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sokol: add screenshot function to OpenGL based backends (#12169)
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3
thirdparty/sokol/sokol_gfx.h
vendored
3
thirdparty/sokol/sokol_gfx.h
vendored
@@ -4657,7 +4657,9 @@ _SOKOL_PRIVATE void _sg_dummy_update_image(_sg_image_t* img, const sg_image_data
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#if defined(_SOKOL_USE_WIN32_GL_LOADER)
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// X Macro list of GL function names and signatures
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// __v_ start
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#define _SG_GL_FUNCS \
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_SG_XMACRO(glReadPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * data)) \
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_SG_XMACRO(glBindVertexArray, void, (GLuint array)) \
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_SG_XMACRO(glFramebufferTextureLayer, void, (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)) \
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_SG_XMACRO(glGenFramebuffers, void, (GLsizei n, GLuint * framebuffers)) \
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@@ -4754,6 +4756,7 @@ _SOKOL_PRIVATE void _sg_dummy_update_image(_sg_image_t* img, const sg_image_data
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_SG_XMACRO(glGenVertexArrays, void, (GLsizei n, GLuint * arrays)) \
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_SG_XMACRO(glFrontFace, void, (GLenum mode)) \
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_SG_XMACRO(glCullFace, void, (GLenum mode))
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// __v_ end
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// generate GL function pointer typedefs
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#define _SG_XMACRO(name, ret, args) typedef ret (GL_APIENTRY* PFN_ ## name) args;
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