
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fonsSetFont(state.fons, state.font_normal)
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fonsSetSize(state.fons, 48.0)
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fonsSetColor(state.fons, brown)
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dx = fonsDrawText(state.fons, dx, dy, c"brown ", C.NULL)
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dx = fonsDrawText(state.fons, dx, dy, c'brown ', C.NULL)
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fonsSetFont(state.fons, state.font_normal)
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fonsSetSize(state.fons, 24.0)
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fonsSetColor(state.fons, white)
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dx = fonsDrawText(state.fons, dx, dy, c"fox ", C.NULL)
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dx = fonsDrawText(state.fons, dx, dy, c'fox ', C.NULL)
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dx = sx
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dy += lh * 1.2
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fonsSetSize(state.fons, 20.0)
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fonsSetFont(state.fons, state.font_normal)
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fonsSetColor(state.fons, blue)
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fonsDrawText(state.fons, dx, dy, c"Now is the time for all good men to come to the aid of the party.", C.NULL)
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fonsDrawText(state.fons, dx, dy, c'Now is the time for all good men to come to the aid of the party.', C.NULL)
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dx = 300
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dy = 350
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fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_BASELINE)
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@ -135,8 +120,7 @@ fn (state &AppState) render_font() {
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fonsSetColor(state.fons, white)
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fonsSetSpacing(state.fons, 5.0)
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fonsSetBlur(state.fons, 6.0)
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fonsDrawText(state.fons, dx, dy, c"Blurry...", C.NULL)
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fonsDrawText(state.fons, dx, dy, c'Blurry...', C.NULL)
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dx = 300
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dy += 50.0
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fonsSetSize(state.fons, 28.0)
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@ -144,11 +128,10 @@ fn (state &AppState) render_font() {
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fonsSetColor(state.fons, white)
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fonsSetSpacing(state.fons, 0.0)
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fonsSetBlur(state.fons, 3.0)
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fonsDrawText(state.fons, dx,dy + 2, c"DROP SHADOW", C.NULL)
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fonsDrawText(state.fons, dx, dy + 2, c'DROP SHADOW', C.NULL)
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fonsSetColor(state.fons, black)
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fonsSetBlur(state.fons, 0)
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fonsDrawText(state.fons, dx,dy, c"DROP SHADOW", C.NULL)
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fonsDrawText(state.fons, dx, dy, c'DROP SHADOW', C.NULL)
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fonsSetSize(state.fons, 18.0)
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fonsSetFont(state.fons, state.font_normal)
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fonsSetColor(state.fons, white)
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@ -156,28 +139,27 @@ fn (state &AppState) render_font() {
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dy = 350
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line(dx - 10, dy, dx + 250, dy)
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C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_TOP)
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dx = C.fonsDrawText(state.fons, dx,dy, c"Top",C.NULL)
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dx = C.fonsDrawText(state.fons, dx, dy, c'Top', C.NULL)
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dx += 10
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C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_MIDDLE)
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dx = C.fonsDrawText(state.fons, dx,dy, c"Middle",C.NULL)
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dx = C.fonsDrawText(state.fons, dx, dy, c'Middle', C.NULL)
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dx += 10
