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glm: matrix multiplication; docs: toc
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@ -179,7 +179,6 @@ pub fn (s Shader) use() {
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gl.use_program(s.program_id)
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}
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fn C.glGetUniformLocation() int
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fn C.glUniformMatrix4fv()
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fn C.glUniform1i()
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fn C.glUniform3f()
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