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gx: convert Color values from int to byte and expand operators

This commit is contained in:
Ethan Reynolds 2020-05-28 07:21:20 -04:00 committed by GitHub
parent c7501e2d3d
commit 6da1d3aff8
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6 changed files with 185 additions and 112 deletions

107
vlib/gx/color.v Normal file
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module gx
pub const (
blue = Color { r: 0, g: 0, b: 255 }
red = Color { r: 255, g: 0, b: 0 }
green = Color { r: 0, g: 255, b: 0 }
yellow = Color { r: 255, g: 255, b: 0 }
orange = Color { r: 255, g: 165, b: 0 }
purple = Color { r: 128, g: 0, b: 128 }
black = Color { r: 0, g: 0, b: 0 }
gray = Color { r: 128, g: 128, b: 128 }
indigo = Color { r: 75, g: 0, b: 130 }
pink = Color { r: 255, g: 192, b: 203 }
violet = Color { r: 238, g: 130, b: 238 }
white = Color { r: 255, g: 255, b: 255 }
dark_blue = Color { r: 0, g: 0, b: 139 }
dark_gray = Color { r: 169, g: 169, b: 169 }
dark_green = Color { r: 0, g: 100, b: 0 }
dark_red = Color { r: 139, g: 0, b: 0 }
light_blue = Color { r: 173, g: 216, b: 230 }
light_gray = Color { r: 211, g: 211, b: 211 }
light_green = Color { r: 144, g: 238, b: 144 }
light_red = Color { r: 255, g: 204, b: 203 }
)
// Color represents a 32 bit color value in sRGB format
pub struct Color {
pub mut:
r byte
g byte
b byte
a byte = 255
}
// hex takes in a 32 bit integer and splits it into 4 byte values
pub fn hex(color int) Color {
return Color {
r: byte((color >> 24) & 0xFF),
g: byte((color >> 16) & 0xFF),
b: byte((color >> 8) & 0xFF),
a: byte((color ) & 0xFF)
}
}
pub fn rgb(r, g, b byte) Color {
return Color{
r: r,
g: g,
b: b
}
}
pub fn rgba(r, g, b, a byte) Color {
return Color{
r: r,
g: g,
b: b,
a: a
}
}
pub fn (c Color) + (c2 Color) Color {
return Color {
r: c.r + c2.r,
g: c.g + c2.g,
b: c.b + c2.b,
a: c.b + c2.a
}
}
pub fn (c Color) - (c2 Color) Color {
return Color {
r: c.r - c2.r,
g: c.g - c2.g,
b: c.b - c2.b,
a: c.b - c2.a
}
}
pub fn (c Color) * (c2 Color) Color {
return Color {
r: c.r * c2.r,
g: c.g * c2.g,
b: c.b * c2.b,
a: c.b * c2.a
}
}
pub fn (c Color) / (c2 Color) Color {
return Color {
r: c.r / c2.r,
g: c.g / c2.g,
b: c.b / c2.b,
a: c.b / c2.a
}
}
pub fn (c Color) eq(c2 Color) bool {
return c.r == c2.r && c.g == c2.g && c.b == c2.b && c.a == c2.a
}
pub fn (c Color) str() string {
return 'Color{$c.r, $c.g, $c.b, $c.a}'
}

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vlib/gx/color_test.v Normal file
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import gx
fn test_hex() {
// valid colors
a := gx.hex(0x6c5ce7ff)
b := gx.rgba(108, 92, 231, 255)
assert a.eq(b)
// doesn't give right value with short hex value
short := gx.hex(0xfff)
assert !short.eq(gx.white)
}
fn test_add() {
a := gx.rgba(100, 100, 100, 100)
b := gx.rgba(100, 100, 100, 100)
r := gx.rgba(200, 200, 200, 200)
assert (a + b).eq(r)
}
fn test_sub() {
a := gx.rgba(100, 100, 100, 100)
b := gx.rgba(100, 100, 100, 100)
r := gx.rgba(0, 0, 0, 0)
assert (a - b).eq(r)
}
fn test_mult() {
a := gx.rgba(10, 10, 10, 10)
b := gx.rgba(10, 10, 10, 10)
r := gx.rgba(100, 100, 100, 100)
assert (a * b).eq(r)
}
fn test_div() {
a := gx.rgba(100, 100, 100, 100)
b := gx.rgba(10, 10, 10, 10)
r := gx.rgba(10, 10, 10, 10)
assert (a / b).eq(r)
}

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// Copyright (c) 2019-2020 Alexander Medvednikov. All rights reserved.
// Use of this source code is governed by an MIT license
// that can be found in the LICENSE file.
module gx
pub struct Color {
pub:
r int
g int
b int
}
pub const (
blue = Color { r: 0, g: 0, b: 255 }
red = Color { r: 255, g: 0, b: 0 }
green = Color { r: 0, g: 255, b: 0 }
yellow = Color { r: 255, g: 255, b: 0 }
orange = Color { r: 255, g: 165, b: 0 }
purple = Color { r: 128, g: 0, b: 128 }
black = Color { r: 0, g: 0, b: 0 }
gray = Color { r: 128, g: 128, b: 128 }
indigo = Color { r: 75, g: 0, b: 130 }
pink = Color { r: 255, g: 192, b: 203 }
violet = Color { r: 238, g: 130, b: 238 }
white = Color { r: 255, g: 255, b: 255 }
// Shades
dark_blue = Color { r: 0, g: 0, b: 139 }
dark_gray = Color { r: 169, g: 169, b: 169 }
dark_green = Color { r: 0, g: 100, b: 0 }
dark_red = Color { r: 139, g: 0, b: 0 }
light_blue = Color { r: 173, g: 216, b: 230 }
light_gray = Color { r: 211, g: 211, b: 211 }
light_green = Color { r: 144, g: 238, b: 144 }
light_red = Color { r: 255, g: 204, b: 203 }
)
pub const (
align_left = 1
align_right = 4
)
pub struct TextCfg {
pub:
color Color
size int
align int
max_width int
family string
bold bool
mono bool
}
pub struct Image {
mut:
obj voidptr
pub:
id int
width int
height int
}
pub fn (img Image) is_empty() bool {
return isnil(img.obj)
}
pub fn (c Color) str() string {
return '{$c.r, $c.g, $c.b}'
}
pub fn (a Color) eq(b Color) bool {
return a.r == b.r && a.g == b.g && a.b == b.b
}
pub fn rgb(r, g, b int) Color {
res := Color {
r: r
g: g
b: b
}
return res
}
pub fn hex(color int) Color {
res := Color {
r: (color >> 16) & 0xFF
g: (color >> 8) & 0xFF
b: color & 0xFF
}
return res
}
// fn text_width_char(c char) int {
// return text_width(char2string(c))
// // return C.text_width_char(c)
// }

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import gx
fn test_hex() {
// valid colors
color_a := gx.hex(0x6c5ce7)
color_b := gx.rgb(108, 92, 231)
assert color_a.eq(color_b) == true
// doesn't give right value with short hex value
short_color := gx.hex(0xfff)
white_color := gx.rgb(255, 255, 255)
assert short_color.eq(white_color) == false
}

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vlib/gx/image.v Normal file
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module gx
pub struct Image {
mut:
obj voidptr
pub:
id int
width int
height int
}
pub fn (i Image) is_empty() bool {
return isnil(i.obj)
}

17
vlib/gx/text.v Normal file
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module gx
pub const (
align_left = 1
align_right = 4
)
pub struct TextCfg {
pub:
color Color
size int
align int
max_width int
family string
bold bool
mono bool
}