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examples: improve the pendulum simulation, with several modes and diagrams (#13446)
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examples/pendulum-simulation/modules/sim/img/writer.v
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68
examples/pendulum-simulation/modules/sim/img/writer.v
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module img
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import gx
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import sim
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pub struct ValidColor {
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gx.Color
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pub mut:
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valid bool
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}
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pub struct ImageWritter {
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settings ImageSettings
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pub mut:
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writer PPMWriter
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current_index int
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buffer []ValidColor
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}
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pub fn new_image_writer(mut writer PPMWriter, settings ImageSettings) &ImageWritter {
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total_pixels := settings.width * settings.height
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mut buffer := []ValidColor{len: total_pixels, init: ValidColor{
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valid: false
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}}
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return &ImageWritter{
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writer: writer
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settings: settings
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buffer: buffer
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}
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}
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pub fn (mut iw ImageWritter) handle(result sim.SimResult) ?int {
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total_pixels := iw.settings.width * iw.settings.height
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// find the closest magnet
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iw.buffer[result.id].Color = compute_pixel(result)
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iw.buffer[result.id].valid = true
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for iw.current_index < total_pixels && iw.buffer[iw.current_index].valid {
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iw.writer.handle_pixel(iw.buffer[iw.current_index].Color) or {
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sim.log(@MOD + '.' + @FN + ': pixel handler failed. Error $err')
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break
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}
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iw.current_index++
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}
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if iw.current_index == total_pixels {
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iw.writer.write() or { panic('Could not write image') }
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return none
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}
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return iw.current_index
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}
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pub fn compute_pixel(result sim.SimResult) gx.Color {
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closest_to_m1 := result.magnet1_distance < result.magnet2_distance
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&& result.magnet1_distance < result.magnet3_distance
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closest_to_m2 := result.magnet2_distance < result.magnet1_distance
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&& result.magnet2_distance < result.magnet3_distance
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if closest_to_m1 {
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return gx.red
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} else if closest_to_m2 {
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return gx.green
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} else {
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return gx.blue
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}
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}
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