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synced 2023-08-10 21:13:21 +03:00
force snake_case in variable names
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24
vlib/gl/gl.v
24
vlib/gl/gl.v
@@ -87,15 +87,15 @@ pub fn delete_shader(shader int) {
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}
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pub fn shader_info_log(shader int) string {
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infoLog := [512]byte
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C.glGetShaderInfoLog(shader, 512, 0, infoLog)
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return tos_clone(infoLog)
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info_log := [512]byte
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C.glGetShaderInfoLog(shader, 512, 0, info_log)
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return tos_clone(info_log)
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}
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pub fn get_program_info_log(program int) string {
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infoLog := [1024]byte
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C.glGetProgramInfoLog(program, 1024, 0, infoLog)
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return tos_clone(infoLog)
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info_log := [1024]byte
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C.glGetProgramInfoLog(program, 1024, 0, info_log)
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return tos_clone(info_log)
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}
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pub fn bind_vao(vao u32) {
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@@ -166,9 +166,9 @@ pub fn use_program(program int) {
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}
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pub fn gen_vertex_array() u32 {
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VAO := u32(0)
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C.glGenVertexArrays(1, &VAO)
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return VAO
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vao := u32(0)
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C.glGenVertexArrays(1, &vao)
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return vao
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}
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pub fn enable_vertex_attrib_array(n int) {
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@@ -176,9 +176,9 @@ pub fn enable_vertex_attrib_array(n int) {
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}
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pub fn gen_buffer() u32 {
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VBO := u32(0)
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C.glGenBuffers(1, &VBO)
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return VBO
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vbo := u32(0)
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C.glGenBuffers(1, &vbo)
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return vbo
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}
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pub fn vertex_attrib_pointer(index, size int, typ int, normalized bool, stride int, ptr int) {
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