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vlib: fix missing else{}
in match statements
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@ -103,8 +103,9 @@ fn should_escape(c byte, mode EncodingMode) bool {
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// everything, so escape nothing.
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return false
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}
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else {}
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}
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}
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} else {}
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}
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if mode == .encode_fragment {
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@ -118,6 +119,7 @@ fn should_escape(c byte, mode EncodingMode) bool {
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`!`, `(`, `)`, `*`{
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return false
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}
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else {}
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}
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}
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@ -184,7 +186,7 @@ fn unescape(s_ string, mode EncodingMode) ?string {
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// That is, you can use escaping in the zone identifier but not
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// to introduce bytes you couldn't just write directly.
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// But Windows puts spaces here! Yay.
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v := byte(unhex(s[i+1])<<byte(4) | unhex(s[i+2]))
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v := (unhex(s[i+1])<<byte(4) | unhex(s[i+2]))
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if s[i..i+3] != '%25' && v != ` ` && should_escape(v, .encode_host) {
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error(error_msg(err_msg_escape, s[i..i+3]))
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}
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@ -212,7 +214,7 @@ fn unescape(s_ string, mode EncodingMode) ?string {
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x := s[i]
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match x {
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`%` {
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t.write( byte(unhex(s[i+1])<<byte(4) | unhex(s[i+2])).str() )
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t.write((unhex(s[i+1])<<byte(4) | unhex(s[i+2])).str() )
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i += 2
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}
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`+` {
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