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examples: use vmemset instead of C.memset (#13104)
This commit is contained in:
parent
e2a0046849
commit
b44b8c472d
@ -322,7 +322,7 @@ fn my_init(mut app App) {
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// 3d pipeline
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// 3d pipeline
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mut pipdesc := gfx.PipelineDesc{}
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mut pipdesc := gfx.PipelineDesc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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unsafe { vmemset(&pipdesc, 0, int(sizeof(pipdesc))) }
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color_state := gfx.ColorState{
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color_state := gfx.ColorState{
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blend: gfx.BlendState{
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blend: gfx.BlendState{
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@ -277,7 +277,7 @@ fn init_cube_glsl(mut app App) {
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]
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]
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mut vert_buffer_desc := gfx.BufferDesc{label: c'cube-vertices'}
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mut vert_buffer_desc := gfx.BufferDesc{label: c'cube-vertices'}
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unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
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unsafe { vmemset(&vert_buffer_desc, 0, int(sizeof(vert_buffer_desc))) }
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vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.data = gfx.Range{
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vert_buffer_desc.data = gfx.Range{
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@ -300,7 +300,7 @@ fn init_cube_glsl(mut app App) {
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]
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]
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mut index_buffer_desc := gfx.BufferDesc{label: c'cube-indices'}
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mut index_buffer_desc := gfx.BufferDesc{label: c'cube-indices'}
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unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
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unsafe { vmemset(&index_buffer_desc, 0, int(sizeof(index_buffer_desc))) }
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index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
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index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
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index_buffer_desc.data = gfx.Range{
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index_buffer_desc.data = gfx.Range{
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@ -315,7 +315,7 @@ fn init_cube_glsl(mut app App) {
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shader := gfx.make_shader(C.cube_shader_desc(C.sg_query_backend()))
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shader := gfx.make_shader(C.cube_shader_desc(C.sg_query_backend()))
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mut pipdesc := gfx.PipelineDesc{}
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mut pipdesc := gfx.PipelineDesc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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unsafe { vmemset(&pipdesc, 0, int(sizeof(pipdesc))) }
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pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t))
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pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t))
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// the constants [C.ATTR_vs_pos, C.ATTR_vs_color0, C.ATTR_vs_texcoord0] are generated bysokol-shdc
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// the constants [C.ATTR_vs_pos, C.ATTR_vs_color0, C.ATTR_vs_texcoord0] are generated bysokol-shdc
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@ -493,7 +493,7 @@ fn my_init(mut app App) {
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// 3d pipeline
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// 3d pipeline
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mut pipdesc := gfx.PipelineDesc{}
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mut pipdesc := gfx.PipelineDesc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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unsafe { vmemset(&pipdesc, 0, int(sizeof(pipdesc))) }
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color_state := gfx.ColorState{
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color_state := gfx.ColorState{
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blend: gfx.BlendState{
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blend: gfx.BlendState{
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@ -156,7 +156,7 @@ fn init_cube_glsl(mut app App) {
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]
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]
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mut vert_buffer_desc := gfx.BufferDesc{label: c'cube-vertices'}
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mut vert_buffer_desc := gfx.BufferDesc{label: c'cube-vertices'}
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unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
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unsafe { vmemset(&vert_buffer_desc, 0, int(sizeof(vert_buffer_desc))) }
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vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.data = gfx.Range{
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vert_buffer_desc.data = gfx.Range{
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@ -178,7 +178,7 @@ fn init_cube_glsl(mut app App) {
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]
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]
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mut index_buffer_desc := gfx.BufferDesc{label: c'cube-indices'}
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mut index_buffer_desc := gfx.BufferDesc{label: c'cube-indices'}
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unsafe {C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc))}
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unsafe {vmemset(&index_buffer_desc, 0, int(sizeof(index_buffer_desc)))}
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index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
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index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
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index_buffer_desc.data = gfx.Range{
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index_buffer_desc.data = gfx.Range{
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@ -193,7 +193,7 @@ fn init_cube_glsl(mut app App) {
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shader := gfx.make_shader(C.rt_shader_desc(C.sg_query_backend()))
