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examples: improve the pendulum simulation, with several modes and diagrams (#13446)
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examples/pendulum-simulation/modules/sim/img/ppm.v
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74
examples/pendulum-simulation/modules/sim/img/ppm.v
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module img
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import gx
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import os
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import sim
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[params]
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pub struct ImageSettings {
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pub:
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width int = sim.default_width
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height int = sim.default_height
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cache_size int = 200
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}
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pub fn new_image_settings(settings ImageSettings) ImageSettings {
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return ImageSettings{
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...settings
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}
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}
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pub fn image_settings_from_grid(grid sim.GridSettings) ImageSettings {
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return ImageSettings{
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width: grid.width
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height: grid.height
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}
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}
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pub fn (s ImageSettings) to_grid_settings() sim.GridSettings {
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return sim.GridSettings{
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width: s.width
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height: s.height
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}
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}
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pub struct PPMWriter {
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mut:
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file os.File
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cache []byte
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cache_size int
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}
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pub fn ppm_writer_for_fname(fname string, settings ImageSettings) ?&PPMWriter {
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mut writer := &PPMWriter{
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cache_size: settings.cache_size
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cache: []byte{cap: settings.cache_size}
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}
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writer.start_for_file(fname, settings) ?
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return writer
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}
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pub fn (mut writer PPMWriter) start_for_file(fname string, settings ImageSettings) ? {
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writer.file = os.create(fname) ?
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writer.file.writeln('P6 $settings.width $settings.height 255') ?
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}
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pub fn (mut writer PPMWriter) handle_pixel(p gx.Color) ? {
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if writer.cache.len >= writer.cache_size {
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writer.write() ?
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writer.flush() ?
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}
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writer.cache << [p.r, p.g, p.b]
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}
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pub fn (mut writer PPMWriter) flush() ? {
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writer.cache.clear()
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}
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pub fn (mut writer PPMWriter) write() ? {
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writer.file.write(writer.cache) ?
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}
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pub fn (mut writer PPMWriter) close() {
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writer.file.close()
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}
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40
examples/pendulum-simulation/modules/sim/img/worker.v
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40
examples/pendulum-simulation/modules/sim/img/worker.v
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module img
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import benchmark
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import sim
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pub fn image_worker(mut writer PPMWriter, result_chan chan &sim.SimResult, settings ImageSettings) {
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width := settings.width
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height := settings.height
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total_pixels := width * height
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// as new pixels come in, write them to the image file
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mut current_index := u64(0)
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mut pixel_buf := []ValidColor{len: total_pixels, init: ValidColor{
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valid: false
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}}
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mut bmark := benchmark.new_benchmark()
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for {
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result := <-result_chan or { break }
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// find the closest magnet
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pixel_buf[result.id].Color = compute_pixel(result)
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pixel_buf[result.id].valid = true
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for current_index < total_pixels && pixel_buf[current_index].valid {
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bmark.step()
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writer.handle_pixel(pixel_buf[current_index].Color) or {
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bmark.fail()
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sim.log(@MOD + '.' + @FN + ': pixel handler failed. Error $err')
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break
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}
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bmark.ok()
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current_index++
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}
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}
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bmark.stop()
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println(bmark.total_message(@FN))
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writer.write() or { panic('Could not write image') }
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}
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68
examples/pendulum-simulation/modules/sim/img/writer.v
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68
examples/pendulum-simulation/modules/sim/img/writer.v
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module img
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import gx
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import sim
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pub struct ValidColor {
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gx.Color
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pub mut:
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valid bool
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}
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pub struct ImageWritter {
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settings ImageSettings
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pub mut:
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writer PPMWriter
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current_index int
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buffer []ValidColor
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}
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pub fn new_image_writer(mut writer PPMWriter, settings ImageSettings) &ImageWritter {
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total_pixels := settings.width * settings.height
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mut buffer := []ValidColor{len: total_pixels, init: ValidColor{
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valid: false
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}}
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return &ImageWritter{
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writer: writer
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settings: settings
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buffer: buffer
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}
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}
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pub fn (mut iw ImageWritter) handle(result sim.SimResult) ?int {
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total_pixels := iw.settings.width * iw.settings.height
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// find the closest magnet
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iw.buffer[result.id].Color = compute_pixel(result)
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iw.buffer[result.id].valid = true
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for iw.current_index < total_pixels && iw.buffer[iw.current_index].valid {
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iw.writer.handle_pixel(iw.buffer[iw.current_index].Color) or {
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sim.log(@MOD + '.' + @FN + ': pixel handler failed. Error $err')
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break
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}
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iw.current_index++
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}
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if iw.current_index == total_pixels {
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iw.writer.write() or { panic('Could not write image') }
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return none
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}
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return iw.current_index
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}
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pub fn compute_pixel(result sim.SimResult) gx.Color {
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closest_to_m1 := result.magnet1_distance < result.magnet2_distance
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&& result.magnet1_distance < result.magnet3_distance
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closest_to_m2 := result.magnet2_distance < result.magnet1_distance
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&& result.magnet2_distance < result.magnet3_distance
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if closest_to_m1 {
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return gx.red
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} else if closest_to_m2 {
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return gx.green
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} else {
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return gx.blue
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}
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}
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