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jsdom, checker: add more methods for CanvasRenderingContext2D, fix interop check for JS methods (#12372)

This commit is contained in:
playX
2021-11-03 17:54:28 +03:00
committed by GitHub
parent c4e282a0c8
commit 2b4154910c
8 changed files with 235 additions and 80 deletions

159
vlib/jsdom/context_2d.js.v Normal file
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module jsdom
struct JS.CanvasRenderingContext2D {
mut:
lineWidth JS.Number
lineCap JS.String
lineJoin JS.String
miterLimit JS.Number
lineDashOffset JS.Number
font JS.String
textAlign JS.String
textBaseline JS.String
direction JS.String
fillStyle voidptr
strokeStyle voidptr
shadowBlur JS.Number
shadowColor JS.String
shadowOffsetX JS.Number
shadowOffsetY JS.Number
globalAlpha JS.Number
globalCompositeOperation JS.String
}
pub enum LineJoin {
bevel
round
miter
}
pub struct CanvasRenderingContext2D {
mut:
ctx JS.CanvasRenderingContext2D [noinit]
}
pub type StrokeStyle = JS.CanvasGradient | string
pub fn (ctx CanvasRenderingContext2D) begin_path() {
#ctx.ctx.beginPath();
}
pub fn (ctx CanvasRenderingContext2D) set_line_join(j LineJoin) {
match j {
.bevel {
#ctx.ctx.lineJoin = 'bevel'.str
}
.round {
#ctx.ctx.lineJoin = 'round'.str
}
.miter {
#ctx.ctx.lineJoin = 'miter'.str
}
}
}
pub fn (ctx CanvasRenderingContext2D) set_stroke_style(style StrokeStyle) {
#ctx.ctx.strokeStyle = style instanceof string ? style.str : style
}
pub fn (ctx CanvasRenderingContext2D) set_fill_style(style StrokeStyle) {
#ctx.ctx.fillStyle = style instanceof string ? style.str : style
}
pub fn (ctx CanvasRenderingContext2D) line_width() f64 {
res := 0
#res.val = ctx.ctx.lineWidth
return res
}
pub fn (ctx CanvasRenderingContext2D) font() string {
res := ''
#res.str = ctx.ctx.font;
return res
}
pub fn (ctx CanvasRenderingContext2D) set_font(font string) {
#ctx.ctx.font = font.str;
}
pub fn (ctx CanvasRenderingContext2D) fill_rect(x f64, y f64, width f64, height f64) {
#ctx.ctx.fillRect(x.val,y.val,width.val,height.val)
}
pub fn (ctx CanvasRenderingContext2D) set_line_width(width f64) {
#ctx.ctx.lineWidth = width.val
}
pub fn (ctx CanvasRenderingContext2D) move_to(x f64, y f64) {
#ctx.ctx.moveTo(x.val,y.val);
}
pub fn (ctx CanvasRenderingContext2D) line_to(x f64, y f64) {
#ctx.ctx.lineTo(x.val,y.val);
}
pub fn (ctx CanvasRenderingContext2D) stroke() {
#ctx.ctx.stroke();
}
pub fn (ctx CanvasRenderingContext2D) close_path() {
#ctx.ctx.closePath();
}
pub fn (ctx CanvasRenderingContext2D) stroke_rect(x f64, y f64, width f64, height f64) {
#ctx.ctx.strokeRect(x.val,y.val,width.val,height.val);
}
pub fn (ctx CanvasRenderingContext2D) clear_rect(x f64, y f64, width f64, height f64) {
#ctx.ctx.clearRect(x.val,y.val,width.val,height.val);
}
pub fn (ctx CanvasRenderingContext2D) create_linear_gradient(x0 f64, y0 f64, x1 f64, y1 f64) JS.CanvasGradient {
return ctx.ctx.createLinearGradient(x0, y0, x1, y1)
}
pub fn (ctx CanvasRenderingContext2D) create_conic_gradient(start_angle f64, x f64, y f64) JS.CanvasGradient {
return ctx.ctx.createConicGradient(start_angle, x, y)
}
pub fn (ctx CanvasRenderingContext2D) create_radial_gradient(x0 f64, y0 f64, r0 f64, x1 f64, y1 f64, r1 f64) JS.CanvasGradient {
return ctx.ctx.createRadialGradient(x0, y0, r0, x1, y1, r1)
}
pub fn (ctx CanvasRenderingContext2D) bezier_curve_to(cp1x f64, cp1y f64, cp2x f64, cp2y f64, x f64, y f64) {
#ctx.ctx.bezierCurveTo(cp1x.val,cp1y.val,cp2x.val,cp2y.val, x.val,y.val);
}
pub fn (ctx CanvasRenderingContext2D) quadratic_curve_to(cpx f64, cpy f64, x f64, y f64) {
#ctx.ctx.quadraticCurveTo(cpx.val,cpy.val,x.val,y.val);
}
pub fn (ctx CanvasRenderingContext2D) arc(x f64, y f64, radius f64, start_angle f64, end_angle f64, counter_clockwise bool) {
#ctx.ctx.arc(x.val,y.val,radius.val,start_angle.val,end_angle.val,counter_clockwise.val)
}
pub fn (ctx CanvasRenderingContext2D) arc_to(x1 f64, y1 f64, x2 f64, y2 f64, radius f64) {
#ctx.ctx.arcTo(x1.val,y1.val,x2.val,y2.val,radius.val);
}
pub fn (ctx CanvasRenderingContext2D) ellipse(x f64, y f64, radius_x f64, radius_y f64, rotation f64, start_angle f64, end_angle f64, counter_clockwise bool) {
#ctx.ctx.ellipse(x.val,y.val,radius_x.val,radius_y.val,rotation.val,start_angle.val,end_angle.val,counter_clockwise.val);
}
pub fn (ctx CanvasRenderingContext2D) rect(x f64, y f64, width f64, height f64) {
#ctx.ctx.rect(x.val,y.val,widht.val,height.val);
}
pub fn (ctx CanvasRenderingContext2D) draw_focus_if_needed(el IElement) {
#ctx.ctx.drawFocusIfNeeded(el.val.node);
}
fn (ctx JS.CanvasRenderingContext2D) createRadialGradient(x0 f64, y0 f64, r0 f64, x1 f64, y1 f64, r1 f64) JS.CanvasGradient
fn (ctx JS.CanvasRenderingContext2D) createConicGradient(startAngle f64, x f64, y f64) JS.CanvasGradient
fn (ctx JS.CanvasRenderingContext2D) createLinearGradient(x0 f64, y0 f64, x1 f64, y1 f64) JS.CanvasGradient
pub fn (gradient JS.CanvasGradient) addColorStop(x f64, color string)