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sokol and fontstash modules

This commit is contained in:
Alexander Medvednikov
2020-01-16 20:45:47 +01:00
parent cc606623bb
commit 62481e88f3
27 changed files with 31878 additions and 0 deletions

152
vlib/fontstash/fontstash.v Normal file
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module fontstash
#flag -I @VROOT/thirdparty/fontstash
// Contructor and destructor.
[inline]
pub fn create_internal(params &C.FONSparams) &C.FONScontext {
return C.fonsCreateInternal(params)
}
[inline]
pub fn delete_internal(s &C.FONScontext) {
C.fonsDeleteInternal(s)
}
[inline]
pub fn (s &C.FONScontext) set_error_callback(callback fn(uptr voidptr, error int, val int), uptr voidptr) {
C.fonsSetErrorCallback(s, callback, uptr)
}
// Returns current atlas size.
[inline]
pub fn (s &C.FONScontext) get_atlas_size(width &int, height &int) {
C.fonsGetAtlasSize(s, width, height)
}
// Expands the atlas size.
[inline]
pub fn (s &C.FONScontext) expand_atlas(width int, height int) int {
return C.fonsExpandAtlas(s, width, height)
}
// Resets the whole stash.
[inline]
pub fn (s &C.FONScontext) reset_atlas(width int, height int) int {
return C.fonsResetAtlas(s, width, height)
}
// Add fonts
[inline]
pub fn (s &C.FONScontext) get_font_by_name(name byteptr) int {
return C.fonsGetFontByName(s, name)
}
[inline]
pub fn (s &C.FONScontext) add_fallback_font(base int, fallback int) int {
return C.fonsAddFallbackFont(s, base, fallback)
}
[inline]
pub fn (s &C.FONScontext) add_font_mem(name byteptr, data byteptr, data_size int, free_data int) int {
return C.fonsAddFontMem(s, name, data, data_size, free_data)
}
// State handling
[inline]
pub fn (s &C.FONScontext) push_state() {
C.fonsPushState(s)
}
[inline]
pub fn (s &C.FONScontext) pop_state() {
C.fonsPopState(s)
}
[inline]
pub fn (s &C.FONScontext) clear_state() {
C.fonsClearState(s)
}
// State setting
[inline]
pub fn (s &C.FONScontext) set_size(size f32) {
C.fonsSetSize(s, size)
}
[inline]
pub fn (s &C.FONScontext) set_color(color u32) {
C.fonsSetColor(s, color)
}
[inline]
pub fn (s &C.FONScontext) set_spacing(spacing f32) {
C.fonsSetSpacing(s, spacing)
}
[inline]
pub fn (s &C.FONScontext) set_blur(blur f32) {
C.fonsSetBlur(s, blur)
}
[inline]
pub fn (s &C.FONScontext) set_align(align int) {
C.fonsSetAlign(s, align)
}
[inline]
pub fn (s &C.FONScontext) set_font(font int) {
C.fonsSetFont(s, font)
}
// Draw text
[inline]
pub fn (s &C.FONScontext) draw_text(x f32, y f32, str byteptr, end byteptr) f32 {
return C.fonsDrawText(s, x, y, str, end)
}
// Measure text
[inline]
pub fn (s &C.FONScontext) text_bounds(x f32, y f32, str byteptr, end byteptr, bounds &f32) f32 {
return C.fonsTextBounds(s, x, y, str, end, bounds)
}
[inline]
pub fn (s &C.FONScontext) line_bounds(y f32, miny &f32, maxy &f32) {
C.fonsLineBounds(s, y, miny, maxy)
}
[inline]
pub fn (s &C.FONScontext) vert_metrics(ascender &f32, descender &f32, lineh &f32) {
C.fonsVertMetrics(s, ascender, descender, lineh)
}
// Text iterator
[inline]
pub fn (s &C.FONScontext) text_iter_init(iter &C.FONStextIter, x f32, y f32, str byteptr, end byteptr) int {
return C.fonsTextIterInit(s, iter, x, y, str, end)
}
[inline]
pub fn (s &C.FONScontext) text_iter_next(iter &C.FONStextIter, quad &C.FONSquad) int {
return C.fonsTextIterNext(s, iter, quad)
}
// Pull texture changes
[inline]
pub fn (s &C.FONScontext) get_texture_data(width &int, height &int) byteptr {
return C.fonsGetTextureData(s, width, height)
}
[inline]
pub fn (s &C.FONScontext) validate_texture(dirty &int) int {
return C.fonsValidateTexture(s, dirty)
}
// Draws the stash texture for debugging
[inline]
pub fn (s &C.FONScontext) draw_debug(x f32, y f32) {
C.fonsDrawDebug(s, x, y)
}

