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examples: update [0;n]
to [0].repeat(n)
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@ -52,7 +52,7 @@ fn main() {
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for {
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mut new_field := []array_int
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for i, line in field {
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new_field << [0; line.len]
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new_field << [0].repeat(line.len)
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}
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for i, line in field {
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if i == 0 || i == field.len - 1{continue}
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@ -39,7 +39,7 @@ fn (v mut []f64) times_trans(u []f64) {
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}
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fn (v mut []f64) a_times_transp(u []f64) {
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mut x := [f64(0); u.len]
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mut x := [f64(0)].repeat(u.len)
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x.times(u)
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v.times_trans(x)
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}
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@ -167,7 +167,7 @@ fn (g mut Game) init_game() {
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g.field = []array_int // TODO: g.field = [][]int
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// Generate the field, fill it with 0's, add -1's on each edge
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for i := 0; i < FieldHeight + 2; i++ {
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mut row := [0; FieldWidth + 2]
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mut row := [0].repeat(FieldWidth + 2)
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row[0] = - 1
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row[FieldWidth + 1] = - 1
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g.field << row
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