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fontstash: document all functions (#13969)
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a0c07454b1
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52f1c615a6
@ -24,25 +24,34 @@ pub type Context = C.FONScontext
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pub const (
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pub const (
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// TODO: fontstash.used_import is used to keep v from warning about unused imports
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// TODO: fontstash.used_import is used to keep v from warning about unused imports
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used_import = 1
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used_import = 1
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invalid = C.FONS_INVALID // -1
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)
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)
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// Contructor and destructor.
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// create_internal returns a fontstash Context allocated on the heap.
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//
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// See also: delete_internal
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[inline]
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[inline]
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pub fn create_internal(params &C.FONSparams) &Context {
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pub fn create_internal(params &C.FONSparams) &Context {
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return C.fonsCreateInternal(params)
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return C.fonsCreateInternal(params)
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}
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}
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// delete_internal deletes and free memory of `s` fontstash Context.
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//
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// See also: create_internal
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[inline]
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[inline]
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pub fn delete_internal(s &Context) {
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pub fn delete_internal(s &Context) {
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C.fonsDeleteInternal(s)
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C.fonsDeleteInternal(s)
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}
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}
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// set_error_callback sets `callback` as a function to be called if fontstash
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// encounter any errors. `uptr` can be used to pass custom userdata.
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[inline]
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[inline]
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pub fn (s &Context) set_error_callback(callback fn (voidptr, int, int), uptr voidptr) {
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pub fn (s &Context) set_error_callback(callback fn (voidptr, int, int), uptr voidptr) {
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C.fonsSetErrorCallback(s, callback, uptr)
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C.fonsSetErrorCallback(s, callback, uptr)
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}
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}
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// Returns current atlas size.
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// get_atlas_size returns the current size of the texture atlas which
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// the font is rendered to.
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[inline]
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[inline]
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pub fn (s &Context) get_atlas_size() (int, int) {
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pub fn (s &Context) get_atlas_size() (int, int) {
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mut width := 0
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mut width := 0
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@ -51,126 +60,203 @@ pub fn (s &Context) get_atlas_size() (int, int) {
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return width, height
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return width, height
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}
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}
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// Expands the atlas size.
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// expand_atlas expands the font texture atlas size to `width` x `height`.
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[inline]
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[inline]
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pub fn (s &Context) expand_atlas(width int, height int) int {
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pub fn (s &Context) expand_atlas(width int, height int) int {
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return C.fonsExpandAtlas(s, width, height)
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return C.fonsExpandAtlas(s, width, height)
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}
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}
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// Resets the whole stash.
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// reset_atlas resets `width` x `height` of the font texture atlas.
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[inline]
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[inline]
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pub fn (s &Context) reset_atlas(width int, height int) int {
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pub fn (s &Context) reset_atlas(width int, height int) int {
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return C.fonsResetAtlas(s, width, height)
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return C.fonsResetAtlas(s, width, height)
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}
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}
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// Add fonts
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// get_font_by_name returns the id of the font with `name` or
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// `fontstash.invalid` if no font with `name` could be found.
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[inline]
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[inline]
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pub fn (s &Context) get_font_by_name(name string) int {
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pub fn (s &Context) get_font_by_name(name string) int {
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return C.fonsGetFontByName(s, &char(name.str))
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return C.fonsGetFontByName(s, &char(name.str))
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}
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}
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// add_fallback_font adds a fallback font to the `base` font id in the Context.
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// `fallback` is expected to be the id of a previous, successfully, added font.
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// add_fallback_font returns `1` on success, `0` otherwise.
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[inline]
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[inline]
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pub fn (s &Context) add_fallback_font(base int, fallback int) int {
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pub fn (s &Context) add_fallback_font(base int, fallback int) int {
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return C.fonsAddFallbackFont(s, base, fallback)
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return C.fonsAddFallbackFont(s, base, fallback)
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}
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}
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// add_font_mem adds the font data located in memory to the Context.
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// `name` is the human readable name for the font.
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// `free_data` indicates if `data` should be freed after the font is added.
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// The function returns the id of the font on success, `fontstash.invalid` otherwise.
