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mirror of https://github.com/vlang/v.git synced 2023-08-10 21:13:21 +03:00

sokol: type alias all gfx structs (#13014)

This commit is contained in:
Larpon
2022-01-02 19:36:01 +01:00
committed by GitHub
parent 41e763f79c
commit 4d4398fa8a
25 changed files with 531 additions and 431 deletions

View File

@ -1,6 +1,6 @@
module gfx
pub struct C.sg_desc {
struct C.sg_desc {
_start_canary u32
buffer_pool_size int
image_pool_size int
@ -8,7 +8,7 @@ pub struct C.sg_desc {
pipeline_pool_size int
pass_pool_size int
context_pool_size int
context C.sg_context_desc
context ContextDesc
/*
// GL specific
gl_force_gles2 bool
@ -27,7 +27,9 @@ pub struct C.sg_desc {
_end_canary u32
}
pub struct C.sg_context_desc {
pub type Desc = C.sg_desc
struct C.sg_context_desc {
/*
sg_pixel_format color_format;
sg_pixel_format depth_format;
@ -35,115 +37,133 @@ pub struct C.sg_context_desc {
sg_wgpu_context_desc wgpu;
*/
sample_count int
gl C.sg_gl_context_desc
metal C.sg_metal_context_desc
d3d11 C.sg_d3d11_context_desc
gl GLContextDesc
metal MetalContextDesc
d3d11 D3D11ContextDesc
color_format PixelFormat
depth_format PixelFormat
}
pub struct C.sg_gl_context_desc {
pub type ContextDesc = C.sg_context_desc
struct C.sg_gl_context_desc {
force_gles2 bool
}
pub struct C.sg_metal_context_desc {
pub type GLContextDesc = C.sg_gl_context_desc
struct C.sg_metal_context_desc {
device voidptr
renderpass_descriptor_cb fn () voidptr
drawable_cb fn () voidptr
}
pub struct C.sg_d3d11_context_desc {
pub type MetalContextDesc = C.sg_metal_context_desc
struct C.sg_d3d11_context_desc {
device voidptr
device_context voidptr
render_target_view_cb fn () voidptr
depth_stencil_view_cb fn () voidptr
}
pub struct C.sg_color_state {
pub type D3D11ContextDesc = C.sg_d3d11_context_desc
struct C.sg_color_state {
pub mut:
pixel_format PixelFormat
write_mask ColorMask
blend C.sg_blend_state
blend BlendState
}
pub struct C.sg_pipeline_desc {
pub type ColorState = C.sg_color_state
struct C.sg_pipeline_desc {
pub mut:
_start_canary u32
shader C.sg_shader
layout C.sg_layout_desc
depth C.sg_depth_state
stencil C.sg_stencil_state
shader Shader
layout LayoutDesc
depth DepthState
stencil StencilState
color_count int
colors [4]C.sg_color_state // C.SG_MAX_COLOR_ATTACHMENTS
colors [4]ColorState // C.SG_MAX_COLOR_ATTACHMENTS
primitive_type PrimitiveType
index_type IndexType
cull_mode CullMode
face_winding FaceWinding
sample_count int
blend_color C.sg_color
blend_color Color
alpha_to_coverage_enabled bool
label &char = &char(0)
_end_canary u32
}
pub struct C.sg_pipeline_info {
pub type PipelineDesc = C.sg_pipeline_desc
struct C.sg_pipeline_info {
}
pub struct C.sg_pipeline {
pub type PipelineInfo = C.sg_pipeline_info
struct C.sg_pipeline {
pub:
id u32
}
pub type Pipeline = C.sg_pipeline
pub fn (mut p C.sg_pipeline) free() {
C.sg_destroy_pipeline(*p)
}
pub struct C.sg_bindings {
struct C.sg_bindings {
pub mut:
_start_canary u32
vertex_buffers [8]C.sg_buffer
vertex_buffers [8]Buffer
vertex_buffer_offsets [8]int
index_buffer C.sg_buffer
index_buffer Buffer
index_buffer_offset int
vs_images [8]C.sg_image
fs_images [8]C.sg_image
vs_images [8]Image
fs_images [8]Image
_end_canary u32
}
pub fn (mut b C.sg_bindings) set_vert_image(index int, img C.sg_image) {
pub type Bindings = C.sg_bindings