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shader := gfx.make_shader(C.rt_shader_desc(C.sg_query_backend()))
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mut pipdesc := gfx.PipelineDesc{}
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mut pipdesc := gfx.PipelineDesc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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unsafe { vmemset(&pipdesc, 0, int(sizeof(pipdesc))) }
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pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t))
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pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t))
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// the constants [C.ATTR_vs_pos, C.ATTR_vs_color0, C.ATTR_vs_texcoord0] are generated by sokol-shdc
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// the constants [C.ATTR_vs_pos, C.ATTR_vs_color0, C.ATTR_vs_texcoord0] are generated by sokol-shdc
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@ -158,7 +158,7 @@ fn init_cube_glsl_m(mut app App) {
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]
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]
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mut vert_buffer_desc := gfx.BufferDesc{label: c'cube-vertices'}
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mut vert_buffer_desc := gfx.BufferDesc{label: c'cube-vertices'}
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unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
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unsafe { vmemset(&vert_buffer_desc, 0, int(sizeof(vert_buffer_desc))) }
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vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.data = gfx.Range{
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vert_buffer_desc.data = gfx.Range{
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ptr: vertices.data
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ptr: vertices.data
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@ -180,7 +180,7 @@ fn init_cube_glsl_m(mut app App) {
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]
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]
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mut index_buffer_desc := gfx.BufferDesc{label: c'cube-indices'}
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mut index_buffer_desc := gfx.BufferDesc{label: c'cube-indices'}
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unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
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unsafe { vmemset(&index_buffer_desc, 0, int(sizeof(index_buffer_desc))) }
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index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
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index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
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index_buffer_desc.data = gfx.Range{
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index_buffer_desc.data = gfx.Range{
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ptr: indices.data
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ptr: indices.data
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@ -193,7 +193,7 @@ fn init_cube_glsl_m(mut app App) {
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shader := gfx.make_shader(C.rt_march_shader_desc(C.sg_query_backend()))
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shader := gfx.make_shader(C.rt_march_shader_desc(C.sg_query_backend()))
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mut pipdesc := gfx.PipelineDesc{}
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mut pipdesc := gfx.PipelineDesc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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unsafe { vmemset(&pipdesc, 0, int(sizeof(pipdesc))) }
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pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t))
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pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t))
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// the constants [C.ATTR_vs_m_pos, C.ATTR_vs_m_color0, C.ATTR_vs_m_texcoord0] are generated by sokol-shdc
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// the constants [C.ATTR_vs_m_pos, C.ATTR_vs_m_color0, C.ATTR_vs_m_texcoord0] are generated by sokol-shdc
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@ -213,7 +213,7 @@ fn init_cube_glsl_m(mut app App) {
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pipdesc.label = 'glsl_shader pipeline'.str
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pipdesc.label = 'glsl_shader pipeline'.str
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mut bind := gfx.Bindings{}
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mut bind := gfx.Bindings{}
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unsafe { C.memset(&bind, 0, sizeof(bind)) }
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unsafe { vmemset(&bind, 0, int(sizeof(bind))) }
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bind.vertex_buffers[0] = vbuf
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bind.vertex_buffers[0] = vbuf
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bind.index_buffer = ibuf
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bind.index_buffer = ibuf
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bind.fs_images[C.SLOT_tex] = app.texture
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bind.fs_images[C.SLOT_tex] = app.texture
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@ -264,7 +264,7 @@ fn init_cube_glsl_p(mut app App) {
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]
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]
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mut vert_buffer_desc := gfx.BufferDesc{label: c'cube-vertices'}
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mut vert_buffer_desc := gfx.BufferDesc{label: c'cube-vertices'}
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unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
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unsafe { vmemset(&vert_buffer_desc, 0, int(sizeof(vert_buffer_desc))) }
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vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.data = gfx.Range{
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vert_buffer_desc.data = gfx.Range{
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ptr: vertices.data
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ptr: vertices.data
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@ -287,7 +287,7 @@ fn init_cube_glsl_p(mut app App) {
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]
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]
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mut index_buffer_desc := gfx.BufferDesc{label: c'cube-indices'}
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mut index_buffer_desc := gfx.BufferDesc{label: c'cube-indices'}
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unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
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unsafe { vmemset(&index_buffer_desc, 0, int(sizeof(index_buffer_desc))) }
