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doc: update channel documentation (#6432)

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Uwe Krüger 2020-09-20 16:20:56 +02:00 committed by GitHub
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2 changed files with 113 additions and 95 deletions

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@ -63,6 +63,7 @@ you can do in V.
* [Option/Result types & error handling](#optionresult-types-and-error-handling)
* [Generics](#generics)
* [Concurrency](#concurrency)
* [Channels](#channels)
* [Decoding JSON](#decoding-json)
* [Testing](#testing)
* [Memory management](#memory-management)
@ -1798,7 +1799,118 @@ fn main() {
// done
```
Unlike Go, V has no channels (yet). Nevertheless, data can be exchanged between a coroutine
### Channels
Channels are the preferred way to communicate between coroutines. V's channels work basically like
those in Go. You can push objects into a channel on one end and pop objects from the other end.
Channels can be buffered or unbuffered and it is possible to `select` from multiple channels.
#### Syntax and Usage
Channels have the type `chan objtype`. An optional buffer length can specified as `cap` property
in the declaration:
```v
ch := chan int{} // unbuffered - "synchronous"
ch2 := chan f64{cap: 100} // buffer length 100
```
Channels do not have to be declared as `mut`. The buffer length is not part of the type but
a property of the individual channel object. Channels can be passed to coroutines like normal
variables:
```v
fn f(ch chan int) {
...
}
fn main() {
...
go f(ch)
...
}
```
Objects can be pushed to channels using the arrow operator. The same operator can be used to
pop objects from the other end:
```v
n := 5
x := 7.3
ch <- n // push
ch2 <- x
mut y := f64(0.0)
m := <-ch // pop creating new variable
y = <-ch2 // pop into existing variable
```
A channel can be closed to indicate that no further objects can be pushed. Any attempt
to do so will then result in a runtime panic (with the exception of `select` and
`try_push()` - see below). Attempts to pop will return immediately if the
associated channel has been closed and the buffer is empty. This situation can be
handled using an or branch (see [Handling Optionals](#handling-optionals)).
```v
ch.close()
...
m := <-ch or {
println('channel has been closed')
}
// propagate error
y := <-ch2 ?
```
#### Channel Select
The `select` command allows monitoring several channels at the same time without noticeable CPU load. It consists
of a list of possible transfers and associated branches of statements - similar to the [match](#match) command:
```v
select {
a := <-ch {
// do something with `a`
}
b = <-ch2 {
// do something with predeclared variable `b`
}
ch3 <- c {
// do something if `c` was sent
}
> 500 * time.millisecond {
// do something if no channel has become ready within 0.5s
}
}
```
The timeout branch is optional. If it is absent `select` waits for an unlimited amount of time.
It is also possible to proceed immediately if no channel is ready in the moment `select` is called
by adding an `else { ... }` branch. `else` and `> timeout` are mutually exclusive.
The `select` command can be used as an *expression* of type `bool` that becomes `false` if all channels are closed:
```v
if select {
ch <- a {
...
}
} else {
// channel is closed
}
```
#### Special Channel Features
For special purposes there are some builtin properties and methods:
```v
res := ch.try_push(a) // try to perform `ch <- a`
res2 := ch2.try_pop(mut b) // try to perform `b = <-ch2
l := ch.len // number of elements in queue
c := ch.cap // maximum queue length
```
The `try_push/pop()` methods will return immediately with one of the results `.success`, `.not_ready`
or `.closed` - dependent on whether the object has been transferred or the reason why not. Usage
of these methods and properties in production is not recommended - algorithms based on them are often subject
to race conditions. Use `select` instead.
Data can be exchanged between a coroutine
and the calling thread via a shared variable. This variable should be created as reference and passed to
the coroutine as `mut`. The underlying `struct` should also contain a `mutex` to lock concurrent access:

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@ -191,97 +191,3 @@ are sometimes surprising. Each statement should be seen as a single
transaction that is unrelated to the previous or following
statement. Therefore - but also for performance reasons - it's often
better to group consecutive coherent statements in an explicit `lock` block.
### Channels
Channels in V work basically like those in Go. You can `push()` objects into
a channel and `pop()` objects from a channel. They can be buffered or unbuffered
and it is possible to `select` from multiple channels.
#### Syntax and Usage
There is no support for channels in the core language (yet), so all functions
are in the `sync` library. Channels must be created as `mut` objects.
```v
mut ch := sync.new_channel<int>(0) // unbuffered
mut ch2 := sync.new_channel<f64>(100) // buffer length 100
```
Channels can be passed to coroutines like normal `mut` variables:
```v
fn f(mut ch sync.Channel) {
...
}
fn main() {
...
go f(mut ch)
...
}
```
The routines `push()` and `pop()` both use *references* to objects. This way
unnecessary copies of large objects are avoided and the call to `cannel_select()`
(see below) is simpler:
```v
n := 5
x := 7.3
ch.push(&n)
ch2.push(&x)
mut m := int(0)
mut y := f64(0.0)
ch.pop(&m)
ch2.pop(&y)
```
A channel can be closed to indicate that no further objects can be pushed. Any attempt
to do so will then result in a runtime panic. The `pop()` method will return immediately `false`
if the associated channel has been closed and the buffer is empty.
```v
ch.close()
...
if ch.pop(&m) {
println('got $m')
} else {
println('channel has been closed')
}
```
There are also methods `try_push()` and `try_pop()` which return immediatelly with the return value `.not_ready` if the transaction
cannot be performed without waiting. The return value is of type `sync.TransactionState` which can also be
`.success` or `.closed`.
To monitor a channel there is a method `len()` which returns the number of elements currently in the queue and the attribute
`cap` for the queue length. Please be aware that in general `channel.len() > 0` does not guarantee that the next
`pop()` will succeed without waiting, since other threads may already have "stolen" elements from the queue. Use `try_pop()` to
accomplish this kind of task.
The select call is somewhat tricky. The `channel_select()` function needs three arrays that
contain the channels, the directions (pop/push) and the object references and
a timeout of type `time.Duration` (`time.infinite` or `-1` to wait unlimited) as parameters. It returns the
index of the object that was pushed or popped or `-1` for timeout.
```v
mut chans := [ch, ch2] // the channels to monitor
directions := [sync.Direction.pop, .pop] // .push or .pop
mut objs := [voidptr(&m), &y] // the objects to push or pop
// idx contains the index of the object that was pushed or popped, -1 means timeout occured
idx := sync.channel_select(mut chans, directions, mut objs, 0) // wait unlimited
match idx {
0 {
println('got $m')
}
1 {
println('got $y')
}
else {
// idx = -1
println('Timeout')
}
}
```
If all channels have been closed `-2` is returned as index.