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https://github.com/vlang/v.git
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vlib: fix missing else{}
in match statements
This commit is contained in:
@ -6,7 +6,7 @@ module glm
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import math
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/*
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/*
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#flag -lmyglm
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# f32* myglm_ortho(f32, f32, f32, f32);
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# f32* myglm_translate(f32, f32, f32);
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@ -117,11 +117,11 @@ fn (a Vec3) print() {
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x := a.x
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y := a.y
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z := a.z
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C.printf('vec3{%f,%f,%f}\n',x,y,z)
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C.printf('vec3{%f,%f,%f}\n',x,y,z)
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// println('vec3{$x,$y,$z}')
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}
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/*
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/*
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fn rotate(m Mat4, angle f32, vec Vec3) Mat4 {
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// # t_mat4 m;
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// println('rotate done')
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@ -154,7 +154,7 @@ pub fn translate(m Mat4, v Vec3) Mat4 {
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return mat4(out)
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}
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/*
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/*
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fn normalize(vec Vec3) Vec3 {
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# return myglm_normalize(vec);
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return Vec3{}
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@ -165,13 +165,13 @@ pub fn ortho(left, right, bottom, top f32) Mat4 {
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//println('glm ortho($left, $right, $bottom, $top)')
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// mat<4, 4, T, defaultp> Result(static_cast<T>(1));
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n := 16
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mut res := f32_calloc(n)
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res[0] = 2.0 / f32(right - left)
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res[5] = 2.0 / f32(top - bottom)
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res[10] = 1.0
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res[12] = - (right + left) / (right - left)
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res[13] = - (top + bottom) / (top - bottom)
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res[15] = 1.0
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mut res := f32_calloc(n)
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res[0] = 2.0 / (right - left)
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res[5] = 2.0 / (top - bottom)
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res[10] = 1.0
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res[12] = - (right + left) / (right - left)
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res[13] = - (top + bottom) / (top - bottom)
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res[15] = 1.0
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return mat4(res)
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}
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@ -277,24 +277,24 @@ fn ortho_js(left, right, bottom, top f32) &f32 {
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lr := 1.0 / (left - right)
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bt := 1.0 / (bottom - top)
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nf := 1.0 / 1.0// (mynear -myfar)
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mut out := (*f32)( malloc (sizeof(f32) * 16))
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out[0] = -2.0 * lr
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out[1] = 0
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out[2] = 0
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out[3] = 0
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out[4] = 0
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out[5] = -2.0 * bt
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out[6] = 0
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out[7] = 0
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out[8] = 0
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out[9] = 0
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out[10] = 2.0 * nf
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out[11] = 0
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out[12] = (left + right) * lr
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out[13] = (top + bottom) * bt
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mut out := (*f32)( malloc (sizeof(f32) * 16))
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out[0] = -2.0 * lr
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out[1] = 0
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out[2] = 0
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out[3] = 0
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out[4] = 0
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out[5] = -2.0 * bt
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out[6] = 0
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out[7] = 0
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out[8] = 0
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out[9] = 0
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out[10] = 2.0 * nf
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out[11] = 0
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out[12] = (left + right) * lr
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out[13] = (top + bottom) * bt
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out[14] = 1.0 * nf//(far + near) * nf;
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out[15] = 1
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return out
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out[15] = 1
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return out
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//f := 0.0
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//return &f
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}
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@ -307,7 +307,7 @@ fn cross(a, b Vec3) Vec3 {
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return Vec3{}
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}
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/*
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/*
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fn perspective(degrees f32, ratio f32, a, b f32) Mat4 {
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// println('lang per degrees=$degrees ratio=$ratio a=$a b=$b')
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// # printf("lang pers degrees=%f ratio=%f a=%f b=%f\n", degrees, ratio, a,b);
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