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C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_BASELINE)
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dx = C.fonsDrawText(state.fons, dx,dy, c"Baseline",C.NULL)
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dx = C.fonsDrawText(state.fons, dx, dy, c'Baseline', C.NULL)
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dx += 10
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C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_BOTTOM)
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C.fonsDrawText(state.fons, dx,dy, c"Bottom",C.NULL)
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C.fonsDrawText(state.fons, dx, dy, c'Bottom', C.NULL)
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dx = 150
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dy = 400
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line(dx, dy - 30, dx, dy + 80.0)
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C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_BASELINE)
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C.fonsDrawText(state.fons, dx,dy, c"Left",C.NULL)
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C.fonsDrawText(state.fons, dx, dy, c'Left', C.NULL)
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dy += 30
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C.fonsSetAlign(state.fons, C.FONS_ALIGN_CENTER | C.FONS_ALIGN_BASELINE)
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C.fonsDrawText(state.fons, dx,dy, c"Center",C.NULL)
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C.fonsDrawText(state.fons, dx, dy, c'Center', C.NULL)
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dy += 30
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C.fonsSetAlign(state.fons, C.FONS_ALIGN_RIGHT | C.FONS_ALIGN_BASELINE)
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C.fonsDrawText(state.fons, dx,dy, c"Right",C.NULL)
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C.fonsDrawText(state.fons, dx, dy, c'Right', C.NULL)
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C.sfons_flush(state.fons)
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}
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@ -3,13 +3,9 @@ import sokol.sapp
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import sokol.gfx
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import sokol.sgl
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import sokol.sfons
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import fontstash
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import os
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import time
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import filepath
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// import time
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#define FONS_USE_FREETYPE 1
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struct AppState {
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mut:
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pass_action C.sg_pass_action
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@ -25,27 +21,25 @@ fn main() {
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color_action.val[1] = 0.3
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color_action.val[2] = 0.32
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color_action.val[3] = 1.0
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mut pass_action := sg_pass_action{}
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pass_action.colors[0] = color_action
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state := &AppState{
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pass_action: pass_action
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fons: &C.FONScontext(0)
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}
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title := 'V Metal/GL Text Rendering'
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desc := sapp_desc{
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user_data: state
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init_userdata_cb: init
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frame_userdata_cb: frame
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window_title: 'V Metal/GL Text Rendering'.str
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window_title: title.str
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html5_canvas_name: title.str
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}
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sapp.run(&desc)
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}
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fn init(user_data voidptr) {
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mut state := &AppState(user_data)
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// dont actually alocate this on the heap in real life
