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sokol and fontstash modules
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80
vlib/fontstash/fontstash_structs.v
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80
vlib/fontstash/fontstash_structs.v
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module fontstash
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pub enum FonsFlags {
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top_left = 1
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bottom_left = 2
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}
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pub enum FonsAlign {
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// Horizontal align
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left = 1 // Default
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center = 2
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right = 4
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// Vertical align
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top = 8
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middle = 16
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bottom = 32
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baseline = 64 // Default
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}
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pub enum FonsErrorCode {
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// Font atlas is full.
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atlas_full = 1
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// Scratch memory used to render glyphs is full, requested size reported in 'val', you may need to bump up FONS_SCRATCH_BUF_SIZE.
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scratch_full = 2
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// Calls to fonsPushState has created too large stack, if you need deep state stack bump up FONS_MAX_STATES.
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states_overflow = 3
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// Trying to pop too many states fonsPopState().
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states_underflow = 4
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}
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pub struct C.FONSparams {
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width int
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height int
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flags char
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userPtr voidptr
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// int (*renderCreate)(void* uptr, int width, int height)
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renderCreate fn(uptr voidptr, width int, height int) int
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// int (*renderResize)(void* uptr, int width, int height)
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renderResize fn(uptr voidptr, width int, height int) int
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// void (*renderUpdate)(void* uptr, int* rect, const unsigned char* data)
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renderUpdate fn(uptr voidptr, rect &int, data byteptr)
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// void (*renderDraw)(void* uptr, const float* verts, const float* tcoords, const unsigned int* colors, int nverts)
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renderDraw fn(uptr voidptr, verts &f32, tcoords &f32, colors &u32, nverts int)
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// void (*renderDelete)(void* uptr)
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renderDelete fn(uptr voidptr)
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}
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pub struct C.FONSquad
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{
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x0 f32
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y0 f32
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s0 f32
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t0 f32
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x1 f32
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y1 f32
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s1 f32
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t1 f32
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}
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pub struct C.FONStextIter {
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x f32
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y f32
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nextx f32
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nexty f32
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scale f32
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spacing f32
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codepoint u32
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isize i16
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iblur i16
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font &FONSfont
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prevGlyphIndex int
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str byteptr
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next byteptr
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end byteptr
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utf8state u32
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}
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pub struct C.FONSfont {}
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pub struct C.FONScontext {}
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