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tetris.v: minor User Interface improvements
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@ -21,6 +21,7 @@ const (
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WinHeight = BlockSize * FieldHeight
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TimerPeriod = 250 // ms
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TextSize = 12
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LimitThickness = 3
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)
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const (
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@ -80,6 +81,9 @@ const (
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gx.rgb(170, 85, 0), // brown longest
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gx.rgb(0, 170, 170), // unused ?
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]
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BackgroundColor = gx.White
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UIColor = gx.Red
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)
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// TODO: type Tetro [TetroSize]struct{ x, y int }
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@ -140,7 +144,7 @@ fn main() {
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game.init_game()
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game.gg.window.onkeydown(key_down)
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go game.run() // Run the game loop in a new thread
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gg.clear(gx.White)
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gg.clear(BackgroundColor)
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// Try to load font
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game.ft = freetype.new_context(gg.Cfg{
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width: WinWidth
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@ -151,7 +155,7 @@ fn main() {
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})
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game.font_loaded = (game.ft != 0 )
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for {
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gg.clear(gx.White)
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gg.clear(BackgroundColor)
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game.draw_scene()
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game.gg.render()
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if game.gg.window.should_close() {
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@ -319,23 +323,30 @@ fn (g &Game) draw_field() {
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}
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}
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fn (g mut Game) draw_score() {
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if g.font_loaded {
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fn (g mut Game) draw_ui() {
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if g.font_loaded {WinHeight / 2 + 2 * TextSize
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g.ft.draw_text(1, 2, 'score: ' + g.score.str(), text_cfg)
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if g.state == .gameover {
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g.gg.draw_rect(0, WinHeight / 2 - TextSize, WinWidth,
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5 * TextSize, UIColor)
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g.ft.draw_text(1, WinHeight / 2 + 0 * TextSize, 'Game Over', text_cfg)
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g.ft.draw_text(1, WinHeight / 2 + 2 * TextSize, 'SPACE to restart', text_cfg)
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} else if g.state == .paused {
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g.gg.draw_rect(0, WinHeight / 2 - TextSize, WinWidth,
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5 * TextSize, UIColor)
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g.ft.draw_text(1, WinHeight / 2 + 0 * TextSize, 'Game Paused', text_cfg)
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g.ft.draw_text(1, WinHeight / 2 + 2 * TextSize, 'SPACE to resume', text_cfg)
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}
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}
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g.gg.draw_rect(0, BlockSize, WinWidth, LimitThickness, UIColor)
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}
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fn (g mut Game) draw_scene() {
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g.draw_tetro()
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g.draw_field()
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g.draw_score()
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g.draw_ui()
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}
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fn parse_binary_tetro(t_ int) []Block {
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