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index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
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index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
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index_buffer_desc.data = gfx.Range{
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index_buffer_desc.data = gfx.Range{
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ptr: indices.data
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ptr: indices.data
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@ -300,7 +300,7 @@ fn init_cube_glsl_p(mut app App) {
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shader := gfx.make_shader(C.rt_puppy_shader_desc(C.sg_query_backend()))
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shader := gfx.make_shader(C.rt_puppy_shader_desc(C.sg_query_backend()))
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mut pipdesc := gfx.PipelineDesc{}
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mut pipdesc := gfx.PipelineDesc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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unsafe { vmemset(&pipdesc, 0, int(sizeof(pipdesc))) }
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pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t))
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pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t))
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// the constants [C.ATTR_vs_p_pos, C.ATTR_vs_p_color0, C.ATTR_vs_p_texcoord0] are generated by sokol-shdc
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// the constants [C.ATTR_vs_p_pos, C.ATTR_vs_p_color0, C.ATTR_vs_p_texcoord0] are generated by sokol-shdc
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@ -321,7 +321,7 @@ fn init_cube_glsl_p(mut app App) {
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pipdesc.label = 'glsl_shader pipeline'.str
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pipdesc.label = 'glsl_shader pipeline'.str
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mut bind := gfx.Bindings{}
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mut bind := gfx.Bindings{}
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unsafe { C.memset(&bind, 0, sizeof(bind)) }
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unsafe { vmemset(&bind, 0, int(sizeof(bind))) }
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bind.vertex_buffers[0] = vbuf
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bind.vertex_buffers[0] = vbuf
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bind.index_buffer = ibuf
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bind.index_buffer = ibuf
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bind.fs_images[C.SLOT_tex] = app.texture
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bind.fs_images[C.SLOT_tex] = app.texture
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@ -173,7 +173,7 @@ fn init_cube_glsl_i(mut app App) {
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]
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]
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mut vert_buffer_desc := gfx.BufferDesc{label: c'cube-vertices'}
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mut vert_buffer_desc := gfx.BufferDesc{label: c'cube-vertices'}
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unsafe {C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc))}
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unsafe {vmemset(&vert_buffer_desc, 0, int(sizeof(vert_buffer_desc)))}
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vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.size = usize(vertices.len * int(sizeof(Vertex_t)))
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vert_buffer_desc.data = gfx.Range{
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vert_buffer_desc.data = gfx.Range{
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ptr: vertices.data
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ptr: vertices.data
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@ -184,7 +184,7 @@ fn init_cube_glsl_i(mut app App) {
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/* create an instance buffer for the cube */
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/* create an instance buffer for the cube */
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mut inst_buffer_desc := gfx.BufferDesc{label: c'instance-data'}
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mut inst_buffer_desc := gfx.BufferDesc{label: c'instance-data'}
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unsafe {C.memset(&inst_buffer_desc, 0, sizeof(inst_buffer_desc))}
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unsafe {vmemset(&inst_buffer_desc, 0, int(sizeof(inst_buffer_desc)))}
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inst_buffer_desc.size = usize(num_inst * int(sizeof(m4.Vec4)))
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inst_buffer_desc.size = usize(num_inst * int(sizeof(m4.Vec4)))
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inst_buffer_desc.@type = .vertexbuffer
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inst_buffer_desc.@type = .vertexbuffer
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@ -203,7 +203,7 @@ fn init_cube_glsl_i(mut app App) {
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]
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]
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mut index_buffer_desc := gfx.BufferDesc{label: c'cube-indices'}
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mut index_buffer_desc := gfx.BufferDesc{label: c'cube-indices'}
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unsafe {C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc))}
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unsafe {vmemset(&index_buffer_desc, 0, int(sizeof(index_buffer_desc)))}
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index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
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index_buffer_desc.size = usize(indices.len * int(sizeof(u16)))
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index_buffer_desc.data = gfx.Range{
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index_buffer_desc.data = gfx.Range{
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ptr: indices.data
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ptr: indices.data
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@ -216,7 +216,7 @@ fn init_cube_glsl_i(mut app App) {
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shader := gfx.make_shader(C.instancing_shader_desc(C.sg_query_backend()))
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shader := gfx.make_shader(C.instancing_shader_desc(C.sg_query_backend()))
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mut pipdesc := gfx.PipelineDesc{}
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mut pipdesc := gfx.PipelineDesc{}
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unsafe {C.memset(&pipdesc, 0, sizeof(pipdesc))}
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unsafe {vmemset(&pipdesc, 0, int(sizeof(pipdesc)))}
