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mirror of https://github.com/vlang/v.git synced 2023-08-10 21:13:21 +03:00
This commit is contained in:
Larpon
2021-04-07 20:39:23 +02:00
committed by GitHub
parent 9541eb816b
commit 8caabf0e9e
29 changed files with 4825 additions and 2965 deletions

View File

@ -32,9 +32,9 @@ pub fn create_texture(w int, h int, buf &byte) C.sg_image {
d3d11_texture: 0
}
// comment if .dynamic is enabled
img_desc.content.subimage[0][0] = C.sg_subimage_content{
img_desc.data.subimage[0][0] = C.sg_range{
ptr: buf
size: sz
size: size_t(sz)
}
sg_img := C.sg_make_image(&img_desc)
@ -65,25 +65,35 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader,
obj_buf := obj_part.get_buffer(in_part)
res.n_vert = obj_buf.n_vertex
res.material = obj_part.part[in_part[0]].material
// vertex buffer
mut vert_buffer_desc := C.sg_buffer_desc{}
unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
vert_buffer_desc.size = obj_buf.vbuf.len * int(sizeof(Vertex_pnct))
vert_buffer_desc.content = &byte(obj_buf.vbuf.data)
vert_buffer_desc.size = size_t(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
vert_buffer_desc.data = C.sg_range{
ptr: obj_buf.vbuf.data
size: size_t(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
}
vert_buffer_desc.@type = .vertexbuffer
vert_buffer_desc.label = 'vertbuf_part_${in_part:03}'.str
vbuf := gfx.make_buffer(&vert_buffer_desc)
// index buffer
mut index_buffer_desc := C.sg_buffer_desc{}
unsafe {C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc))}
index_buffer_desc.size = obj_buf.ibuf.len * int(sizeof(u32))
index_buffer_desc.content = &byte(obj_buf.ibuf.data)
index_buffer_desc.size = size_t(obj_buf.ibuf.len * int(sizeof(u32)))
index_buffer_desc.data = C.sg_range{
ptr: obj_buf.ibuf.data
size: size_t(obj_buf.ibuf.len * int(sizeof(u32)))
}
index_buffer_desc.@type = .indexbuffer
index_buffer_desc.label = "indbuf_part_${in_part:03}".str
ibuf := gfx.make_buffer(&index_buffer_desc)
mut pipdesc := C.sg_pipeline_desc{}
unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_pnct))
@ -96,19 +106,23 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader,
// pipdesc.layout.attrs[C.ATTR_vs_a_Texcoord0].format = .short2n // u,v as u16
pipdesc.index_type = .uint32
pipdesc.blend.enabled = true
pipdesc.blend.src_factor_rgb = gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
pipdesc.blend.dst_factor_rgb = gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
pipdesc.depth_stencil = C.sg_depth_stencil_state{
depth_write_enabled: true
depth_compare_func: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
color_state := C.sg_color_state{
blend: C.sg_blend_state{
enabled: true
src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
}
}
pipdesc.rasterizer = C.sg_rasterizer_state{
cull_mode: .front //.back
pipdesc.colors[0] = color_state
pipdesc.depth = C.sg_depth_state{
write_enabled: true
compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
}
pipdesc.cull_mode = .front
pipdesc.label = 'pip_part_${in_part:03}'.str
// shader
pipdesc.shader = shader
@ -128,9 +142,8 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader,
pub fn (mut obj_part ObjPart) init_render_data(texture C.sg_image) {
// create shader
// One shader for all the model
shader := gfx.make_shader(C.gouraud_shader_desc())
//shader := gfx.make_shader(C.gouraud_shader_desc(gfx.query_backend()))
shader := gfx.make_shader(C.gouraud_shader_desc(gfx.query_backend()))
mut part_dict := map[string][]int{}
for i, p in obj_part.part {
if p.faces.len > 0 {
@ -139,7 +152,7 @@ pub fn (mut obj_part ObjPart) init_render_data(texture C.sg_image) {
}
obj_part.rend_data.clear()
//println("Material dict: ${obj_part.mat_map.keys()}")
for k, v in part_dict {
//println("$k => Parts $v")
@ -172,27 +185,27 @@ pub fn (mut obj_part ObjPart) init_render_data(texture C.sg_image) {
pub fn (obj_part ObjPart) bind_and_draw(rend_data_index int, in_data Shader_data) u32 {
// apply the pipline and bindings
mut part_render_data := obj_part.rend_data[rend_data_index]
// pass light position
mut tmp_fs_params := obj.Tmp_fs_param{}
tmp_fs_params.ligth = in_data.fs_data.ligth
if part_render_data.material in obj_part.mat_map {
mat_index := obj_part.mat_map[part_render_data.material]
mat := obj_part.mat[mat_index]
// ambient
tmp_fs_params.ka = in_data.fs_data.ka
if 'Ka' in mat.ks {
tmp_fs_params.ka = mat.ks['Ka']
}
// specular
tmp_fs_params.ks = in_data.fs_data.ks
if 'Ks' in mat.ks {
tmp_fs_params.ks = mat.ks['Ks']
}
// specular exponent Ns
if 'Ns' in mat.ns {
tmp_fs_params.ks.e[3] = mat.ns['Ns'] / 1000.0
@ -200,7 +213,7 @@ pub fn (obj_part ObjPart) bind_and_draw(rend_data_index int, in_data Shader_data
// defautl value is 10
tmp_fs_params.ks.e[3] = f32(10) / 1000.0
}
// diffuse
tmp_fs_params.kd = in_data.fs_data.kd
if 'Kd' in mat.ks {
@ -212,11 +225,21 @@ pub fn (obj_part ObjPart) bind_and_draw(rend_data_index int, in_data Shader_data
tmp_fs_params.kd.e[3] = mat.ns['Tr']
}
}
gfx.apply_pipeline(part_render_data.pipeline)
gfx.apply_bindings(part_render_data.bind)
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params, in_data.vs_data, in_data.vs_len)
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &tmp_fs_params, in_data.fs_len)
vs_uniforms_range := C.sg_range{
ptr: in_data.vs_data
size: size_t(in_data.vs_len)
}
fs_uniforms_range := C.sg_range{
ptr: &tmp_fs_params
size: size_t(in_data.fs_len)
}
gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params, &vs_uniforms_range)
gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &fs_uniforms_range)
gfx.draw(0, int(part_render_data.n_vert), 1)
return part_render_data.n_vert
}
@ -237,7 +260,7 @@ pub fn (mut obj_part ObjPart) calc_bbox() {
if v.e[0] > obj_part.max.e[0] { obj_part.max.e[0] = v.e[0] }
if v.e[1] > obj_part.max.e[1] { obj_part.max.e[1] = v.e[1] }
if v.e[2] > obj_part.max.e[2] { obj_part.max.e[2] = v.e[2] }
if v.e[0] < obj_part.min.e[0] { obj_part.min.e[0] = v.e[0] }
if v.e[1] < obj_part.min.e[1] { obj_part.min.e[1] = v.e[1] }
if v.e[2] < obj_part.min.e[2] { obj_part.min.e[2] = v.e[2] }