pub fn (mut b Bindings) set_vert_image(index int, img Image) {
b.vs_images[index] = img
}
pub fn (mut b C.sg_bindings) set_frag_image(index int, img C.sg_image) {
pub fn (mut b Bindings) set_frag_image(index int, img Image) {
b.fs_images[index] = img
}
pub fn (b &C.sg_bindings) update_vert_buffer(index int, data voidptr, element_size int, element_count int) {
range := C.sg_range{
pub fn (b &Bindings) update_vert_buffer(index int, data voidptr, element_size int, element_count int) {
range := Range{
ptr: data
size: usize(element_size * element_count)
}
C.sg_update_buffer(b.vertex_buffers[index], &range)
}
pub fn (b &C.sg_bindings) append_vert_buffer(index int, data voidptr, element_size int, element_count int) int {
range := C.sg_range{
pub fn (b &Bindings) append_vert_buffer(index int, data voidptr, element_size int, element_count int) int {
range := Range{
ptr: data
size: usize(element_size * element_count)
}
return C.sg_append_buffer(b.vertex_buffers[index], &range)
}
pub fn (b &C.sg_bindings) update_index_buffer(data voidptr, element_size int, element_count int) {
range := C.sg_range{
pub fn (b &Bindings) update_index_buffer(data voidptr, element_size int, element_count int) {
range := Range{
ptr: data
size: usize(element_size * element_count)
}
C.sg_update_buffer(b.index_buffer, &range)
}
pub fn (b &C.sg_bindings) append_index_buffer(data voidptr, element_size int, element_count int) int {
range := C.sg_range{
pub fn (b &Bindings) append_index_buffer(data voidptr, element_size int, element_count int) int {
range := Range{
ptr: data
size: usize(element_size * element_count)
}
@ -151,119 +171,137 @@ pub fn (b &C.sg_bindings) append_index_buffer(data voidptr, element_size int, el
}
[heap]
pub struct C.sg_shader_desc {
struct C.sg_shader_desc {
pub mut:
_start_canary u32
attrs [16]C.sg_shader_attr_desc
vs C.sg_shader_stage_desc
fs C.sg_shader_stage_desc
attrs [16]ShaderAttrDesc
vs ShaderStageDesc
fs ShaderStageDesc
label &char
_end_canary u32
}
pub fn (mut desc C.sg_shader_desc) set_vert_src(src string) &C.sg_shader_desc {
pub type ShaderDesc = C.sg_shader_desc
pub fn (mut desc C.sg_shader_desc) set_vert_src(src string) &ShaderDesc {
desc.vs.source = &char(src.str)
return desc
}
pub fn (mut desc C.sg_shader_desc) set_frag_src(src string) &C.sg_shader_desc {
pub fn (mut desc C.sg_shader_desc) set_frag_src(src string) &ShaderDesc {
desc.fs.source = &char(src.str)
return desc
}
pub fn (mut desc C.sg_shader_desc) set_vert_image(index int, name string) &C.sg_shader_desc {
pub fn (mut desc C.sg_shader_desc) set_vert_image(index int, name string) &ShaderDesc {
desc.vs.images[index].name = &char(name.str)
desc.vs.images[index].image_type = ._2d
return desc
}
pub fn (mut desc C.sg_shader_desc) set_frag_image(index int, name string) &C.sg_shader_desc {
pub fn (mut desc C.sg_shader_desc) set_frag_image(index int, name string) &ShaderDesc {
desc.fs.images[index].name = &char(name.str)
desc.fs.images[index].image_type = ._2d
return desc
}
pub fn (mut desc C.sg_shader_desc) set_vert_uniform_block_size(block_index int, size usize) &C.sg_shader_desc {
pub fn (mut desc C.sg_shader_desc) set_vert_uniform_block_size(block_index int, size usize) &ShaderDesc {
desc.vs.uniform_blocks[block_index].size = size
return desc
}
pub fn (mut desc C.sg_shader_desc) set_frag_uniform_block_size(block_index int, size usize) &C.sg_shader_desc {
