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synced 2023-08-10 21:13:21 +03:00
all: automatically move (some) referenced objects to heap (#9873)
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@@ -400,7 +400,7 @@ fn draw_cube_glsl(app App) {
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0 /* padding 4 Bytes == 1 f32 */,
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]!
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fs_uniforms_range := C.sg_range{
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ptr: &text_res
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ptr: unsafe { &text_res }
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size: size_t(4 * 4)
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}
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gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &fs_uniforms_range)
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@@ -302,7 +302,7 @@ fn draw_cube_glsl(app App) {
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0 // padding bytes , see "fs_params" struct paddings in rt_glsl.h
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]!
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fs_uniforms_range := C.sg_range{
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ptr: &tmp_fs_params
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ptr: unsafe { &tmp_fs_params }
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size: size_t(sizeof(tmp_fs_params))
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}
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gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &fs_uniforms_range)
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@@ -417,7 +417,7 @@ fn draw_cube_glsl_m(app App) {
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0 // padding bytes , see "fs_params" struct paddings in rt_glsl.h
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]!
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fs_uniforms_range := C.sg_range{
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ptr: &tmp_fs_params
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ptr: unsafe { &tmp_fs_params }
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size: size_t(sizeof(tmp_fs_params))
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}
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gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params_p, &fs_uniforms_range)
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@@ -469,7 +469,7 @@ fn draw_cube_glsl_p(app App) {
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0 // padding bytes , see "fs_params" struct paddings in rt_glsl.h
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]!
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fs_uniforms_range := C.sg_range{
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ptr: &tmp_fs_params
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ptr: unsafe { &tmp_fs_params }
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size: size_t(sizeof(tmp_fs_params))
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}
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gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params_p, &fs_uniforms_range)
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@@ -331,7 +331,7 @@ fn draw_cube_glsl_i(mut app App){
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app.inst_pos[index] = m4.Vec4{e:[f32((x - cx - app.camera_x) * cube_size),y ,f32( (z - cz - app.camera_z) * cube_size),spare_param]!}
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}
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range := C.sg_range{
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ptr: &app.inst_pos
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ptr: unsafe { &app.inst_pos }
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size: size_t(num_inst * int(sizeof(m4.Vec4)))
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}
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gfx.update_buffer(app.bind['inst'].vertex_buffers[1], &range )
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@@ -341,7 +341,7 @@ fn draw_cube_glsl_i(mut app App){
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// passing the view matrix as uniform
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// res is a 4x4 matrix of f32 thus: 4*16 byte of size
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vs_uniforms_range := C.sg_range{
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ptr: &tr_matrix
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ptr: unsafe { &tr_matrix }
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size: size_t(4 * 16)
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}
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gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params_i, &vs_uniforms_range)
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@@ -359,7 +359,7 @@ fn draw_cube_glsl_i(mut app App){
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0,0 // padding bytes , see "fs_params" struct paddings in rt_glsl.h
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]!
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fs_uniforms_range := C.sg_range{
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ptr: &tmp_fs_params
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ptr: unsafe { &tmp_fs_params }
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size: size_t(sizeof(tmp_fs_params))
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}
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gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &fs_uniforms_range)
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@@ -235,7 +235,7 @@ pub fn (obj_part ObjPart) bind_and_draw(rend_data_index int, in_data Shader_data
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size: size_t(in_data.vs_len)
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}
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fs_uniforms_range := C.sg_range{
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ptr: &tmp_fs_params
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ptr: unsafe { &tmp_fs_params }
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size: size_t(in_data.fs_len)
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}
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@@ -153,9 +153,9 @@ fn draw_model(app App, model_pos m4.Vec4) u32 {
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tmp_fs_params.ligth = m4.vec3(x_light, radius_light, z_light)
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sd := obj.Shader_data{
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vs_data: &tmp_vs_param
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vs_data: unsafe { &tmp_vs_param }
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vs_len: int(sizeof(tmp_vs_param))
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fs_data: &tmp_fs_params
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fs_data: unsafe { &tmp_fs_params }
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fs_len: int(sizeof(tmp_fs_params))
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}
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