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tvintris: fix else cases
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8178e1f7da
commit
8bc94947e5
@ -398,6 +398,7 @@ fn main() {
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game.handle_jhat(jh, jv, joyid)
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game.handle_jhat(jh, jv, joyid)
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game2.handle_jhat(jh, jv, joyid)
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game2.handle_jhat(jh, jv, joyid)
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}
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}
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else {}
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}
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}
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}
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}
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if should_close {
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if should_close {
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@ -445,6 +446,7 @@ fn (game mut Game) handle_key(key int) {
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match key {
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match key {
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C.SDLK_SPACE { action = .space }
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C.SDLK_SPACE { action = .space }
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game.k_fire { action = .fire }
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game.k_fire { action = .fire }
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else {}
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}
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}
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if action == .space {
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if action == .space {
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@ -457,6 +459,7 @@ fn (game mut Game) handle_key(key int) {
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C.Mix_ResumeMusic()
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C.Mix_ResumeMusic()
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game.state = .running
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game.state = .running
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}
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}
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else {}
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}
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}
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}
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}
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@ -466,6 +469,7 @@ fn (game mut Game) handle_key(key int) {
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game.init_game()
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game.init_game()
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game.state = .running
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game.state = .running
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}
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}
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else {}
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}
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}
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}
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}
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if game.state != .running { return }
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if game.state != .running { return }
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@ -475,6 +479,7 @@ fn (game mut Game) handle_key(key int) {
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game.k_left { game.move_right(-1) }
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game.k_left { game.move_right(-1) }
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game.k_right { game.move_right(1) }
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game.k_right { game.move_right(1) }
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game.k_down { game.move_tetro() } // drop faster when the player presses <down>
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game.k_down { game.move_tetro() } // drop faster when the player presses <down>
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else {}
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}
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}
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}
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}
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@ -486,6 +491,7 @@ fn (game mut Game) handle_jbutton(jb int, joyid int) {
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mut action := Action(.idle)
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mut action := Action(.idle)
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match jb {
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match jb {
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game.jb_fire { action = .fire }
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game.jb_fire { action = .fire }
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else {}
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}
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}
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if action == .fire {
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if action == .fire {
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@ -494,6 +500,7 @@ fn (game mut Game) handle_jbutton(jb int, joyid int) {
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game.init_game()
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game.init_game()
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game.state = .running
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game.state = .running
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}
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}
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else {}
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}
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}
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}
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}
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}
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}
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@ -510,6 +517,7 @@ fn (game mut Game) handle_jhat(jh int, jv int, joyid int) {
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game.jh_left { game.move_right(-1) }
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game.jh_left { game.move_right(-1) }
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game.jh_right { game.move_right(1) }
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game.jh_right { game.move_right(1) }
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game.jh_down { game.move_tetro() } // drop faster when the player presses <down>
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game.jh_down { game.move_tetro() } // drop faster when the player presses <down>
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else {}
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}
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}
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}
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}
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