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examples/2048: make tiles have rounded corners (#7763)
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@ -649,7 +649,7 @@ fn (app &App) draw_tiles() {
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toffset := app.ui.tile_size + app.ui.padding_size
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tiles_size := min(app.ui.window_width, app.ui.window_height) - app.ui.border_size * 2
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// Draw the padding around the tiles
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app.gg.draw_rect(xstart, ystart, tiles_size, tiles_size, app.theme.padding_color)
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app.gg.draw_rounded_rect(xstart, ystart, tiles_size / 2, tiles_size / 2, tiles_size / 24, app.theme.padding_color)
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// Draw the actual tiles
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for y in 0 .. 4 {
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for x in 0 .. 4 {
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@ -665,7 +665,7 @@ fn (app &App) draw_tiles() {
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th := tw // square tiles, w == h
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xoffset := xstart + app.ui.padding_size + x * toffset + (app.ui.tile_size - tw) / 2
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yoffset := ystart + app.ui.padding_size + y * toffset + (app.ui.tile_size - th) / 2
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app.gg.draw_rect(xoffset, yoffset, tw, th, tile_color)
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app.gg.draw_rounded_rect(xoffset, yoffset, tw / 2, th / 2, tw / 8, tile_color)
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if tidx != 0 { // 0 == blank spot
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xpos := xoffset + tw / 2
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ypos := yoffset + th / 2
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@ -962,6 +962,7 @@ fn main() {
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bg_color: app.theme.bg_color
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width: default_window_width
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height: default_window_height
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sample_count: 8 // higher quality curves
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create_window: true
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window_title: window_title
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frame_fn: frame
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@ -54,6 +54,7 @@ pub:
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// wait_events bool // set this to true for UIs, to save power
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fullscreen bool
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scale f32 = 1.0
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sample_count int
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// vid needs this
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// init_text bool
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font_path string
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@ -253,6 +254,7 @@ pub fn new_context(cfg Config) &Context {
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html5_canvas_name: cfg.window_title.str
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width: cfg.width
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height: cfg.height
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sample_count: cfg.sample_count
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high_dpi: true
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fullscreen: cfg.fullscreen
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}
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