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mirror of https://github.com/vlang/v.git synced 2023-08-10 21:13:21 +03:00
This commit is contained in:
Larpon
2021-04-07 20:39:23 +02:00
committed by GitHub
parent 9541eb816b
commit 8caabf0e9e
29 changed files with 4825 additions and 2965 deletions

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@ -126,13 +126,14 @@ pub enum ImageType {
}
pub enum CubeFace {
pos_x
neg_x
pos_y
neg_y
pos_z
neg_z
num
pos_x
neg_x
pos_y
neg_y
pos_z
neg_z
num
_force_u32 = 0x7fffffff
}
pub enum ShaderStage {

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@ -75,18 +75,18 @@ pub fn destroy_pass(pass C.sg_pass) {
}
[inline]
pub fn update_buffer(buf C.sg_buffer, ptr voidptr, num_bytes int) {
C.sg_update_buffer(buf, ptr, num_bytes)
pub fn update_buffer(buf C.sg_buffer, data &C.sg_range) {
C.sg_update_buffer(buf, data)
}
[inline]
pub fn update_image(img C.sg_image, content &C.sg_image_content) {
C.sg_update_image(img, content)
pub fn update_image(img C.sg_image, data &C.sg_image_data) {
C.sg_update_image(img, data)
}
[inline]
pub fn append_buffer(buf C.sg_buffer, ptr voidptr, num_bytes int) int {
return C.sg_append_buffer(buf, ptr, num_bytes)
pub fn append_buffer(buf C.sg_buffer, data &C.sg_range) int {
return C.sg_append_buffer(buf, data)
}
[inline]
@ -126,8 +126,8 @@ pub fn apply_bindings(bindings &C.sg_bindings) {
}
[inline]
pub fn apply_uniforms(stage int, ub_index int, data voidptr, num_bytes int) {
C.sg_apply_uniforms(stage, ub_index, data, num_bytes)
pub fn apply_uniforms(stage int, ub_index int, data &C.sg_range) {
C.sg_apply_uniforms(stage, ub_index, data)
}
[inline]

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@ -16,20 +16,22 @@ fn C.sg_destroy_image(img C.sg_image)
fn C.sg_destroy_shader(shd C.sg_shader)
fn C.sg_destroy_pipeline(pip C.sg_pipeline)
fn C.sg_destroy_pass(pass C.sg_pass)
fn C.sg_update_buffer(buf C.sg_buffer, ptr voidptr, num_bytes int)
fn C.sg_update_image(img C.sg_image, content &C.sg_image_content)
fn C.sg_append_buffer(buf C.sg_buffer, ptr voidptr, num_bytes int) int
fn C.sg_update_buffer(buf C.sg_buffer, data &C.sg_range)
fn C.sg_update_image(img C.sg_image, data &C.sg_image_data)
fn C.sg_append_buffer(buf C.sg_buffer, data &C.sg_range) int
fn C.sg_query_buffer_overflow(buf C.sg_buffer) bool
// rendering functions
fn C.sg_begin_default_pass(actions &C.sg_pass_action, width int, height int)
fn C.sg_begin_pass(pass C.sg_pass, actions &C.sg_pass_action)
fn C.sg_apply_viewport(x int, y int, width int, height int, origin_top_left bool)
fn C.sg_apply_viewportf(x f32, y f32, width f32, height f32, origin_top_left bool)
fn C.sg_apply_scissor_rect(x int, y int, width int, height int, origin_top_left bool)
fn C.sg_apply_scissor_rectf(x f32, y f32, width f32, height f32, origin_top_left bool)
fn C.sg_apply_pipeline(pip C.sg_pipeline)
fn C.sg_apply_bindings(bindings &C.sg_bindings)
// stage == sg_shader_stage
fn C.sg_apply_uniforms(stage int, ub_index int, data voidptr, num_bytes int)
fn C.sg_apply_uniforms(stage int, ub_index int, data &C.sg_range)
fn C.sg_draw(base_element int, num_elements int, num_instances int)
fn C.sg_end_pass()
fn C.sg_commit()

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@ -36,7 +36,7 @@ pub struct C.sg_context_desc {
*/
sample_count int
