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public enums + more public structs (libs/examples/tests)
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commit
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@ -6,6 +6,12 @@ module compiler
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fn (p mut Parser) enum_decl(_enum_name string) {
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fn (p mut Parser) enum_decl(_enum_name string) {
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mut enum_name := _enum_name
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mut enum_name := _enum_name
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is_pub := p.tok == .key_pub
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if is_pub {
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p.next()
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p.check(.key_enum)
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enum_name = p.check_name()
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}
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// Specify full type name
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// Specify full type name
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if !p.builtin_mod && p.mod != 'main' {
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if !p.builtin_mod && p.mod != 'main' {
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enum_name = p.prepend_mod(enum_name)
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enum_name = p.prepend_mod(enum_name)
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@ -49,6 +55,7 @@ fn (p mut Parser) enum_decl(_enum_name string) {
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parent: 'int'
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parent: 'int'
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cat: TypeCategory.enum_
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cat: TypeCategory.enum_
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enum_vals: fields.clone()
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enum_vals: fields.clone()
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is_public: is_pub
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})
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})
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p.check(.rcbr)
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p.check(.rcbr)
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p.fgenln('\n')
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p.fgenln('\n')
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@ -320,10 +320,12 @@ fn (p mut Parser) parse(pass Pass) {
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p.fgen(' ')
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p.fgen(' ')
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p.enum_decl(name)
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p.enum_decl(name)
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}
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}
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// enum without a name, only allowed in code, translated from C
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// it's a very bad practice in C as well, but is used unfortunately (for example, by DOOM)
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// such fields are basically int consts
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else if p.pref.translated {
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else if p.pref.translated {
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// enum without a name, only allowed in code,
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// translated from C. it's a very bad practice
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// in C as well, but is used unfortunately
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// (for example, by DOOM). such fields are
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// basically int consts
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p.enum_decl('int')
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p.enum_decl('int')
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}
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}
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else {
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else {
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@ -335,6 +337,7 @@ fn (p mut Parser) parse(pass Pass) {
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.key_fn { p.fn_decl() }
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.key_fn { p.fn_decl() }
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.key_const { p.const_decl() }
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.key_const { p.const_decl() }
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.key_struct { p.struct_decl() }
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.key_struct { p.struct_decl() }
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.key_enum { p.enum_decl('') }
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else {
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else {
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p.error('wrong pub keyword usage')
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p.error('wrong pub keyword usage')
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}
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}
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@ -1101,7 +1104,7 @@ fn (p mut Parser) get_type() string {
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}
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}
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}
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}
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else if !t.is_public && t.mod != p.mod && t.name != '' {
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else if !t.is_public && t.mod != p.mod && t.name != '' {
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p.warn('type `$t.name` is private')
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p.error('type `$t.name` is private')
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}
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}
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}
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}
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if typ == 'void' {
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if typ == 'void' {
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@ -1,6 +1,6 @@
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module crypto
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module crypto
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enum Hash {
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pub enum Hash {
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MD4
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MD4
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MD5
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MD5
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SHA1
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SHA1
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@ -10,7 +10,7 @@ import glm
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// import darwin
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// import darwin
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struct Shader {
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pub struct Shader {
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program_id int
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program_id int
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}
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}
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@ -9,7 +9,7 @@ module gl
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#flag @VROOT/thirdparty/glad/glad.o
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#flag @VROOT/thirdparty/glad/glad.o
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// joe-c: fix & remove
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// joe-c: fix & remove
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enum TmpGlImportHack{}
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pub enum TmpGlImportHack{}
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pub fn init_glad() {
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pub fn init_glad() {
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ok := C.gladLoadGL()
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ok := C.gladLoadGL()
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@ -4,14 +4,14 @@
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module gx
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module gx
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struct Color {
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pub struct Color {
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pub:
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pub:
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r int
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r int
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g int
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g int
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b int
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b int
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}
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}
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const (
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pub const (
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// Primary colors
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// Primary colors
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Blue = Color { r: 0, g: 0, b: 255 }
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Blue = Color { r: 0, g: 0, b: 255 }
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Red = Color { r: 255, g: 0, b: 0 }
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Red = Color { r: 255, g: 0, b: 0 }
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@ -305,7 +305,7 @@ fn escape(s string, mode EncodingMode) string {
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//
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//
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// URL's String method uses the escaped_path method to obtain the path. See the
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// URL's String method uses the escaped_path method to obtain the path. See the
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// escaped_path method for more details.
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// escaped_path method for more details.
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struct URL {
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pub struct URL {
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pub: mut:
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pub: mut:
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scheme string
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scheme string
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opaque string // encoded opaque data
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opaque string // encoded opaque data
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@ -5,7 +5,7 @@
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module sync
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module sync
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#include <pthread.h>
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#include <pthread.h>
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struct Mutex {
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pub struct Mutex {
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mutex C.pthread_mutex_t
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mutex C.pthread_mutex_t
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}
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}
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@ -7,7 +7,7 @@ module sync
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// Mutex HANDLE
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// Mutex HANDLE
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type MHANDLE voidptr
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type MHANDLE voidptr
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struct Mutex {
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pub struct Mutex {
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mut:
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mut:
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mx MHANDLE // mutex handle
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mx MHANDLE // mutex handle
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state MutexState // mutex state
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state MutexState // mutex state
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@ -4,7 +4,7 @@
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module sync
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module sync
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struct WaitGroup {
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pub struct WaitGroup {
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mut:
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mut:
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mu Mutex
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mu Mutex
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active int
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active int
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