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gfx.setup(&sg_desc{
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mtl_device: C.sapp_metal_get_device()
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@ -56,39 +50,28 @@ fn init(user_data voidptr) {
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d3d11_render_target_view_cb: sapp_d3d11_get_render_target_view
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d3d11_depth_stencil_view_cb: sapp_d3d11_get_depth_stencil_view
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})
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s := &C.sgl_desc_t{}
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C.sgl_setup(s)
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state.fons = C.sfons_create(512, 512, 1)
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//mut font_path := cfg.font_path
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//if font_path == '' {
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mut font_path := 'RobotoMono-Regular.ttf'
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//}
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mut font_path := os.resource_abs_path('assets/DroidSerif-Regular.ttf')
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if !os.exists(font_path) {
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exe_path := os.executable()
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exe_dir := filepath.basedir(exe_path)
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font_path = filepath.basedir(exe_dir) + '/tetris/$font_path'
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font_path = os.resource_abs_path('../tetris/RobotoMono-Regular.ttf')
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println(font_path)
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}
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if !os.exists(font_path) {
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println('failed to load $font_path')
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return
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}
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if bytes := os.read_bytes(font_path) {
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println('loaded font: $bytes.len')
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state.font_normal = C.fonsAddFontMem(state.fons, "sans", bytes.data, bytes.len, false)
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state.font_normal = C.fonsAddFontMem(state.fons, 'sans', bytes.data, bytes.len, false)
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}
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}
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fn frame(user_data voidptr) {
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t:=time.ticks()
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// t:=time.ticks()
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mut state := &AppState(user_data)
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state.render_font()
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gfx.begin_default_pass(&state.pass_action, sapp_width(), sapp_height())
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sgl.draw()
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gfx.end_pass()
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@ -96,7 +79,7 @@ fn frame(user_data voidptr) {
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// println(time.ticks()-t)
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}
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fn (state &AppState) render_font() {
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fn (state mut AppState) render_font() {
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mut sx := 0.0
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mut sy := 0.0
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mut dx := 0.0
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@ -107,16 +90,13 @@ fn (state &AppState) render_font() {
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brown := C.sfons_rgba(192, 128, 0, 128)
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blue := C.sfons_rgba(0, 192, 255, 255)
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state.fons.clear_state()
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sgl.defaults()
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sgl.matrix_mode_projection()
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sgl.ortho(0.0, f32(C.sapp_width()), f32(C.sapp_height()), 0.0, -1.0, 1.0)
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sx = 0
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sy = 50
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dx = sx
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dy = sy
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state.fons.set_font(state.font_normal)
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state.fons.set_size(100.0)