gl C.sg_gl_context_desc
metal C.sg_mtl_context_desc
metal C.sg_metal_context_desc
d3d11 C.sg_d3d11_context_desc
color_format PixelFormat
depth_format PixelFormat
@ -46,7 +46,7 @@ pub struct C.sg_gl_context_desc {
gl_force_gles2 bool
}
pub struct C.sg_mtl_context_desc {
pub struct C.sg_metal_context_desc {
device voidptr
renderpass_descriptor_cb fn () voidptr
drawable_cb fn () voidptr
@ -59,18 +59,31 @@ pub struct C.sg_d3d11_context_desc {
depth_stencil_view_cb fn () voidptr
}
pub struct C.sg_color_state {
pub mut:
pixel_format PixelFormat
write_mask ColorMask
blend C.sg_blend_state
}
pub struct C.sg_pipeline_desc {
pub mut:
_start_canary u32
layout C.sg_layout_desc
shader C.sg_shader
primitive_type PrimitiveType
index_type IndexType
depth_stencil C.sg_depth_stencil_state
blend C.sg_blend_state
rasterizer C.sg_rasterizer_state
label byteptr
_end_canary u32
_start_canary u32
shader C.sg_shader
layout C.sg_layout_desc
depth C.sg_depth_state
stencil C.sg_stencil_state
color_count int
colors [4]C.sg_color_state // C.SG_MAX_COLOR_ATTACHMENTS
primitive_type PrimitiveType
index_type IndexType
cull_mode CullMode
face_winding FaceWinding
sample_count int
blend_color C.sg_color
alpha_to_coverage_enabled bool
label byteptr
_end_canary u32
}
pub struct C.sg_pipeline_info {
@ -106,19 +119,35 @@ pub fn (mut b C.sg_bindings) set_frag_image(index int, img C.sg_image) {
}
pub fn (b &C.sg_bindings) update_vert_buffer(index int, data voidptr, element_size int, element_count int) {
C.sg_update_buffer(b.vertex_buffers[index], data, element_size * element_count)
range := C.sg_range{
ptr: data
size: size_t(element_size * element_count)
}
C.sg_update_buffer(b.vertex_buffers[index], &range)
}
pub fn (b &C.sg_bindings) append_vert_buffer(index int, data voidptr, element_size int, element_count int) int {
return C.sg_append_buffer(b.vertex_buffers[index], data, element_size * element_count)
range := C.sg_range{
ptr: data
size: size_t(element_size * element_count)
}
return C.sg_append_buffer(b.vertex_buffers[index], &range)
}
pub fn (b &C.sg_bindings) update_index_buffer(data voidptr, element_size int, element_count int) {
C.sg_update_buffer(b.index_buffer, data, element_size * element_count)
range := C.sg_range{
ptr: data
size: size_t(element_size * element_count)
}
C.sg_update_buffer(b.index_buffer, &range)
}
pub fn (b &C.sg_bindings) append_index_buffer(data voidptr, element_size int, element_count int) int {
return C.sg_append_buffer(b.index_buffer, data, element_size * element_count)
range := C.sg_range{
ptr: data
size: size_t(element_size * element_count)
}
return C.sg_append_buffer(b.index_buffer, &range)
}
pub struct C.sg_shader_desc {
@ -143,22 +172,22 @@ pub fn (mut desc C.sg_shader_desc) set_frag_src(src string) &C.sg_shader_desc {
pub fn (mut desc C.sg_shader_desc) set_vert_image(index int, name string) &C.sg_shader_desc {
desc.vs.images[index].name = name.str
desc.vs.images[index].@type = ._2d
desc.vs.images[index].image_type = ._2d
return desc
}
pub fn (mut desc C.sg_shader_desc) set_frag_image(index int, name string) &C.sg_shader_desc {
desc.fs.images[index].name = name.str
desc.fs.images[index].@type = ._2d
desc.fs.images[index].image_type = ._2d
return desc
}
pub fn (mut desc C.sg_shader_desc) set_vert_uniform_block_size(block_index int, size int) &C.sg_shader_desc {
