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mirror of https://github.com/vlang/v.git synced 2023-08-10 21:13:21 +03:00

tools: make v test-cleancode test everything by default (#10050)

This commit is contained in:
Delyan Angelov
2021-05-08 13:32:29 +03:00
committed by GitHub
parent cba2cb6b9c
commit 8a380f4699
132 changed files with 3230 additions and 3440 deletions

View File

@@ -6,7 +6,7 @@ pub const (
version = gfx.version + 1
)
/* setup/shutdown/misc */
// setup/shutdown/misc
[inline]
pub fn setup(desc &C.sgl_desc_t) {
C.sgl_setup(desc)
@@ -37,7 +37,7 @@ pub fn deg(rad f32) f32 {
return C.sgl_deg(rad)
}
/* create and destroy pipeline objects */
// create and destroy pipeline objects
[inline]
pub fn make_pipeline(desc &C.sg_pipeline_desc) C.sgl_pipeline {
return C.sgl_make_pipeline(desc)
@@ -48,7 +48,7 @@ pub fn destroy_pipeline(pip C.sgl_pipeline) {
C.sgl_destroy_pipeline(pip)
}
/* render state functions */
// render state functions
[inline]
pub fn viewport(x int, y int, w int, h int, origin_top_left bool) {
C.sgl_viewport(x, y, w, h, origin_top_left)
@@ -74,7 +74,7 @@ pub fn texture(img C.sg_image) {
C.sgl_texture(img)
}
/* pipeline stack functions */
// pipeline stack functions
[inline]
pub fn default_pipeline() {
C.sgl_default_pipeline()
@@ -95,7 +95,7 @@ pub fn pop_pipeline() {
C.sgl_pop_pipeline()
}
/* matrix stack functions */
// matrix stack functions
[inline]
pub fn matrix_mode_modelview() {
C.sgl_matrix_mode_modelview()
@@ -181,7 +181,7 @@ pub fn pop_matrix() {
C.sgl_pop_matrix()
}
/* these functions only set the internal 'current texcoord / color' (valid inside or outside begin/end) */
// these functions only set the internal 'current texcoord / color' (valid inside or outside begin/end)
[inline]
pub fn t2f(u f32, v f32) {
C.sgl_t2f(u, v)
@@ -212,7 +212,7 @@ pub fn c1i(rgba u32) {
C.sgl_c1i(rgba)
}
/* define primitives, each begin/end is one draw command */
// define primitives, each begin/end is one draw command
[inline]
pub fn begin_points() {
C.sgl_begin_points()
@@ -368,9 +368,8 @@ pub fn end() {
C.sgl_end()
}
/* render everything */
// render everything
[inline]
pub fn draw() {
C.sgl_draw()
}

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@@ -1,6 +1,6 @@
module sgl
/* setup/shutdown/misc */
// setup/shutdown/misc
fn C.sgl_setup(desc &C.sgl_desc_t)
fn C.sgl_shutdown()
fn C.sgl_error() C.sgl_error_t
@@ -8,11 +8,11 @@ fn C.sgl_defaults()
fn C.sgl_rad(deg f32) f32
fn C.sgl_deg(rad f32) f32
/* create and destroy pipeline objects */
// create and destroy pipeline objects
fn C.sgl_make_pipeline(desc &C.sg_pipeline_desc) C.sgl_pipeline
fn C.sgl_destroy_pipeline(pip C.sgl_pipeline)
/* render state functions */
// render state functions
fn C.sgl_viewport(x int, y int, w int, h int, origin_top_left bool)
fn C.sgl_viewportf(x f32, y f32, w f32, h f32, origin_top_left bool)
fn C.sgl_scissor_rect(x int, y int, w int, h int, origin_top_left bool)
@@ -21,13 +21,13 @@ fn C.sgl_enable_texture()
fn C.sgl_disable_texture()
fn C.sgl_texture(img C.sg_image)
/* pipeline stack functions */
// pipeline stack functions
fn C.sgl_default_pipeline()
fn C.sgl_load_pipeline(pip C.sgl_pipeline)
fn C.sgl_push_pipeline()
fn C.sgl_pop_pipeline()
/* matrix stack functions */
// matrix stack functions
fn C.sgl_matrix_mode_modelview()
fn C.sgl_matrix_mode_projection()
fn C.sgl_matrix_mode_texture()
@@ -46,7 +46,7 @@ fn C.sgl_lookat(eye_x f32, eye_y f32, eye_z f32, center_x f32, center_y f32, cen
fn C.sgl_push_matrix()
fn C.sgl_pop_matrix()
/* these functions only set the internal 'current texcoord / color' (valid inside or outside begin/end) */
// these functions only set the internal 'current texcoord / color' (valid inside or outside begin/end)
fn C.sgl_t2f(u f32, v f32)
fn C.sgl_c3f(r f32, g f32, b f32)
fn C.sgl_c4f(r f32, g f32, b f32, a f32)
@@ -54,7 +54,7 @@ fn C.sgl_c3b(r byte, g byte, b byte)
fn C.sgl_c4b(r byte, g byte, b byte, a byte)
fn C.sgl_c1i(rgba u32)
/* define primitives, each begin/end is one draw command */
// define primitives, each begin/end is one draw command
fn C.sgl_begin_points()
fn C.sgl_begin_lines()
fn C.sgl_begin_line_strip()
@@ -87,5 +87,5 @@ fn C.sgl_v3f_t2f_c4b(x f32, y f32, z f32, u f32, v f32, r byte, g byte, b byte,
fn C.sgl_v3f_t2f_c1i(x f32, y f32, z f32, u f32, v f32, rgba u32)
fn C.sgl_end()
/* render everything */
// render everything
fn C.sgl_draw()

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@@ -2,7 +2,7 @@ module sgl
// should be in a proper module
pub enum SglError {
no_error
no_error
vertices_full
commands_full
stack_overflow
@@ -14,11 +14,11 @@ pub struct C.sgl_pipeline {
}
pub struct C.sgl_desc_t {
max_vertices int /* size for vertex buffer */
max_commands int /* size of uniform- and command-buffers */
pipeline_pool_size int /* size of the internal pipeline pool, default is 64 */
color_format C.sg_pixel_format
depth_format C.sg_pixel_format
sample_count int
face_winding C.sg_face_winding /* default front face winding is CCW */
max_vertices int // size for vertex buffer
max_commands int // size of uniform- and command-buffers
pipeline_pool_size int // size of the internal pipeline pool, default is 64
color_format C.sg_pixel_format
depth_format C.sg_pixel_format
sample_count int
face_winding C.sg_face_winding // default front face winding is CCW
}