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ascender := 0.0
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@ -126,24 +106,20 @@ fn (state &AppState) render_font() {
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dy += lh
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C.fonsSetColor(state.fons, white)
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dx = C.fonsDrawText(state.fons, dx, dy, c'The 新 quick ', C.NULL)
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fonsSetFont(state.fons, state.font_normal)
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fonsSetSize(state.fons, 48.0)
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fonsSetColor(state.fons, brown)
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dx = fonsDrawText(state.fons, dx, dy, c"brown ", C.NULL)
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dx = fonsDrawText(state.fons, dx, dy, c'brown ', C.NULL)
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fonsSetFont(state.fons, state.font_normal)
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fonsSetSize(state.fons, 24.0)
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fonsSetColor(state.fons, white)
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dx = fonsDrawText(state.fons, dx, dy, c"fox ", C.NULL)
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dx = fonsDrawText(state.fons, dx, dy, c'fox ', C.NULL)
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dx = sx
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dy += lh * 1.2
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fonsSetSize(state.fons, 20.0)
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fonsSetFont(state.fons, state.font_normal)
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fonsSetColor(state.fons, blue)
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fonsDrawText(state.fons, dx, dy, c"Now is the time for all good men to come to the aid of the party.", C.NULL)
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fonsDrawText(state.fons, dx, dy, c'Now is the time for all good men to come to the aid of the party.', C.NULL)
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dx = 300
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dy = 350
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fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_BASELINE)
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@ -152,8 +128,7 @@ fn (state &AppState) render_font() {
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fonsSetColor(state.fons, white)
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fonsSetSpacing(state.fons, 5.0)
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fonsSetBlur(state.fons, 6.0)
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fonsDrawText(state.fons, dx, dy, c"Blurry...", C.NULL)
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fonsDrawText(state.fons, dx, dy, c'Blurry...', C.NULL)
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dx = 300
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dy += 50.0
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fonsSetSize(state.fons, 28.0)
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@ -161,11 +136,10 @@ fn (state &AppState) render_font() {
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fonsSetColor(state.fons, white)
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fonsSetSpacing(state.fons, 0.0)
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fonsSetBlur(state.fons, 3.0)
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fonsDrawText(state.fons, dx,dy + 2, c"DROP SHADOW", C.NULL)
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fonsDrawText(state.fons, dx, dy + 2, c'DROP SHADOW', C.NULL)
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fonsSetColor(state.fons, black)
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fonsSetBlur(state.fons, 0)
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fonsDrawText(state.fons, dx,dy, c"DROP SHADOW", C.NULL)
|
||||
|
||||
fonsDrawText(state.fons, dx, dy, c'DROP SHADOW', C.NULL)
|
||||
fonsSetSize(state.fons, 18.0)
|
||||
fonsSetFont(state.fons, state.font_normal)
|
||||
fonsSetColor(state.fons, white)
|
||||
@ -173,28 +147,27 @@ fn (state &AppState) render_font() {
|
||||
dy = 350
|
||||
line(dx - 10, dy, dx + 250, dy)
|
||||
C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_TOP)
|
||||
dx = C.fonsDrawText(state.fons, dx,dy, c"Top",C.NULL)
|
||||
dx = C.fonsDrawText(state.fons, dx, dy, c'Top', C.NULL)
|
||||
dx += 10
|
||||
C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_MIDDLE)
|
||||
dx = C.fonsDrawText(state.fons, dx,dy, c"Middle",C.NULL)
|
||||
dx = C.fonsDrawText(state.fons, dx, dy, c'Middle', C.NULL)
|
||||
dx += 10
|
||||
C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_BASELINE)
|
||||
dx = C.fonsDrawText(state.fons, dx,dy, c"Baseline",C.NULL)
|
||||
dx = C.fonsDrawText(state.fons, dx, dy, c'Baseline', C.NULL)
|