pub fn (mut desc C.sg_shader_desc) set_vert_uniform_block_size(block_index int, size size_t) &C.sg_shader_desc {
desc.vs.uniform_blocks[block_index].size = size
return desc
}
pub fn (mut desc C.sg_shader_desc) set_frag_uniform_block_size(block_index int, size int) &C.sg_shader_desc {
pub fn (mut desc C.sg_shader_desc) set_frag_uniform_block_size(block_index int, size size_t) &C.sg_shader_desc {
desc.fs.uniform_blocks[block_index].size = size
return desc
}
@ -189,8 +218,7 @@ pub mut:
pub struct C.sg_shader_stage_desc {
pub mut:
source byteptr
byte_code &byte
byte_code_size int
bytecode C.sg_range
entry byteptr
uniform_blocks [4]C.sg_shader_uniform_block_desc
images [12]C.sg_shader_image_desc
@ -198,13 +226,13 @@ pub mut:
pub fn (mut desc C.sg_shader_stage_desc) set_image(index int, name string) C.sg_shader_stage_desc {
desc.images[index].name = name.str
desc.images[index].@type = ._2d
desc.images[index].image_type = ._2d
return *desc
}
pub struct C.sg_shader_uniform_block_desc {
pub mut:
size int
size size_t
uniforms [16]C.sg_shader_uniform_desc
}
@ -218,7 +246,7 @@ pub mut:
pub struct C.sg_shader_image_desc {
pub mut:
name byteptr
@type ImageType
image_type ImageType
}
pub struct C.sg_shader_info {
@ -228,6 +256,20 @@ pub struct C.sg_context {
id u32
}
pub struct C.sg_range {
pub mut:
ptr voidptr
size size_t
}
pub struct C.sg_color {
pub mut:
r f32
g f32
b f32
a f32
}
pub struct C.sg_shader {
pub:
id u32
@ -240,8 +282,8 @@ pub fn (s C.sg_shader) free() {
pub struct C.sg_pass_desc {
pub mut:
_start_canary u32
color_attachments [4]C.sg_attachment_desc
depth_stencil_attachment C.sg_attachment_desc
color_attachments [4]C.sg_pass_attachment_desc
depth_stencil_attachment C.sg_pass_attachment_desc
label byteptr
_end_canary u32
}
@ -270,10 +312,10 @@ pub fn (p C.sg_pass) free() {
pub struct C.sg_buffer_desc {
pub mut:
_start_canary u32
size int
size size_t
@type BufferType
usage Usage
content byteptr
data C.sg_range
label byteptr
// GL specific
gl_buffers [2]u32
@ -307,12 +349,7 @@ pub mut:
render_target bool
width int
height int
depth DepthLayers
// depth int
// union {
// int depth;
// int layers;
// };
num_slices int
num_mipmaps int
usage Usage
pixel_format PixelFormat
@ -326,14 +363,18 @@ pub mut:
max_anisotropy u32
min_lod f32
max_lod f32
content C.sg_image_content
data C.sg_image_data
label byteptr
// GL specific
gl_textures [2]u32
gl_texture_target u32
// Metal specific
mtl_textures [2]voidptr
// D3D11 specific
d3d11_texture voidptr
d3d11_shader_resource_view voidptr
// WebGPU specific
wgpu_texture voidptr
_end_canary u32
}
@ -354,26 +395,23 @@ pub fn (i C.sg_image) free() {
C.sg_destroy_image(i)
}
pub struct C.sg_image_content {
pub struct C.sg_image_data {
pub mut:
subimage [6][16]C.sg_subimage_content
}
pub struct C.sg_subimage_content {
pub mut:
ptr voidptr // pointer to subimage data
size int // size in bytes of pointed-to subimage data
//subimage [C.SG_CUBEFACE_NUM][C.SG_MAX_MIPMAPS]C.sg_range
subimage [6][16]C.sg_range
}
pub struct C.sg_features {
pub:
instancing bool // hardware instancing supported
origin_top_left bool // framebuffer and texture origin is in top left corner
multiple_render_targets bool // offscreen render passes can have multiple render targets attached
msaa_render_targets bool // offscreen render passes support MSAA antialiasing
