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gg: revamp the Context
pipeline for more effects, implement an additive
effect (#16394)
This commit is contained in:
134
examples/gg/additive.v
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134
examples/gg/additive.v
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@ -0,0 +1,134 @@
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module main
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import os
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import gg
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import gx
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import math
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[heap]
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pub struct Window {
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pub mut:
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ctx &gg.Context = unsafe { 0 }
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image gg.Image
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}
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pub fn (mut window Window) init(_ voidptr) {
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logo_path := os.resource_abs_path(os.join_path('..', 'assets', 'logo.png'))
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window.image = window.ctx.create_image(logo_path)
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}
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pub fn (mut window Window) draw(_ voidptr) {
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window.ctx.begin()
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window.ctx.draw_image_with_config(
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img: &window.image
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img_id: window.image.id
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img_rect: gg.Rect{
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x: 400 - window.image.width / 2
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y: 300 - window.image.height / 2
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width: window.image.width
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height: window.image.height
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}
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// effect: .alpha <-- this can be omitted completely as it is alpha by default.
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)
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// Red
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window.ctx.draw_image_with_config(
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img: &window.image
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img_id: window.image.id
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img_rect: gg.Rect{
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x: (400 - window.image.width / 2) + f32(math.sin(f32(window.ctx.frame) / 10.0) * 60)
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y: (300 - window.image.height / 2) + f32(math.cos(f32(window.ctx.frame) / 10.0) * 60)
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width: window.image.width
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height: window.image.height
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}
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color: gx.Color{255, 0, 0, 255}
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effect: .add
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)
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// Green
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window.ctx.draw_image_with_config(
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img: &window.image
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img_id: window.image.id
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img_rect: gg.Rect{
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x: (400 - window.image.width / 2) + f32(math.sin(f32(window.ctx.frame) / 10.0) * 80)
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y: (300 - window.image.height / 2) + f32(math.cos(f32(window.ctx.frame) / 10.0) * 80)
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width: window.image.width
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height: window.image.height
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}
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color: gx.Color{0, 255, 0, 255}
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effect: .add
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)
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// Blue
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window.ctx.draw_image_with_config(
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img: &window.image
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img_id: window.image.id
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img_rect: gg.Rect{
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x: (400 - window.image.width / 2) + f32(math.sin(f32(window.ctx.frame) / 10.0) * 100)
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y: (300 - window.image.height / 2) + f32(math.cos(f32(window.ctx.frame) / 10.0) * 100)
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width: window.image.width
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height: window.image.height
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}
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color: gx.Color{0, 0, 255, 255}
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effect: .add
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)
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// More examples
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window.ctx.draw_image_with_config(
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img: &window.image
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img_id: window.image.id
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img_rect: gg.Rect{
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x: 50
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y: 0
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width: window.image.width
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height: window.image.height
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}
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color: gx.Color{255, 0, 0, 255}
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effect: .add
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)
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window.ctx.draw_image_with_config(
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img: &window.image
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img_id: window.image.id
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img_rect: gg.Rect{
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x: 50
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y: 50
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width: window.image.width
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height: window.image.height
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}
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color: gx.Color{0, 255, 0, 255}
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effect: .add
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)
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window.ctx.draw_image_with_config(
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img: &window.image
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img_id: window.image.id
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img_rect: gg.Rect{
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x: 50
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y: 100
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width: window.image.width
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height: window.image.height
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}
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color: gx.Color{0, 0, 255, 255}
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effect: .add
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)
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window.ctx.end()
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}
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fn main() {
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mut window := &Window{}
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window.ctx = gg.new_context(
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width: 800
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height: 600
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user_data: window
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bg_color: gx.gray
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// FNs
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init_fn: window.init
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frame_fn: window.draw
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)
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window.ctx.run()
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}
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@ -16,7 +16,7 @@ pub fn (mut window Window) init() {
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pub fn (mut window Window) draw() {
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angle := f32(window.ctx.frame) / 64 // since window.ctx.frame is increased by 1 on every frame -> the angle will be increasing too
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window.ctx.begin()
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sgl.load_pipeline(window.ctx.timage_pip)
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sgl.load_pipeline(window.ctx.pipeline.alpha)
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sgl.translate(400, 400, 0) // center of the screen
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sgl.rotate(angle, 0.0, 0.0, 1.0) // rotate around the Z axis pointing towards the camera
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