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examples/tetris: 0.0.12 fixes
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@ -17,7 +17,7 @@ const (
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)
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)
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const (
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const (
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// Tetros and their 4 possible states are encoded in binaries
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// Tetros' 4 possible states are encoded in binaries
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BTetros = [
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BTetros = [
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// 0000 0
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// 0000 0
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// 0000 0
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// 0000 0
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@ -69,11 +69,13 @@ const (
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// TODO: type Tetro [TetroSize]struct{ x, y int }
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// TODO: type Tetro [TetroSize]struct{ x, y int }
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struct Block {
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struct Block {
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mut:
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x int
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x int
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y int
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y int
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}
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}
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struct Game {
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struct Game {
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mut:
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// Position of the current tetro
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// Position of the current tetro
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pos_x int
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pos_x int
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pos_y int
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pos_y int
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@ -98,10 +100,10 @@ struct Game {
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}
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}
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fn main() {
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fn main() {
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mut game := &Game{}
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glfw.init()
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mut game := &Game{gg: 0} // TODO
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game.parse_tetros()
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game.parse_tetros()
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game.init_game()
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game.init_game()
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glfw.init()
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mut window := glfw.create_window(glfw.WinCfg {
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mut window := glfw.create_window(glfw.WinCfg {
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width: WinWidth
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width: WinWidth
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height: WinHeight
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height: WinHeight
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@ -316,7 +318,7 @@ fn key_down(wnd voidptr, key int, code int, action, mods int) {
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// Fetch the game object stored in the user pointer
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// Fetch the game object stored in the user pointer
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mut game := &Game(glfw.get_window_user_pointer(wnd))
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mut game := &Game(glfw.get_window_user_pointer(wnd))
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switch key {
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switch key {
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case GLFW_KEY_UP:
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case glfw.KeyUp:
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// Rotate the tetro
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// Rotate the tetro
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game.rotation_idx++
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game.rotation_idx++
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if game.rotation_idx == TetroSize {
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if game.rotation_idx == TetroSize {
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@ -326,11 +328,11 @@ fn key_down(wnd voidptr, key int, code int, action, mods int) {
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if game.pos_x < 0 {
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if game.pos_x < 0 {
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game.pos_x = 1
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game.pos_x = 1
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}
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}
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case GLFW_KEY_LEFT:
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case glfw.KeyLeft:
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game.move_right(-1)
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game.move_right(-1)
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case GLFW_KEY_RIGHT:
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case glfw.KeyRight:
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game.move_right(1)
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game.move_right(1)
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case GLFW_KEY_DOWN:
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case glfw.KeyDown:
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game.move_tetro() // drop faster when the player presses <down>
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game.move_tetro() // drop faster when the player presses <down>
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}
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}
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}
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}
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