imagetype_3d bool // creation of SG_IMAGETYPE_3D images is supported
imagetype_array bool // creation of SG_IMAGETYPE_ARRAY images is supported
image_clamp_to_border bool // border color and clamp-to-border UV-wrap mode is supported
instancing bool // hardware instancing supported
origin_top_left bool // framebuffer and texture origin is in top left corner
multiple_render_targets bool // offscreen render passes can have multiple render targets attached
msaa_render_targets bool // offscreen render passes support MSAA antialiasing
imagetype_3d bool // creation of SG_IMAGETYPE_3D images is supported
imagetype_array bool // creation of SG_IMAGETYPE_ARRAY images is supported
image_clamp_to_border bool // border color and clamp-to-border UV-wrap mode is supported
mrt_independent_blend_state bool // multiple-render-target rendering can use per-render-target blend state
mrt_independent_write_mask bool // multiple-render-target rendering can use per-render-target color write masks
}
pub struct C.sg_limits {
@ -406,18 +444,25 @@ pub mut:
format VertexFormat
}
pub struct C.sg_depth_stencil_state {
stencil_front C.sg_stencil_state
stencil_back C.sg_stencil_state
depth_compare_func CompareFunc
depth_write_enabled bool
stencil_enabled bool
stencil_read_mask byte
stencil_write_mask byte
stencil_ref byte
pub struct C.sg_stencil_state {
enabled bool
front C.sg_stencil_face_state
back C.sg_stencil_face_state
read_mask byte
write_mask byte
ref byte
}
pub struct C.sg_stencil_state {
pub struct C.sg_depth_state {
pixel_format PixelFormat
compare CompareFunc
write_enabled bool
bias f32
bias_slope_scale f32
bias_clamp f32
}
pub struct C.sg_stencil_face_state {
fail_op StencilOp
depth_fail_op StencilOp
pass_op StencilOp
@ -433,28 +478,12 @@ pub mut:
src_factor_alpha BlendFactor
dst_factor_alpha BlendFactor
op_alpha BlendOp
color_write_mask byte
color_attachment_count int
color_format PixelFormat
depth_format PixelFormat
blend_color [4]f32
}
pub struct C.sg_rasterizer_state {
pub mut:
alpha_to_coverage_enabled bool
cull_mode CullMode
face_winding FaceWinding
sample_count int
depth_bias f32
depth_bias_slope_scale f32
depth_bias_clamp f32
}
pub struct C.sg_color_attachment_action {
pub mut:
action Action
val [4]f32
value C.sg_color
}
/*
@ -468,13 +497,13 @@ pub fn (mut action C.sg_color_attachment_action) set_color_values(r, g, b, a f32
pub struct C.sg_depth_attachment_action {
pub mut:
action Action
val f32
value f32
}
pub struct C.sg_stencil_attachment_action {
pub mut:
action Action
val byte
value byte
}
pub struct C.sg_pixelformat_info {
@ -487,7 +516,7 @@ pub:
depth bool // pixel format is a depth format
}
pub struct C.sg_attachment_desc {
pub struct C.sg_pass_attachment_desc {
pub mut:
image C.sg_image
mip_level int

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@ -3,12 +3,14 @@ module gfx
pub fn create_clear_pass(r f32, g f32, b f32, a f32) C.sg_pass_action {
mut color_action := C.sg_color_attachment_action{
action: gfx.Action(C.SG_ACTION_CLEAR)
value: C.sg_color {
r: r
g: g
b: b
a: a
}
}
// color_action.set_color_values(r, g, b, a)
color_action.val[0] = r
color_action.val[1] = g
color_action.val[2] = b
color_action.val[3] = a
mut pass_action := C.sg_pass_action{}
pass_action.colors[0] = color_action
return pass_action