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pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t))
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pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_t))
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// the constants [C.ATTR_vs_m_pos, C.ATTR_vs_m_color0, C.ATTR_vs_m_texcoord0] are generated by sokol-shdc
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// the constants [C.ATTR_vs_m_pos, C.ATTR_vs_m_color0, C.ATTR_vs_m_texcoord0] are generated by sokol-shdc
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@ -246,7 +246,7 @@ fn init_cube_glsl_i(mut app App) {
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pipdesc.label = "glsl_shader pipeline".str
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pipdesc.label = "glsl_shader pipeline".str
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mut bind := gfx.Bindings{}
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mut bind := gfx.Bindings{}
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unsafe {C.memset(&bind, 0, sizeof(bind))}
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unsafe {vmemset(&bind, 0, int(sizeof(bind)))}
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bind.vertex_buffers[0] = vbuf // vertex buffer
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bind.vertex_buffers[0] = vbuf // vertex buffer
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bind.vertex_buffers[1] = inst_buf // instance buffer
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bind.vertex_buffers[1] = inst_buf // instance buffer
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bind.index_buffer = ibuf
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bind.index_buffer = ibuf
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@ -71,7 +71,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader,
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mut vert_buffer_desc := gfx.BufferDesc{
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mut vert_buffer_desc := gfx.BufferDesc{
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label: 0
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label: 0
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}
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}
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unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
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unsafe { vmemset(&vert_buffer_desc, 0, int(sizeof(vert_buffer_desc))) }
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vert_buffer_desc.size = usize(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
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vert_buffer_desc.size = usize(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
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vert_buffer_desc.data = gfx.Range{
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vert_buffer_desc.data = gfx.Range{
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@ -87,7 +87,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader,
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mut index_buffer_desc := gfx.BufferDesc{
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mut index_buffer_desc := gfx.BufferDesc{
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label: 0
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label: 0
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}
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}
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unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
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unsafe { vmemset(&index_buffer_desc, 0, int(sizeof(index_buffer_desc))) }
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index_buffer_desc.size = usize(obj_buf.ibuf.len * int(sizeof(u32)))
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index_buffer_desc.size = usize(obj_buf.ibuf.len * int(sizeof(u32)))
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index_buffer_desc.data = gfx.Range{
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index_buffer_desc.data = gfx.Range{
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@ -100,7 +100,7 @@ pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader gfx.Shader,
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ibuf := gfx.make_buffer(&index_buffer_desc)
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ibuf := gfx.make_buffer(&index_buffer_desc)
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mut pipdesc := gfx.PipelineDesc{}
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mut pipdesc := gfx.PipelineDesc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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unsafe { vmemset(&pipdesc, 0, int(sizeof(pipdesc))) }
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pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_pnct))
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pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_pnct))
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// the constants [C.ATTR_vs_a_Position, C.ATTR_vs_a_Color, C.ATTR_vs_a_Texcoord0] are generated by sokol-shdc
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// the constants [C.ATTR_vs_a_Position, C.ATTR_vs_a_Color, C.ATTR_vs_a_Texcoord0] are generated by sokol-shdc
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@ -80,7 +80,7 @@ fn init(user_data voidptr) {
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}
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}
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sgl.setup(&sgl_desc)
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sgl.setup(&sgl_desc)
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mut pipdesc := gfx.PipelineDesc{}
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mut pipdesc := gfx.PipelineDesc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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unsafe { vmemset(&pipdesc, 0, int(sizeof(pipdesc))) }
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color_state := gfx.ColorState{
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color_state := gfx.ColorState{
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blend: gfx.BlendState{
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blend: gfx.BlendState{
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@ -316,7 +316,7 @@ fn app_init(mut app App) {
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// 3d pipeline
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// 3d pipeline
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mut pipdesc := gfx.PipelineDesc{}
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mut pipdesc := gfx.PipelineDesc{}
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unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
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unsafe { vmemset(&pipdesc, 0, int(sizeof(pipdesc))) }
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color_state := gfx.ColorState{
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color_state := gfx.ColorState{
|
||||||
blend: gfx.BlendState{
|
blend: gfx.BlendState{
|
||||||
|
Loading…
Reference in New Issue
Block a user