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examples: move the particle module in modules/particle
The goal is enabling running `v build-examples` from outside vroot. The modules/ folders are already skipped when building examples.
This commit is contained in:
21
examples/sokol/particles/modules/particle/LICENSE
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21
examples/sokol/particles/modules/particle/LICENSE
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MIT License
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Copyright (c) 2019 Lars Pontoppidan
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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12
examples/sokol/particles/modules/particle/color.v
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examples/sokol/particles/modules/particle/color.v
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// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
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// Use of this source code is governed by an MIT license file distributed with this software package
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module particle
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// * Color
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pub struct Color {
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mut:
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r byte
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g byte
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b byte
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a byte
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}
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81
examples/sokol/particles/modules/particle/particle.v
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examples/sokol/particles/modules/particle/particle.v
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// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
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// Use of this source code is governed by an MIT license file distributed with this software package
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module particle
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import vec2
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import sokol.sgl
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const (
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default_life_time = 1000
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default_v_color = Color{93, 136, 193, 255}
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)
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// * Module public
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pub fn new(location vec2.Vec2) &Particle {
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p := &Particle{
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location: location
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velocity: vec2.Vec2{0, 0}
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acceleration: vec2.Vec2{0, 0}
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color: default_v_color
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life_time: default_life_time
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life_time_init: default_life_time
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}
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return p
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}
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fn remap(v, min, max, new_min, new_max f64) f64 {
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return (((v - min) * (new_max - new_min)) / (max - min)) + new_min
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}
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// * Particle
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pub struct Particle {
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mut:
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location vec2.Vec2
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velocity vec2.Vec2
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acceleration vec2.Vec2
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color Color
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life_time f64
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life_time_init f64
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}
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pub fn (mut p Particle) update(dt f64) {
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mut acc := p.acceleration
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acc.multiply_f64(dt)
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p.velocity = p.velocity.add(acc)
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p.location = p.location.add(p.velocity)
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lt := p.life_time - (1000 * dt)
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if lt > 0 {
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p.life_time = lt
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p.color.r = p.color.r - 1 // byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.r))
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p.color.g = p.color.g - 1 // byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.g))
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p.color.b = p.color.b - 1 // byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.b))
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// p.color.a = byte(remap(p.life_time,0.0,p.life_time_init,0,255))
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} else {
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p.life_time = 0
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}
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}
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pub fn (p Particle) is_dead() bool {
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return p.life_time <= 0.0
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}
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pub fn (p Particle) draw() {
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l := p.location
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sgl.c4b(p.color.r, p.color.g, p.color.b, p.color.a)
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lx := f32(l.x)
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ly := f32(l.y)
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sgl.v2f(lx, ly)
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sgl.v2f(lx + 2, ly)
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sgl.v2f(lx + 2, ly + 2)
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sgl.v2f(lx, ly + 2)
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}
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pub fn (mut p Particle) reset() {
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p.location.zero()
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p.acceleration.zero()
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p.velocity.zero()
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// p.color = Color{93, 136, 193, 255}
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p.color = default_v_color
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p.life_time = default_life_time
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p.life_time_init = p.life_time
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}
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101
examples/sokol/particles/modules/particle/system.v
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examples/sokol/particles/modules/particle/system.v
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// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
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// Use of this source code is governed by an MIT license file distributed with this software package
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module particle
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import vec2
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import rand
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import sokol.sgl
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pub struct SystemConfig {
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pool int
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}
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pub struct System {
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width int
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height int
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mut:
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pool []&Particle
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bin []&Particle
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}
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pub fn (mut s System) init(sc SystemConfig) {
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for i := 0; i < sc.pool; i++ {
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p := new(vec2.Vec2{f32(s.width) * 0.5, f32(s.height) * 0.5})
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s.pool << p
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}
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}
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pub fn (mut s System) update(dt f64) {
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mut p := &Particle(0)
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for i := 0; i < s.pool.len; i++ {
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p = s.pool[i]
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p.update(dt)
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if p.is_dead() {
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s.bin << p
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s.pool.delete(i)
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}