pub fn (mut desc C.sg_shader_desc) set_frag_uniform_block_size(block_index int, size usize) &ShaderDesc {
desc.fs.uniform_blocks[block_index].size = size
return desc
}
pub fn (mut desc C.sg_shader_desc) set_vert_uniform(block_index int, uniform_index int, name string, @type UniformType, array_count int) &C.sg_shader_desc {
pub fn (mut desc C.sg_shader_desc) set_vert_uniform(block_index int, uniform_index int, name string, @type UniformType, array_count int) &ShaderDesc {
desc.vs.uniform_blocks[block_index].uniforms[uniform_index].name = &char(name.str)
desc.vs.uniform_blocks[block_index].uniforms[uniform_index].@type = @type
return desc
}
pub fn (mut desc C.sg_shader_desc) set_frag_uniform(block_index int, uniform_index int, name string, @type UniformType, array_count int) &C.sg_shader_desc {
pub fn (mut desc C.sg_shader_desc) set_frag_uniform(block_index int, uniform_index int, name string, @type UniformType, array_count int) &ShaderDesc {
desc.fs.uniform_blocks[block_index].uniforms[uniform_index].name = &char(name.str)
desc.fs.uniform_blocks[block_index].uniforms[uniform_index].@type = @type
return desc
}
pub fn (desc &C.sg_shader_desc) make_shader() C.sg_shader {
pub fn (desc &ShaderDesc) make_shader() Shader {
return C.sg_make_shader(desc)
}
pub struct C.sg_shader_attr_desc {
struct C.sg_shader_attr_desc {
pub mut:
name &char // GLSL vertex attribute name (only required for GLES2)
sem_name &char // HLSL semantic name
sem_index int // HLSL semantic index
}
pub struct C.sg_shader_stage_desc {
pub type ShaderAttrDesc = C.sg_shader_attr_desc
struct C.sg_shader_stage_desc {
pub mut:
source &char
bytecode C.sg_range
bytecode Range
entry &char
uniform_blocks [4]C.sg_shader_uniform_block_desc
images [12]C.sg_shader_image_desc
uniform_blocks [4]ShaderUniformBlockDesc
images [12]ShaderImageDesc
}
pub fn (mut desc C.sg_shader_stage_desc) set_image(index int, name string) C.sg_shader_stage_desc {
pub type ShaderStageDesc = C.sg_shader_stage_desc
pub fn (mut desc ShaderStageDesc) set_image(index int, name string) ShaderStageDesc {
desc.images[index].name = &char(name.str)
desc.images[index].image_type = ._2d
return *desc
}
pub struct C.sg_shader_uniform_block_desc {
struct C.sg_shader_uniform_block_desc {
pub mut:
size usize
uniforms [16]C.sg_shader_uniform_desc
uniforms [16]ShaderUniformDesc
}
pub struct C.sg_shader_uniform_desc {
pub type ShaderUniformBlockDesc = C.sg_shader_uniform_block_desc
struct C.sg_shader_uniform_desc {
pub mut:
name &char
@type UniformType
array_count int
}
pub struct C.sg_shader_image_desc {
pub type ShaderUniformDesc = C.sg_shader_uniform_desc
struct C.sg_shader_image_desc {
pub mut:
name &char
image_type ImageType
}
pub struct C.sg_shader_info {
pub type ShaderImageDesc = C.sg_shader_image_desc
struct C.sg_shader_info {
}
pub struct C.sg_context {
pub type ShaderInfo = C.sg_shader_info
struct C.sg_context {
id u32
}
pub struct C.sg_range {
pub type Context = C.sg_context
struct C.sg_range {
pub mut:
ptr voidptr
size usize
}
pub struct C.sg_color {
pub type Range = C.sg_range
struct C.sg_color {
pub mut:
r f32
g f32
@ -271,52 +309,64 @@ pub mut:
a f32
}
pub struct C.sg_shader {
pub type Color = C.sg_color
struct C.sg_shader {
pub:
id u32
}
pub fn (mut s C.sg_shader) free() {
pub type Shader = C.sg_shader
