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wrap up the new mut check
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@ -3,6 +3,7 @@
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- @ for escaping keywords (e.g. `struct Foo { @type string }`).
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- @ for escaping keywords (e.g. `struct Foo { @type string }`).
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- Windows Unicode fixes (V can now work with non-ASCII paths etc on Windows).
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- Windows Unicode fixes (V can now work with non-ASCII paths etc on Windows).
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- Fix mutable args bugs + don't allow primitive arguments to be modified.
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- Fix mutable args bugs + don't allow primitive arguments to be modified.
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- Declaring a mutable variable and never modifying it results in a compilation error.
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## V 0.1.16
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## V 0.1.16
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@ -226,7 +226,7 @@ fn (g mut Game) delete_completed_line(y int) {
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for yy := y - 1; yy >= 1; yy-- {
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for yy := y - 1; yy >= 1; yy-- {
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for x := 1; x <= FieldWidth; x++ {
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for x := 1; x <= FieldWidth; x++ {
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mut a := g.field[yy + 1]
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mut a := g.field[yy + 1]
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mut b := g.field[yy]
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b := g.field[yy]
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a[x] = b[x]
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a[x] = b[x]
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}
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}
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}
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}
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@ -109,7 +109,7 @@ fn test_repeat() {
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assert aa[9] == f32(1.1)
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assert aa[9] == f32(1.1)
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}
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}
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{
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{
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mut aa := [f64(1.1) ; 10]
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aa := [f64(1.1) ; 10]
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assert aa[0] == f64(1.1)
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assert aa[0] == f64(1.1)
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assert aa[5] == f64(1.1)
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assert aa[5] == f64(1.1)
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assert aa[9] == f64(1.1)
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assert aa[9] == f64(1.1)
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@ -141,7 +141,7 @@ fn test_clone() {
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a += 'a'
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a += 'a'
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a += 'a'
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a += 'a'
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b := a
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b := a
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mut c := a.clone()
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c := a.clone()
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assert c == a
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assert c == a
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assert c == 'aaa'
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assert c == 'aaa'
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assert b == 'aaa'
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assert b == 'aaa'
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@ -256,4 +256,5 @@ fn test_passing_empty() {
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assert stats.min(data) == f64(0)
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assert stats.min(data) == f64(0)
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assert stats.max(data) == f64(0)
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assert stats.max(data) == f64(0)
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assert stats.range(data) == f64(0)
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assert stats.range(data) == f64(0)
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}
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