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mirror of https://github.com/vlang/v.git synced 2023-08-10 21:13:21 +03:00

force snake_case in variable names

This commit is contained in:
Alexander Medvednikov
2019-07-15 22:44:26 +02:00
parent 100bcc2034
commit 840e496a51
5 changed files with 33 additions and 30 deletions

View File

@ -107,9 +107,9 @@ pub fn new_context(cfg Cfg) *GG {
// i := glm.identity3()
shader.set_mat4('projection', glm.identity())
}
VAO := gl.gen_vertex_array()
vao := gl.gen_vertex_array()
//println('new gg context VAO=$VAO')
VBO := gl.gen_buffer()
vbo := gl.gen_buffer()
mut scale := 1
if cfg.retina {
scale = 2
@ -126,8 +126,8 @@ pub fn new_context(cfg Cfg) *GG {
shader: shader
width: cfg.width
height: cfg.height
VAO: VAO
VBO: VBO
VAO: vao
VBO: vbo
// /line_vao: gl.gen_vertex_array()
// /line_vbo: gl.gen_buffer()
//text_ctx: new_context_text(cfg, scale),
@ -272,11 +272,11 @@ fn todo_remove_me(cfg Cfg, scale int) {
// projection_new := ortho(0, width, 0, height)// 0 at BOT
// projection := gl.ortho(0, width,height,0) // 0 at TOP
shader.set_mat4('projection', projection)
VAO := gl.gen_vertex_array()
vao := gl.gen_vertex_array()
//println('new gg text context VAO=$VAO')
VBO := gl.gen_buffer()
gl.bind_vao(VAO)
gl.bind_buffer(GL_ARRAY_BUFFER, VBO)
vbo := gl.gen_buffer()
gl.bind_vao(vao)
gl.bind_buffer(GL_ARRAY_BUFFER, vbo)
gl.enable_vertex_attrib_array(0)
gl.vertex_attrib_pointer(0, 4, GL_FLOAT, false, 4, 0)
}

View File

@ -87,15 +87,15 @@ pub fn delete_shader(shader int) {
}
pub fn shader_info_log(shader int) string {
infoLog := [512]byte
C.glGetShaderInfoLog(shader, 512, 0, infoLog)
return tos_clone(infoLog)
info_log := [512]byte
C.glGetShaderInfoLog(shader, 512, 0, info_log)
return tos_clone(info_log)
}
pub fn get_program_info_log(program int) string {
infoLog := [1024]byte
C.glGetProgramInfoLog(program, 1024, 0, infoLog)
return tos_clone(infoLog)
info_log := [1024]byte
C.glGetProgramInfoLog(program, 1024, 0, info_log)
return tos_clone(info_log)
}
pub fn bind_vao(vao u32) {
@ -166,9 +166,9 @@ pub fn use_program(program int) {
}
pub fn gen_vertex_array() u32 {
VAO := u32(0)
C.glGenVertexArrays(1, &VAO)
return VAO
vao := u32(0)
C.glGenVertexArrays(1, &vao)
return vao
}
pub fn enable_vertex_attrib_array(n int) {
@ -176,9 +176,9 @@ pub fn enable_vertex_attrib_array(n int) {
}
pub fn gen_buffer() u32 {
VBO := u32(0)
C.glGenBuffers(1, &VBO)
return VBO
vbo := u32(0)
C.glGenBuffers(1, &vbo)
return vbo
}
pub fn vertex_attrib_pointer(index, size int, typ int, normalized bool, stride int, ptr int) {