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module fontstash
// Contructor and destructor.
fn C.fonsCreateInternal(params &C.FONSparams) &C.FONScontext
fn C.fonsDeleteInternal(s &C.FONScontext)
fn C.fonsSetErrorCallback(s &C.FONScontext, callback fn(uptr voidptr, error int, val int), uptr voidptr)
// Returns current atlas size.
fn C.fonsGetAtlasSize(s &C.FONScontext, width &int, height &int)
// Expands the atlas size.
fn C.fonsExpandAtlas(s &C.FONScontext, width int, height int) int
// Resets the whole stash.
fn C.fonsResetAtlas(s &C.FONScontext, width int, height int) int
// Add fonts
fn C.fonsGetFontByName(s &C.FONScontext, name byteptr) int
fn C.fonsAddFallbackFont(s &C.FONScontext, base int, fallback int) int
fn C.fonsAddFontMem(s &C.FONScontext, name byteptr, data byteptr, dataSize int, freeData int) int
// State handling
fn C.fonsPushState(s &C.FONScontext)
fn C.fonsPopState(s &C.FONScontext)
fn C.fonsClearState(s &C.FONScontext)
// State setting
fn C.fonsSetSize(s &C.FONScontext, size f32)
fn C.fonsSetColor(s &C.FONScontext, color u32)
fn C.fonsSetSpacing(s &C.FONScontext, spacing f32)
fn C.fonsSetBlur(s &C.FONScontext, blur f32)
fn C.fonsSetAlign(s &C.FONScontext, align int)
fn C.fonsSetFont(s &C.FONScontext, font int)
// Draw text
fn C.fonsDrawText(s &C.FONScontext, x f32, y f32, str byteptr, end byteptr) f32
// Measure text
fn C.fonsTextBounds(s &C.FONScontext, x f32, y f32, str byteptr, end byteptr, bounds &f32) f32
fn C.fonsLineBounds(s &C.FONScontext, y f32, miny &f32, maxy &f32)
fn C.fonsVertMetrics(s &C.FONScontext, ascender &f32, descender &f32, lineh &f32)
// Text iterator
fn C.fonsTextIterInit(s &C.FONScontext, iter &C.FONStextIter, x f32, y f32, str byteptr, end byteptr) int
fn C.fonsTextIterNext(s &C.FONScontext, iter &C.FONStextIter, quad &C.FONSquad) int
// Pull texture changes
fn C.fonsGetTextureData(s &C.FONScontext, width &int, height &int) byteptr
fn C.fonsValidateTexture(s &C.FONScontext, dirty &int) int
// Draws the stash texture for debugging
fn C.fonsDrawDebug(s &C.FONScontext, x f32, y f32)

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module fontstash
pub enum FonsFlags {
top_left = 1
bottom_left = 2
}
pub enum FonsAlign {
// Horizontal align
left = 1 // Default
center = 2
right = 4
// Vertical align
top = 8
middle = 16
bottom = 32
baseline = 64 // Default
}
pub enum FonsErrorCode {
// Font atlas is full.
atlas_full = 1
// Scratch memory used to render glyphs is full, requested size reported in 'val', you may need to bump up FONS_SCRATCH_BUF_SIZE.
scratch_full = 2
// Calls to fonsPushState has created too large stack, if you need deep state stack bump up FONS_MAX_STATES.
states_overflow = 3
// Trying to pop too many states fonsPopState().
states_underflow = 4
}
pub struct C.FONSparams {
width int
height int
flags char
userPtr voidptr
// int (*renderCreate)(void* uptr, int width, int height)
renderCreate fn(uptr voidptr, width int, height int) int
// int (*renderResize)(void* uptr, int width, int height)
renderResize fn(uptr voidptr, width int, height int) int
// void (*renderUpdate)(void* uptr, int* rect, const unsigned char* data)
renderUpdate fn(uptr voidptr, rect &int, data byteptr)
// void (*renderDraw)(void* uptr, const float* verts, const float* tcoords, const unsigned int* colors, int nverts)
renderDraw fn(uptr voidptr, verts &f32, tcoords &f32, colors &u32, nverts int)
// void (*renderDelete)(void* uptr)
renderDelete fn(uptr voidptr)
}
pub struct C.FONSquad
{
x0 f32
y0 f32
s0 f32
t0 f32
x1 f32
y1 f32
s1 f32
t1 f32
}
pub struct C.FONStextIter {
x f32
y f32
nextx f32
nexty f32
scale f32
spacing f32
codepoint u32
isize i16
iblur i16
font &FONSfont
prevGlyphIndex int
str byteptr
next byteptr
end byteptr
utf8state u32
}
pub struct C.FONSfont {}
pub struct C.FONScontext {}