||||
dx += 10
|
||||
C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_BOTTOM)
|
||||
C.fonsDrawText(state.fons, dx,dy, c"Bottom",C.NULL)
|
||||
C.fonsDrawText(state.fons, dx, dy, c'Bottom', C.NULL)
|
||||
dx = 150
|
||||
dy = 400
|
||||
line(dx, dy - 30, dx, dy + 80.0)
|
||||
C.fonsSetAlign(state.fons, C.FONS_ALIGN_LEFT | C.FONS_ALIGN_BASELINE)
|
||||
C.fonsDrawText(state.fons, dx,dy, c"Left",C.NULL)
|
||||
C.fonsDrawText(state.fons, dx, dy, c'Left', C.NULL)
|
||||
dy += 30
|
||||
C.fonsSetAlign(state.fons, C.FONS_ALIGN_CENTER | C.FONS_ALIGN_BASELINE)
|
||||
C.fonsDrawText(state.fons, dx,dy, c"Center",C.NULL)
|
||||
C.fonsDrawText(state.fons, dx, dy, c'Center', C.NULL)
|
||||
dy += 30
|
||||
C.fonsSetAlign(state.fons, C.FONS_ALIGN_RIGHT | C.FONS_ALIGN_BASELINE)
|
||||
C.fonsDrawText(state.fons, dx,dy, c"Right",C.NULL)
|
||||
|
||||
C.fonsDrawText(state.fons, dx, dy, c'Right', C.NULL)
|
||||
C.sfons_flush(state.fons)
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,13 @@ module fontstash
|
||||
|
||||
#flag -I @VROOT/thirdparty/fontstash
|
||||
|
||||
#define FONTSTASH_IMPLEMENTATION
|
||||
#include "fontstash.h"
|
||||
|
||||
pub const (
|
||||
// TODO: fontstash.used_import is used to keep v from warning about unused imports
|
||||
used_import = 1
|
||||
)
|
||||
|
||||
// Contructor and destructor.
|
||||
[inline]
|
||||
|
33
vlib/sokol/c/c.v
Normal file
33
vlib/sokol/c/c.v
Normal file
@ -0,0 +1,33 @@
|
||||
module c
|
||||
|
||||
pub const (
|
||||
used_import = 1
|
||||
)
|
||||
|
||||
#flag -I @VROOT/thirdparty/sokol
|
||||
#flag -I @VROOT/thirdparty/sokol/util
|
||||
|
||||
#flag darwin -fobjc-arc
|
||||
#flag linux -lX11 -lGL
|
||||
|
||||
// METAL
|
||||
// #flag -DSOKOL_METAL
|
||||
// #flag darwin -framework Metal -framework Cocoa -framework MetalKit -framework QuartzCore
|
||||
|
||||
// OPENGL
|
||||
#flag -DSOKOL_GLCORE33
|
||||
#flag darwin -framework OpenGL -framework Cocoa -framework QuartzCore
|
||||
|
||||
|
||||
// for simplicity, all header includes are here because import order matters and we dont have any way
|
||||
// to ensure import order with V yet
|
||||
#define SOKOL_IMPL
|
||||
#define SOKOL_NO_ENTRY
|
||||
#include "sokol_app.h"
|
||||
|
||||
#define SOKOL_IMPL
|
||||
#define SOKOL_NO_DEPRECATED
|
||||
#include "sokol_gfx.h"
|
||||
|
||||
#define SOKOL_GL_IMPL
|
||||
#include "util/sokol_gl.h"
|
28
vlib/sokol/f/f.v
Normal file
28
vlib/sokol/f/f.v
Normal file
@ -0,0 +1,28 @@
|
||||
module f
|
||||
|
||||
import fontstash
|
||||
|
||||
pub const (
|
||||
used_import = 1 + fontstash.used_import
|
||||
)
|
||||
|
||||
#flag windows -I @VROOT/thirdparty/freetype/include
|
||||
#flag windows -L @VROOT/thirdparty/freetype/win64
|
||||
|
||||
#flag linux -I/usr/include/freetype2
|
||||
#flag darwin -I/usr/local/include/freetype2
|
||||
#flag darwin -I/opt/local/include/freetype2
|
||||
#flag darwin -I/usr/local/Cellar/freetype/2.10.0/include/freetype2/
|
||||
#flag freebsd -I/usr/local/include/freetype2
|
||||
#flag freebsd -Wl -L/usr/local/lib
|
||||
|
||||
#flag -lfreetype
|
||||
#flag darwin -lpng -lbz2 -lz
|
||||
|
||||
#flag linux -I.
|
||||
|
||||
#include "ft2build.h"
|
||||
|
||||
#define FONS_USE_FREETYPE
|
||||
#define SOKOL_FONTSTASH_IMPL
|
||||
#include "util/sokol_fontstash.h"
|
@ -1,7 +1,11 @@
|
||||
module sfons
|
||||
|
||||
import fontstash
|
||||
|
||||
#flag -I fontstash/thirdparty
|
||||
const (
|
||||
// keep v from warning about unused imports
|
||||
used_import = fontstash.used_import + 1
|
||||
)
|
||||
|
||||
[inline]
|
||||
pub fn sfons_create(width int, height int, flags int) &C.FONScontext {
|
||||
|
@ -1,39 +1,8 @@
|
||||
module sokol
|
||||
|
||||
#flag -I @VROOT/thirdparty/sokol
|
||||
#flag -I @VROOT/thirdparty/sokol/util
|
||||
import sokol.c
|
||||
import sokol.f
|
||||
|
||||
#flag darwin -fobjc-arc
|
||||
#flag linux -lX11 -lGL
|
||||
|
||||
#flag darwin -I/usr/local/Cellar/freetype/2.10.0/include/freetype2/
|
||||
#flag -lfreetype
|
||||
|
||||
|
||||
// METAL
|
||||
// #flag -DSOKOL_METAL
|
||||
// #flag darwin -framework Metal -framework Cocoa -framework MetalKit -framework QuartzCore
|
||||
|
||||
// OPENGL
|
||||
#flag -DSOKOL_GLCORE33
|
||||
#flag darwin -framework OpenGL -framework Cocoa -framework QuartzCore
|
||||
|
||||
|
||||
// for simplicity, all header includes are here because import order matters and we dont have any way
|
||||
// to ensure import order with V yet
|
||||
#define SOKOL_IMPL
|
||||
#define SOKOL_NO_ENTRY
|
||||
#include "sokol_app.h"
|
||||
|
||||
#define SOKOL_IMPL
|
||||
#define SOKOL_NO_DEPRECATED
|
||||
#include "sokol_gfx.h"
|
||||
|
||||
#define SOKOL_GL_IMPL
|
||||
#include "util/sokol_gl.h"
|
||||
|
||||
#define FONS_USE_FREETYPE
|
||||
#define FONTSTASH_IMPLEMENTATION
|
||||
#include "fontstash.h"
|
||||
#define SOKOL_FONTSTASH_IMPL
|
||||
#include "util/sokol_fontstash.h"
|
||||
pub const (
|
||||
used_import = c.used_import + f.used_import
|
||||
)
|
||||
|
Loading…
Reference in New Issue
Block a user