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}
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}
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pub fn (s System) draw() {
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sgl.begin_quads()
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for p in s.pool {
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p.draw()
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}
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sgl.end()
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}
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pub fn (mut s System) reset() {
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for i in 0..s.pool.len {
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mut p := s.pool[i]
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p.reset()
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p.life_time = 0
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}
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for i in 0..s.bin.len {
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mut p := s.pool[i]
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p.reset()
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p.life_time = 0
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}
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}
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pub fn (mut s System) explode(x, y f32) {
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mut reserve := 500
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center := vec2.Vec2{x, y}
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mut p := &Particle(0)
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for i := 0; i < s.bin.len && reserve > 0; i++ {
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p = s.bin[i]
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p.reset()
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p.location.from(center)
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p.acceleration = vec2.Vec2{rand.f32_in_range(-0.5, 0.5), rand.f32_in_range(-0.5,
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0.5)}
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p.velocity = vec2.Vec2{rand.f32_in_range(-0.5, 0.5), rand.f32_in_range(-0.5, 0.5)}
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p.life_time = rand.f64_in_range(500, 2000)
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s.pool << p
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s.bin.delete(i)
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reserve--
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}
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}
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pub fn (mut s System) free() {
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for p in s.pool {
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if p == 0 {
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print(ptr_str(p) + ' ouch')
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continue
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}
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unsafe {
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free(p)
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}
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}
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s.pool.clear()
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for p in s.bin {
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if p == 0 {
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print(ptr_str(p) + ' ouch')
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continue
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}
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unsafe {
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// println('Freeing from bin')
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free(p)
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}
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}
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s.bin.clear()
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}
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0
examples/sokol/particles/modules/particle/v.mod
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0
examples/sokol/particles/modules/particle/v.mod
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89
examples/sokol/particles/modules/particle/vec2/vec2.v
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examples/sokol/particles/modules/particle/vec2/vec2.v
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// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
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// Use of this source code is governed by an MIT license file distributed with this software package
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module vec2
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pub struct Vec2 {
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pub mut:
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x f64
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y f64
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}
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pub fn (mut v Vec2) zero() {
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v.x = 0.0
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v.y = 0.0
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}
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pub fn (mut v Vec2) from(src Vec2) {
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v.x = src.x
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v.y = src.y
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}
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// * Addition
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// + operator overload. Adds two vectors
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pub fn (v1 Vec2) +(v2 Vec2) Vec2 {
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return Vec2{v1.x + v2.x, v1.y + v2.y}
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}
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pub fn (v Vec2) add(vector Vec2) Vec2 {
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return Vec2{v.x + vector.x, v.y + vector.y}
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}
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pub fn (v Vec2) add_f64(scalar f64) Vec2 {
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return Vec2{v.x + scalar, v.y + scalar}
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}
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pub fn (mut v Vec2) plus(vector Vec2) {
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v.x += vector.x
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v.y += vector.y
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}
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pub fn (mut v Vec2) plus_f64(scalar f64) {
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v.x += scalar
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v.y += scalar
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}
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// * Subtraction
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pub fn (v1 Vec2) -(v2 Vec2) Vec2 {
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return Vec2{v1.x - v2.x, v1.y - v2.y}
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}
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pub fn (v Vec2) sub(vector Vec2) Vec2 {
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return Vec2{v.x - vector.x, v.y - vector.y}
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}
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pub fn (v Vec2) sub_f64(scalar f64) Vec2 {
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return Vec2{v.x - scalar, v.y - scalar}
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}
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pub fn (mut v Vec2) subtract(vector Vec2) {
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v.x -= vector.x
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v.y -= vector.y
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}
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pub fn (mut v Vec2) subtract_f64(scalar f64) {
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v.x -= scalar
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v.y -= scalar
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}
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// * Multiplication
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pub fn (v1 Vec2) *(v2 Vec2) Vec2 {
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return Vec2{v1.x * v2.x, v1.y * v2.y}
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}
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pub fn (v Vec2) mul(vector Vec2) Vec2 {
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return Vec2{v.x * vector.x, v.y * vector.y}
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}
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pub fn (v Vec2) mul_f64(scalar f64) Vec2 {
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return Vec2{v.x * scalar, v.y * scalar}
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}
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pub fn (mut v Vec2) multiply(vector Vec2) {
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v.x *= vector.x
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v.y *= vector.y
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}
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pub fn (mut v Vec2) multiply_f64(scalar f64) {
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v.x *= scalar
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v.y *= scalar
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}
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