pub fn (mut s Shader) free() {
C.sg_destroy_shader(*s)
}
pub struct C.sg_pass_desc {
struct C.sg_pass_desc {
pub mut:
_start_canary u32
color_attachments [4]C.sg_pass_attachment_desc
depth_stencil_attachment C.sg_pass_attachment_desc
color_attachments [4]PassAttachmentDesc
depth_stencil_attachment PassAttachmentDesc
label &char
_end_canary u32
}
pub struct C.sg_pass_info {
info C.sg_slot_info
pub type PassDesc = C.sg_pass_desc
struct C.sg_pass_info {
info SlotInfo
}
pub struct C.sg_pass_action {
pub type PassInfo = C.sg_pass_info
struct C.sg_pass_action {
pub mut:
_start_canary u32
colors [4]C.sg_color_attachment_action
depth C.sg_depth_attachment_action
stencil C.sg_stencil_attachment_action
colors [4]ColorAttachmentAction
depth DepthAttachmentAction
stencil StencilAttachmentAction
_end_canary u32
}
pub struct C.sg_pass {
pub type PassAction = C.sg_pass_action
struct C.sg_pass {
id u32
}
pub fn (mut p C.sg_pass) free() {
pub type Pass = C.sg_pass
pub fn (mut p Pass) free() {
C.sg_destroy_pass(*p)
}
pub struct C.sg_buffer_desc {
struct C.sg_buffer_desc {
pub mut:
_start_canary u32
size usize
@type BufferType
usage Usage
data C.sg_range
data Range
label &char
// GL specific
gl_buffers [2]u32
@ -327,23 +377,32 @@ pub mut:
_end_canary u32
}
pub struct C.sg_buffer_info {
pub type BufferDesc = C.sg_buffer_desc
struct C.sg_slot_info {
state ResourceState
res_id u32
ctx_id u32
}
pub struct C.sg_buffer {
pub type SlotInfo = C.sg_slot_info
struct C.sg_buffer_info {
}
pub type BufferInfo = C.sg_buffer_info
struct C.sg_buffer {
id u32
}
pub fn (mut b C.sg_buffer) free() {
pub type Buffer = C.sg_buffer
pub fn (mut b Buffer) free() {
C.sg_destroy_buffer(*b)
}
pub struct DepthLayers {
depth int
layers int
}
pub struct C.sg_image_desc {
struct C.sg_image_desc {
pub mut:
_start_canary u32
@type ImageType
@ -364,7 +423,7 @@ pub mut:
max_anisotropy u32
min_lod f32
max_lod f32
data C.sg_image_data
data ImageData
label &char
// GL specific
gl_textures [2]u32
@ -379,20 +438,26 @@ pub mut:
_end_canary u32
}
pub struct C.sg_image_info {
pub type ImageDesc = C.sg_image_desc
struct C.sg_image_info {
pub mut:
slot C.sg_slot_info // resource pool slot info
upd_frame_index u32 // frame index of last sg_update_image()
num_slots int // number of renaming-slots for dynamically updated images
active_slot int // currently active write-slot for dynamically updated images
slot SlotInfo // resource pool slot info
upd_frame_index u32 // frame index of last sg_update_image()
num_slots int // number of renaming-slots for dynamically updated images
active_slot int // currently active write-slot for dynamically updated images
}
pub struct C.sg_image {
pub type ImageInfo = C.sg_image_info
struct C.sg_image {
pub:
id u32
}
pub fn (mut i C.sg_image) free() {
pub type Image = C.sg_image
pub fn (mut i Image) free() {
C.sg_destroy_image(*i)
}
@ -400,12 +465,14 @@ pub const sg_cubeface_num = 6
pub const sg_max_mipmaps = 16
pub struct C.sg_image_data {
struct C.sg_image_data {
pub mut:
subimage [sg_cubeface_num][sg_max_mipmaps]C.sg_range
subimage [sg_cubeface_num][sg_max_mipmaps]Range
}
pub struct C.sg_features {
pub type ImageData = C.sg_image_data
struct C.sg_features {
pub:
instancing bool // hardware instancing supported
origin_top_left bool // framebuffer and texture origin is in top left corner
