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examples/hot_code_reloading: graph builder improvements
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@ -4,11 +4,11 @@ import gx
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import gg
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import time
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import glfw
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import math
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const (
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WIDTH = 1000
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HEIGHT = 1000
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SCALE = 50
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Size = 1000
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Scale = 50.0
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)
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struct Context {
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@ -19,12 +19,13 @@ fn main() {
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glfw.init()
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ctx:= &Context{
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gg: gg.new_context(gg.Cfg {
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width: WIDTH
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height: HEIGHT
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width: Size
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height: Size
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use_ortho: true
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create_window: true
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window_title: 'graph builder'
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window_title: 'Graph builder'
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window_user_ptr: ctx
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always_on_top: true
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})
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}
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for {
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@ -36,21 +37,12 @@ fn main() {
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[live]
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fn (ctx &Context) draw() {
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// x axis
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ctx.gg.draw_line(0, HEIGHT / 2, WIDTH, HEIGHT / 2)
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// y axis
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ctx.gg.draw_line(WIDTH / 2, 0, WIDTH / 2, HEIGHT)
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mut prev_x := f64(0)
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mut prev_y := f64(0)
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center := f64(WIDTH / 2)
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for x := f64(- 10); x <= f64(10); x += 0.01 {
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//y := (x * x - 2) * f64(SCALE)
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y := (1.0 / x) * f64(SCALE)
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//ctx.gg.draw_line(int(center + prev_x), int(center+prev_y),
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//int(center + x*f64(10)), int(center+y))
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ctx.gg.draw_rect(int(center) + int(x * f64(SCALE)), int(center - y), 2, 1, gx.Black)
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// gx.draw_rect_f(center + (x * f64(SCALE)), center - y, 1, 1, gx.BLACK)
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prev_x = x
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prev_y = y
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ctx.gg.draw_line(0, Size / 2, Size, Size / 2) // x axis
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ctx.gg.draw_line(Size / 2, 0, Size / 2, Size) // y axis
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center := f64(Size / 2)
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for x := -10.0; x <= 10.0; x += 0.002 {
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y := (x - 1) * (x - 1) + 1
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ctx.gg.draw_rect(center + x * Scale,
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center - y * Scale, 1, 1, gx.Black)
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}
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}
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@ -56,6 +56,7 @@ struct Cfg {
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create_window bool
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window_user_ptr voidptr
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window_title string
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always_on_top bool
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}
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struct GG {
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@ -85,6 +86,7 @@ pub fn new_context(cfg Cfg) *GG {
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width: cfg.width
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height: cfg.height
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ptr: cfg.window_user_ptr
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always_on_top: cfg.always_on_top
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})
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window.make_context_current()
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init()
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@ -401,7 +403,7 @@ pub fn create_image(file string) u32 {
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return texture
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}
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pub fn (ctx &GG) draw_line_c(x, y, x2, y2 int, color gx.Color) {
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pub fn (ctx &GG) draw_line_c(x, y, x2, y2 f32, color gx.Color) {
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C.glDeleteBuffers(1, &ctx.VAO)
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C.glDeleteBuffers(1, &ctx.VBO)
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ctx.shader.use()
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@ -415,7 +417,7 @@ pub fn (ctx &GG) draw_line_c(x, y, x2, y2 int, color gx.Color) {
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gl.draw_arrays(GL_LINES, 0, 2)
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}
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pub fn (c &GG) draw_line(x, y, x2, y2 int) {
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pub fn (c &GG) draw_line(x, y, x2, y2 f32) {
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c.draw_line_c(x, y, x2, y2, gx.Gray)
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}
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@ -423,6 +425,9 @@ pub fn (c &GG) draw_vertical(x, y, height int) {
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c.draw_line(x, y, x, y + height)
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}
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//ctx.gg.draw_line(center + prev_x, center+prev_y, center + x*10.0, center+y)
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// fn (ctx &GG) draw_image(x, y, w, h f32, img stbi.Image) {
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pub fn (ctx &GG) draw_image(x, y, w, h f32, tex_id u32) {
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// println('DRAW IMAGE $x $y $w $h $tex_id')
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