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gg: add text rendering, keyboard event handling for JS and other fixes (#12932)
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17
examples/snek/README.md
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examples/snek/README.md
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# snek
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Snake game implemented using `gg` module.
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# Compiling & running
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## Compiling to binary
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```sh
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v -prod examples/snek/snek.v
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./examples/snek/snek # run snek game!
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```
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## Compiling to JS
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```sh
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v -b js_browser examples/snek/snek.js.v
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```
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And then open `examples/snek/index.html` in your favourite browser.
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6
examples/snek/index.html
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examples/snek/index.html
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<body class="main">
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<title>gg</title>
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<canvas style="border: 1px solid black;" width="700" height="800" id="canvas"></canvas>
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<script type="text/javascript" src="snek.js"></script>
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</body>
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197
examples/snek/snek.js.v
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examples/snek/snek.js.v
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import gg
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import gx
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// import sokol.sapp
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import time
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import rand
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// constants
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const (
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top_height = 100
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canvas_size = 700
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game_size = 17
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tile_size = canvas_size / game_size
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tick_rate_ms = 100
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)
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// types
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struct Pos {
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x int
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y int
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}
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fn (a Pos) + (b Pos) Pos {
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return Pos{a.x + b.x, a.y + b.y}
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}
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fn (a Pos) - (b Pos) Pos {
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return Pos{a.x - b.x, a.y - b.y}
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}
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enum Direction {
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up
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down
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left
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right
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}
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struct App {
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mut:
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gg &gg.Context
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score int
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snake []Pos
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dir Direction
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last_dir Direction
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food Pos
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start_time i64
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last_tick i64
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}
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// utility
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fn (mut app App) reset_game() {
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app.score = 0
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app.snake = [
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Pos{3, 8},
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Pos{2, 8},
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Pos{1, 8},
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Pos{0, 8},
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]
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app.dir = .right
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app.last_dir = app.dir
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app.food = Pos{10, 8}
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app.start_time = time.ticks()
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app.last_tick = time.ticks()
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}
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fn (mut app App) move_food() {
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for {
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x := rand.int_in_range(0, game_size)
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y := rand.int_in_range(0, game_size)
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app.food = Pos{x, y}
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if app.food !in app.snake {
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return
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}
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}
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}
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// events
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fn on_keydown(key gg.KeyCode, mod gg.Modifier, mut app App) {
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match key {
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.w, .up {
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if app.last_dir != .down {
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app.dir = .up
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}
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}
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.s, .down {
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if app.last_dir != .up {
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app.dir = .down
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}
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}
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.a, .left {
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if app.last_dir != .right {
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app.dir = .left
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}
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}
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.d, .right {
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if app.last_dir != .left {
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app.dir = .right
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}
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}
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else {}
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}
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}
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fn on_frame(mut app App) {
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app.gg.begin()
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now := time.ticks()
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if now - app.last_tick >= tick_rate_ms {
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app.last_tick = now
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// finding delta direction
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delta_dir := match app.dir {
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.up { Pos{0, -1} }
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.down { Pos{0, 1} }
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.left { Pos{-1, 0} }
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.right { Pos{1, 0} }
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}
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// "snaking" along
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mut prev := app.snake[0]
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app.snake[0] = app.snake[0] + delta_dir
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for i in 1 .. app.snake.len {
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tmp := app.snake[i]
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app.snake[i] = prev
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prev = tmp
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}
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// adding last segment
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if app.snake[0] == app.food {
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app.move_food()
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app.score++
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/*
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if app.score > app.best {
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app.best = app.score
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app.best.save()
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}*/
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app.snake << app.snake.last() + app.snake.last() - app.snake[app.snake.len - 2]
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}
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app.last_dir = app.dir
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}
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// drawing snake
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for pos in app.snake {
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app.gg.draw_rect(tile_size * pos.x, tile_size * pos.y + top_height, tile_size,
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tile_size, gx.blue)
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}
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// drawing food
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app.gg.draw_rect(tile_size * app.food.x, tile_size * app.food.y + top_height, tile_size,
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tile_size, gx.red)
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// drawing top
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app.gg.draw_rect(0, 0, canvas_size, top_height, gx.black)
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app.gg.draw_text(350, top_height / 2, 'Score: $app.score', gx.TextCfg{
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color: gx.white
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align: .center
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vertical_align: .middle
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size: 80
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})
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// checking if snake bit itself
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if app.snake[0] in app.snake[1..] {
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app.reset_game()
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}
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// checking if snake hit a wall
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if app.snake[0].x < 0 || app.snake[0].x >= game_size || app.snake[0].y < 0
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|| app.snake[0].y >= game_size {
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app.reset_game()
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}
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app.gg.end()
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}
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// setup
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fn main() {
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mut app := App{
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gg: &gg.Context{}
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}
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app.reset_game()
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app.gg = gg.new_context(
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bg_color: gx.white
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frame_fn: on_frame
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keydown_fn: on_keydown
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user_data: &app
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width: canvas_size
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height: top_height + canvas_size
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create_window: true
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resizable: false
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window_title: 'snek'
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canvas: 'canvas'
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)
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app.gg.run()
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}
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