@ -418,7 +485,9 @@ pub:
mrt_independent_write_mask bool // multiple-render-target rendering can use per-render-target color write masks
}
pub struct C.sg_limits {
pub type Features = C.sg_features
struct C.sg_limits {
pub:
max_image_size_2d u32 // max width/height of SG_IMAGETYPE_2D images
max_image_size_cube u32 // max width/height of SG_IMAGETYPE_CUBE images
@ -428,36 +497,46 @@ pub:
max_vertex_attrs u32 // <= SG_MAX_VERTEX_ATTRIBUTES (only on some GLES2 impls)
}
pub struct C.sg_layout_desc {
pub type Limits = C.sg_limits
struct C.sg_layout_desc {
pub mut:
buffers [8]C.sg_buffer_layout_desc
attrs [16]C.sg_vertex_attr_desc
buffers [8]BufferLayoutDesc
attrs [16]VertexAttrDesc
}
pub struct C.sg_buffer_layout_desc {
pub type LayoutDesc = C.sg_layout_desc
struct C.sg_buffer_layout_desc {
pub mut:
stride int
step_func VertexStep
step_rate int
}
pub struct C.sg_vertex_attr_desc {
pub type BufferLayoutDesc = C.sg_buffer_layout_desc
struct C.sg_vertex_attr_desc {
pub mut:
buffer_index int
offset int
format VertexFormat
}
pub struct C.sg_stencil_state {
pub type VertexAttrDesc = C.sg_vertex_attr_desc
struct C.sg_stencil_state {
enabled bool
front C.sg_stencil_face_state
back C.sg_stencil_face_state
front StencilFaceState
back StencilFaceState
read_mask byte
write_mask byte
ref byte
}
pub struct C.sg_depth_state {
pub type StencilState = C.sg_stencil_state
struct C.sg_depth_state {
pixel_format PixelFormat
compare CompareFunc
write_enabled bool
@ -466,14 +545,18 @@ pub struct C.sg_depth_state {
bias_clamp f32
}
pub struct C.sg_stencil_face_state {
pub type DepthState = C.sg_depth_state
struct C.sg_stencil_face_state {
fail_op StencilOp
depth_fail_op StencilOp
pass_op StencilOp
compare_func CompareFunc
}
pub struct C.sg_blend_state {
pub type StencilFaceState = C.sg_stencil_face_state
struct C.sg_blend_state {
pub mut:
enabled bool
src_factor_rgb BlendFactor
@ -484,12 +567,16 @@ pub mut:
op_alpha BlendOp
}
pub struct C.sg_color_attachment_action {
pub type BlendState = C.sg_blend_state
struct C.sg_color_attachment_action {
pub mut:
action Action
value C.sg_color
value Color
}
pub type ColorAttachmentAction = C.sg_color_attachment_action
/*
pub fn (mut action C.sg_color_attachment_action) set_color_values(r, g, b, a f32) {
action.val[0] = r
@ -498,19 +585,23 @@ pub fn (mut action C.sg_color_attachment_action) set_color_values(r, g, b, a f32
action.val[3] = a
}
*/
pub struct C.sg_depth_attachment_action {
struct C.sg_depth_attachment_action {
pub mut:
action Action
value f32
}
pub struct C.sg_stencil_attachment_action {
pub type DepthAttachmentAction = C.sg_depth_attachment_action
struct C.sg_stencil_attachment_action {
pub mut:
action Action
value byte
}
pub struct C.sg_pixelformat_info {
pub type StencilAttachmentAction = C.sg_stencil_attachment_action
struct C.sg_pixelformat_info {
pub:
sample bool // pixel format can be sampled in shaders
filter bool // pixel format can be sampled with filtering
@ -520,9 +611,11 @@ pub:
depth bool // pixel format is a depth format
}
pub struct C.sg_pass_attachment_desc {
pub type PixelFormatInfo = C.sg_pixelformat_info
struct C.sg_pass_attachment_desc {
pub mut:
image C.sg_image
image Image
mip_level int
face int
// image sg_image
@ -533,3 +626,5 @@ pub mut:
// slice int
// }
}
pub type PassAttachmentDesc = C.sg_pass_attachment_desc