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sokol: use V type for SG_SHADERSTAGE_[VS|FS] (#13086)

This commit is contained in:
Larpon
2022-01-07 18:52:44 +01:00
committed by GitHub
parent 5717066147
commit 5cffa1a2e4
6 changed files with 14 additions and 14 deletions

View File

@ -370,7 +370,7 @@ fn draw_cube_glsl(app App) {
ptr: &tr_matrix
size: usize(4 * 16)
}
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params, &vs_uniforms_range)
gfx.apply_uniforms(.vs, C.SLOT_vs_params, &vs_uniforms_range)
// fs uniforms
time_ticks := f32(time.ticks() - app.ticks) / 1000
@ -384,7 +384,7 @@ fn draw_cube_glsl(app App) {
ptr: unsafe { &text_res }
size: usize(4 * 4)
}
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &fs_uniforms_range)
gfx.apply_uniforms(.fs, C.SLOT_fs_params, &fs_uniforms_range)
gfx.draw(0, (3 * 2) * 6, 1)
gfx.end_pass()