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sokol: use V type for SG_SHADERSTAGE_[VS|FS] (#13086)
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@ -243,8 +243,8 @@ pub fn (obj_part ObjPart) bind_and_draw(rend_data_index int, in_data Shader_data
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size: usize(in_data.fs_len)
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}
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gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params, &vs_uniforms_range)
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gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &fs_uniforms_range)
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gfx.apply_uniforms(.vs, C.SLOT_vs_params, &vs_uniforms_range)
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gfx.apply_uniforms(.fs, C.SLOT_fs_params, &fs_uniforms_range)
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gfx.draw(0, int(part_render_data.n_vert), 1)
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return part_render_data.n_vert
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}
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