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[inline]
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[inline]
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pub fn (s &Context) add_font_mem(name string, data []byte, free_data bool) int {
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pub fn (s &Context) add_font_mem(name string, data []byte, free_data bool) int {
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return C.fonsAddFontMem(s, &char(name.str), data.data, data.len, int(free_data))
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return C.fonsAddFontMem(s, &char(name.str), data.data, data.len, int(free_data))
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}
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}
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// State handling
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// push_state pushes a new state on the state stack.
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// A state holds the current attributes of the rendering,
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// attributes are things like color, size, the font in use, blur effect etc.
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//
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// See also: pop_state
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// See also: clear_state
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// See also: set_size
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// See also: set_color
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// See also: set_spacing
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// See also: set_blur
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// See also: set_align
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// See also: set_font
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[inline]
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[inline]
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pub fn (s &Context) push_state() {
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pub fn (s &Context) push_state() {
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C.fonsPushState(s)
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C.fonsPushState(s)
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}
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}
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// pop_state pops the current state from the state stack.
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//
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// See also: push_state
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// See also: clear_state
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[inline]
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[inline]
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pub fn (s &Context) pop_state() {
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pub fn (s &Context) pop_state() {
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C.fonsPopState(s)
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C.fonsPopState(s)
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}
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}
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// clear_state clears the current state.
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//
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// See also: push_state
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// See also: pop_state
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[inline]
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[inline]
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pub fn (s &Context) clear_state() {
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pub fn (s &Context) clear_state() {
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C.fonsClearState(s)
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C.fonsClearState(s)
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}
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}
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// State setting
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// set_size sets the font size to `size` on the active state.
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//
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// See also: push_state
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// See also: pop_state
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// See also: clear_state
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[inline]
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[inline]
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pub fn (s &Context) set_size(size f32) {
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pub fn (s &Context) set_size(size f32) {
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C.fonsSetSize(s, size)
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C.fonsSetSize(s, size)
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}
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}
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// set_color sets the font color to `color` on the active state.
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//
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// See also: push_state
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// See also: pop_state
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// See also: clear_state
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[inline]
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[inline]
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pub fn (s &Context) set_color(color u32) {
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pub fn (s &Context) set_color(color u32) {
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C.fonsSetColor(s, color)
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C.fonsSetColor(s, color)
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}
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}
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// set_spacing sets the font spacing to `spacing` on the active state.
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//
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// See also: push_state
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// See also: pop_state
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// See also: clear_state
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[inline]
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[inline]
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pub fn (s &Context) set_spacing(spacing f32) {
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pub fn (s &Context) set_spacing(spacing f32) {
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C.fonsSetSpacing(s, spacing)
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C.fonsSetSpacing(s, spacing)
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}
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}
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// set_blur sets the font blur effect to `blur` on the active state.
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//
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// See also: push_state
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// See also: pop_state
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// See also: clear_state
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[inline]
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[inline]
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pub fn (s &Context) set_blur(blur f32) {
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pub fn (s &Context) set_blur(blur f32) {
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C.fonsSetBlur(s, blur)
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C.fonsSetBlur(s, blur)
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}
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}
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// set_align sets the font aligning to `align` on the active state.
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//
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// See also: push_state
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// See also: pop_state
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// See also: clear_state
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[inline]
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[inline]
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pub fn (s &Context) set_align(align int) {
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pub fn (s &Context) set_align(align int) {
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C.fonsSetAlign(s, align)
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C.fonsSetAlign(s, align)
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}
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}
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// set_font sets the font used for this render on the active state.
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// `font_id` is the id of the loaded font.
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//
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// See also: push_state
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// See also: pop_state
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// See also: clear_state
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[inline]
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[inline]
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pub fn (s &Context) set_font(font int) {
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pub fn (s &Context) set_font(font_id int) {
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C.fonsSetFont(s, font)
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C.fonsSetFont(s, font_id)
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}
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}
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// Draw text
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// draw_text draws the `text` string at position `x`,`y`.
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// The function returns the `x` coordinate of the resulting render.
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[inline]
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[inline]
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pub fn (s &Context) draw_text(x f32, y f32, text string) f32 {
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pub fn (s &Context) draw_text(x f32, y f32, text string) f32 {
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return C.fonsDrawText(s, x, y, &char(text.str), &char(0))
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return C.fonsDrawText(s, x, y, &char(text.str), &char(0))
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}
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}
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// Measure text
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// text_bounds fills the `bounds` argument with the pixel dimensions
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// of the rendered `text` at position `x`,`y`.
