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tetris: restore text rendering with gg2.ft.draw_text
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@ -4,10 +4,12 @@
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module main
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import os
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import rand
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import time
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import gx
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import gg2 as gg
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import gg2.ft
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import sokol.sapp
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const (
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@ -124,10 +126,9 @@ struct Game {
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// Index of the rotation (0-3)
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rotation_idx int
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// gg context for drawing
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gg &gg.GG
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gg &gg.GG = voidptr(0)
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// ft context for font drawing
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//ft &freetype.FreeType
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//ft &ft.FT
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ft &ft.FT = voidptr(0)
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font_loaded bool
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// frame/time counters:
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frame int
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@ -136,6 +137,13 @@ struct Game {
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second_sw time.StopWatch = time.new_stopwatch({})
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}
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const ( fpath = os.resource_abs_path('../assets/fonts/RobotoMono-Regular.ttf') )
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fn init_gui(mut game Game){
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x := ft.new({ font_path: fpath }) or {panic(err)}
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game.ft = x
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game.font_loaded = true
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}
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[if showfps]
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fn (game &Game) showfps() {
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game.frame++
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@ -151,27 +159,18 @@ fn (game &Game) showfps() {
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fn frame(game &Game) {
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game.frame_sw.restart()
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//C.sfons_flush(game.ft.fons)
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game.ft.flush()
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game.gg.begin()
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game.draw_scene()
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game.showfps()
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game.gg.end()
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}
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fn main() {
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// TODO
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/*
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f := ft.new(
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//font_path: os.resource_abs_path('../assets/fonts/RobotoMono-Regular.ttf')
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font_path: ('../assets/fonts/RobotoMono-Regular.ttf')
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) or {
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println('failed to loat the font')
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return
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}
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*/
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mut game := &Game{
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gg: 0
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//ft: f
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ft: 0
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}
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game.gg = gg.new_context(
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bg_color: gx.white
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@ -180,9 +179,10 @@ fn main() {
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use_ortho: true // This is needed for 2D drawing
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create_window: true
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window_title: 'V Tetris'
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frame_fn: frame
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//
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user_data: game
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//on_key_down: key_down
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init_fn: init_gui
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frame_fn: frame
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event_cb: on_event
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)
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game.init_game()
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@ -352,17 +352,17 @@ fn (g &Game) draw_field() {
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fn (mut g Game) draw_ui() {
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if g.font_loaded {
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//g.ft.draw_text(1, 3, g.score.str(), text_cfg)
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g.ft.draw_text(1, 3, g.score.str(), text_cfg)
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if g.state == .gameover {
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g.gg.draw_rect(0, win_height / 2 - text_size, win_width,
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5 * text_size, ui_color)
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//g.ft.draw_text(1, win_height / 2 + 0 * text_size, 'Game Over', over_cfg)
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//g.ft.draw_text(1, win_height / 2 + 2 * text_size, 'Space to restart', over_cfg)
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g.ft.draw_text(1, win_height / 2 + 0 * text_size, 'Game Over', over_cfg)
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g.ft.draw_text(1, win_height / 2 + 2 * text_size, 'Space to restart', over_cfg)
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} else if g.state == .paused {
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g.gg.draw_rect(0, win_height / 2 - text_size, win_width,
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5 * text_size, ui_color)
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//g.ft.draw_text(1, win_height / 2 + 0 * text_size, 'Game Paused', text_cfg)
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//g.ft.draw_text(1, win_height / 2 + 2 * text_size, 'SPACE to resume', text_cfg)
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g.ft.draw_text(1, win_height / 2 + 0 * text_size, 'Game Paused', text_cfg)
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g.ft.draw_text(1, win_height / 2 + 2 * text_size, 'SPACE to resume', text_cfg)
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}
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}
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//g.gg.draw_rect(0, block_size, win_width, limit_thickness, ui_color)
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