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gg: renaming drawing functions (#12913)
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@@ -56,10 +56,11 @@ fn main() {
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fn frame(mut game Game) {
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game.gg.begin()
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game.gg.draw_text_def(10, 5, 'Modify examples/hot_reload/bounce.v to get instant updates')
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game.gg.draw_rect(game.x, game.y, width, width, gx.blue)
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game.gg.draw_rect(window_width - width - game.x + 10, 200 - game.y + width, width,
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width, gx.rgb(228, 10, 55))
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game.gg.draw_rect(game.x - 25, 250 - game.y, width, width, gx.rgb(28, 240, 55))
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game.gg.draw_rect_filled(game.x, game.y, width, width, gx.blue)
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game.gg.draw_rect_filled(window_width - width - game.x + 10, 200 - game.y + width,
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width, width, gx.rgb(228, 10, 55))
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game.gg.draw_rect_filled(game.x - 25, 250 - game.y, width, width, gx.rgb(28, 240,
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55))
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game.gg.end()
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}
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@@ -77,10 +77,10 @@ fn (ctx &Context) draw() {
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// y = (x + 3) * (x + 3) / stime + stime*2.5
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// y = math.sqrt(30.0 - x * x) * stime
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// y -= (stime-0.5) + stime
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// ctx.gg.draw_rect(f32((w/2) + x * scale), f32((h/2) - y * scale), 2, 2, blue)
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ctx.gg.draw_rect(f32((w / 2) + x * scale), f32((h / 2) - y * scale), 2, (f32(y) * scale),
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blue)
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ctx.gg.draw_rect(f32((w / 2) + x * scale), f32((h / 2) + y * scale), 2, (f32(y) * scale) +
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32, red)
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// ctx.gg.draw_rect_filled(f32((w/2) + x * scale), f32((h/2) - y * scale), 2, 2, blue)
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ctx.gg.draw_rect_filled(f32((w / 2) + x * scale), f32((h / 2) - y * scale), 2,
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(f32(y) * scale), blue)
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ctx.gg.draw_rect_filled(f32((w / 2) + x * scale), f32((h / 2) + y * scale), 2,
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(f32(y) * scale) + 32, red)
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}
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}
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