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//
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// `bounds` is expected to be of type `mut bounds := [4]f32{}`.
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// Call example: `ctx.text_bounds(0, 0, 'example', &bounds[0])`.
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// `bounds[0]` is the `x` coordinate of the top-left point.
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// `bounds[1]` is the `y` coordinate of the top-left point.
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// `bounds[2]` is the `x` coordinate of the bottom-right point.
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// `bounds[3]` is the `y` coordinate of the bottom-right point.
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[inline]
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[inline]
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pub fn (s &Context) text_bounds(x f32, y f32, text string, bounds &f32) f32 {
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pub fn (s &Context) text_bounds(x f32, y f32, text string, bounds &f32) f32 {
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return C.fonsTextBounds(s, x, y, &char(text.str), &char(0), bounds)
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return C.fonsTextBounds(s, x, y, &char(text.str), &char(0), bounds)
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}
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}
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// line_bounds fills `miny` and `maxy` with the values of the `minimum`
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// and `maximum` line bounds respectively.
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[inline]
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[inline]
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pub fn (s &Context) line_bounds(y f32, miny &f32, maxy &f32) {
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pub fn (s &Context) line_bounds(y f32, miny &f32, maxy &f32) {
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C.fonsLineBounds(s, y, miny, maxy)
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C.fonsLineBounds(s, y, miny, maxy)
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}
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}
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// vert_metrics assigns the respective values of `ascender`, `descender` and `lineh`.
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[inline]
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[inline]
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pub fn (s &Context) vert_metrics(ascender &f32, descender &f32, lineh &f32) {
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pub fn (s &Context) vert_metrics(ascender &f32, descender &f32, lineh &f32) {
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C.fonsVertMetrics(s, ascender, descender, lineh)
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C.fonsVertMetrics(s, ascender, descender, lineh)
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}
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}
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// Text iterator
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// text_iter_init initalizes the text iterator `iter`.
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[inline]
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[inline]
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pub fn (s &Context) text_iter_init(iter &C.FONStextIter, x f32, y f32, str &char, end &char) int {
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pub fn (s &Context) text_iter_init(iter &C.FONStextIter, x f32, y f32, str &char, end &char) int {
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return C.fonsTextIterInit(s, iter, x, y, str, end)
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return C.fonsTextIterInit(s, iter, x, y, str, end)
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}
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}
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// text_iter_next advances `iter` to the next `quad`.
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[inline]
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[inline]
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pub fn (s &Context) text_iter_next(iter &C.FONStextIter, quad &C.FONSquad) int {
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pub fn (s &Context) text_iter_next(iter &C.FONStextIter, quad &C.FONSquad) int {
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return C.fonsTextIterNext(s, iter, quad)
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return C.fonsTextIterNext(s, iter, quad)
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}
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}
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// Pull texture changes
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// get_texture_data returns the current Context's raw texture data.
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// `width` and `height` is assigned the size of the texture dimensions.
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[inline]
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[inline]
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pub fn (s &Context) get_texture_data(width &int, height &int) &byte {
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pub fn (s &Context) get_texture_data(width &int, height &int) &byte {
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return &byte(C.fonsGetTextureData(s, width, height))
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return &byte(C.fonsGetTextureData(s, width, height))
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}
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}
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// validate_texture fills the `dirty` argument with the pixel dimensions
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// of the dirty rectangle of the Context's raw texture, if any.
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//
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// `dirty` is expected to be of type `mut dirty := [4]int{}`.
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// Call example: `is_dirty := ctx.validate_texture(&dirty[0])`.
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// The function returns `1` if the texture has a dirty rectangle, `0` otherwise.
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[inline]
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[inline]
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pub fn (s &Context) validate_texture(dirty &int) int {
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pub fn (s &Context) validate_texture(dirty &int) int {
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return C.fonsValidateTexture(s, dirty)
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return C.fonsValidateTexture(s, dirty)
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}
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}
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// Draws the stash texture for debugging
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// draw_debug draws the stash texture for debugging.
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[inline]
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[inline]
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pub fn (s &Context) draw_debug(x f32, y f32) {
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pub fn (s &Context) draw_debug(x f32, y f32) {
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C.fonsDrawDebug(s, x, y)
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C.fonsDrawDebug(s, x, y)
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