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docs: add more documentation to each of the modules in vlib (#13043)
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@@ -12,9 +12,37 @@ $if linux {
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#flag darwin -framework AudioToolbox
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#flag windows -lole32
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// callback function for `stream_cb` in [[C.saudio_desc](#C.saudio_desc)] when calling [audio.setup()](#setup)
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//
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// sokol callback functions run in a separate thread
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//
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// This function will be called with a reference to the C buffer and the maximum number of frames and channels
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// the audio backend is expecting in its buffer.
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//
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// Terms:
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// - *sample* - a 32-bit floating point number from `-1.0` to `+1.0` representing the waveform amplitude at that instant
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// - *frame* - one sample for each channel at that instant
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//
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// To determine the number of samples expected, do `num_frames * num_channels`.
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// Then, write up to that many `f32` samples into `buffer` using unsafe operations.
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//
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// Do not write more data to the buffer than it is requesting, but you may write less. The buffer is initialized with
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// zeroes, so unwritten data will result in audio silence.
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// Example: unsafe { C.memcpy(buffer, &samples, samples.len * int(sizeof(f32))) }
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// Example: unsafe { mut b := buffer; for i, sample in samples { b[i] = sample } }
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pub type FNStreamingCB = fn (buffer &f32, num_frames int, num_channels int)
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// callback function for `stream_userdata_cb` to use in `C.saudio_desc` when calling [audio.setup()](#setup)
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//
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// sokol callback functions run in a separate thread
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//
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// This function operates the same way as [[FNStreamingCB](#FNStreamingCB)] but it passes customizable `user_data` to the
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// callback. This is the method to use if your audio data is stored in a struct or array. Identify the
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// `user_data` when you call `audio.setup()` and that object will be passed to the callback as the last arg.
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// Example: mut soundbuffer := []f32
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// Example: soundbuffer << previously_parsed_wavfile_bytes
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// Example: audio.setup(stream_userdata_cb: mycallback, user_data: soundbuffer)
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// Example: fn mycallback(buffer &f32, num_frames int, num_channels int, mut sb []f32) { ... }
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pub type FnStreamingCBWithUserData = fn (buffer &f32, num_frames int, num_channels int, user_data voidptr)
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pub fn (x FNStreamingCB) str() string {
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@@ -25,7 +53,17 @@ pub fn (x FnStreamingCBWithUserData) str() string {
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return '&FnStreamingCBWithUserData{ ${ptr_str(x)} }'
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}
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// only one of `stream_cb` or `stream_userdata_cb` should be used
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//
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// default values (internal to sokol C library):
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//
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// | variable | default | note |
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// | :----------- | -------: | :--------- |
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// | sample_rate | 44100 | higher sample rates take more memory but are higher quality |
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// | num_channels | 1 | for stereo sound, this should be 2 |
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// | buffer_frames | 2048 | buffer size in frames, larger is more latency, smaller means higher CPU |
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// | packet_frames | 128 | push model only, number of frames that will be pushed in each packet |
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// | num_packets | 64 | for push model only, number of packets in the backend ringbuffer |
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pub struct C.saudio_desc {
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sample_rate int
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num_channels int
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@@ -84,17 +122,17 @@ pub fn query() C.saudio_desc {
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return C.saudio_query_desc()
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}
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// audio.sample_rate - actual sample rate
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// audio.sample_rate - return the actual sample rate
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pub fn sample_rate() int {
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return C.saudio_sample_rate()
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}
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// audio.buffer_frames - return actual backend buffer size in number of frames
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// audio.buffer_frames - return the actual backend buffer size in number of frames
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pub fn buffer_frames() int {
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return C.saudio_buffer_frames()
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}
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// audio.channels - actual number of channels
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// audio.channels - return the actual number of channels
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pub fn channels() int {
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return C.saudio_channels()
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}
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@@ -105,7 +143,7 @@ pub fn suspended() bool {
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return C.saudio_suspended()
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}
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// audio.expect - get current number of frames to fill packet queue; use in combination with audio.push/2
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// audio.expect - get current number of frames to fill packet queue; use in combination with audio.push
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pub fn expect() int {
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return C.saudio_expect()
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}
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@@ -115,7 +153,8 @@ pub fn push(frames &f32, num_frames int) int {
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return C.saudio_push(frames, num_frames)
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}
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//
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// audio.fclamp - helper function to 'clamp' a number to a certain range
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// Example: realsample := audio.fclamp(sample, -1.0, 1.0)
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[inline]
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pub fn fclamp(x f32, flo f32, fhi f32) f32 {
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if x > fhi {
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@@ -127,6 +166,10 @@ pub fn fclamp(x f32, flo f32, fhi f32) f32 {
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return x
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}
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// audio.min - helper function to return the smaller of two numbers
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//
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// math.min returns `f32` values, this returns `int` values
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// Example: smaller := audio.min(1, 5) // smaller == 1
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pub fn min(x int, y int) int {
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if x < y {
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return x
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@@ -134,6 +177,10 @@ pub fn min(x int, y int) int {
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return y
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}
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// audio.max - helper function to return the larger of two numbers
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//
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// math.max returns `f32` values, this returns `int` values
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// Example: larger := audio.max(1, 5) // larger == 5
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pub fn max(x int, y int) int {
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if x < y {
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return y
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