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examples: move the particle module in modules/particle

The goal is enabling running `v build-examples` from outside vroot.
The modules/ folders are already skipped when building examples.
This commit is contained in:
Delyan Angelov
2020-09-18 19:06:01 +03:00
parent a97716de33
commit b4535acbac
7 changed files with 0 additions and 0 deletions

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MIT License
Copyright (c) 2019 Lars Pontoppidan
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module particle
// * Color
pub struct Color {
mut:
r byte
g byte
b byte
a byte
}

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// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module particle
import vec2
import sokol.sgl
const (
default_life_time = 1000
default_v_color = Color{93, 136, 193, 255}
)
// * Module public
pub fn new(location vec2.Vec2) &Particle {
p := &Particle{
location: location
velocity: vec2.Vec2{0, 0}
acceleration: vec2.Vec2{0, 0}
color: default_v_color
life_time: default_life_time
life_time_init: default_life_time
}
return p
}
fn remap(v, min, max, new_min, new_max f64) f64 {
return (((v - min) * (new_max - new_min)) / (max - min)) + new_min
}
// * Particle
pub struct Particle {
mut:
location vec2.Vec2
velocity vec2.Vec2
acceleration vec2.Vec2
color Color
life_time f64
life_time_init f64
}
pub fn (mut p Particle) update(dt f64) {
mut acc := p.acceleration
acc.multiply_f64(dt)
p.velocity = p.velocity.add(acc)
p.location = p.location.add(p.velocity)
lt := p.life_time - (1000 * dt)
if lt > 0 {
p.life_time = lt
p.color.r = p.color.r - 1 // byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.r))
p.color.g = p.color.g - 1 // byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.g))
p.color.b = p.color.b - 1 // byte(remap(p.life_time,0.0,p.life_time_init,0,p.color.b))
// p.color.a = byte(remap(p.life_time,0.0,p.life_time_init,0,255))
} else {
p.life_time = 0
}
}
pub fn (p Particle) is_dead() bool {
return p.life_time <= 0.0
}
pub fn (p Particle) draw() {
l := p.location
sgl.c4b(p.color.r, p.color.g, p.color.b, p.color.a)
lx := f32(l.x)
ly := f32(l.y)
sgl.v2f(lx, ly)
sgl.v2f(lx + 2, ly)
sgl.v2f(lx + 2, ly + 2)
sgl.v2f(lx, ly + 2)
}
pub fn (mut p Particle) reset() {
p.location.zero()
p.acceleration.zero()
p.velocity.zero()
// p.color = Color{93, 136, 193, 255}
p.color = default_v_color
p.life_time = default_life_time
p.life_time_init = p.life_time
}

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// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module particle
import vec2
import rand
import sokol.sgl
pub struct SystemConfig {
pool int
}
pub struct System {
width int
height int
mut:
pool []&Particle
bin []&Particle
}
pub fn (mut s System) init(sc SystemConfig) {
for i := 0; i < sc.pool; i++ {
p := new(vec2.Vec2{f32(s.width) * 0.5, f32(s.height) * 0.5})
s.pool << p
}
}
pub fn (mut s System) update(dt f64) {
mut p := &Particle(0)
for i := 0; i < s.pool.len; i++ {
p = s.pool[i]
p.update(dt)
if p.is_dead() {
s.bin << p
s.pool.delete(i)
}
}
}
pub fn (s System) draw() {
sgl.begin_quads()
for p in s.pool {
p.draw()
}
sgl.end()
}
pub fn (mut s System) reset() {
for i in 0..s.pool.len {
mut p := s.pool[i]
p.reset()
p.life_time = 0
}
for i in 0..s.bin.len {
mut p := s.pool[i]
p.reset()
p.life_time = 0
}
}
pub fn (mut s System) explode(x, y f32) {
mut reserve := 500
center := vec2.Vec2{x, y}
mut p := &Particle(0)
for i := 0; i < s.bin.len && reserve > 0; i++ {
p = s.bin[i]
p.reset()
p.location.from(center)
p.acceleration = vec2.Vec2{rand.f32_in_range(-0.5, 0.5), rand.f32_in_range(-0.5,
0.5)}
p.velocity = vec2.Vec2{rand.f32_in_range(-0.5, 0.5), rand.f32_in_range(-0.5, 0.5)}
p.life_time = rand.f64_in_range(500, 2000)
s.pool << p
s.bin.delete(i)
reserve--
}
}
pub fn (mut s System) free() {
for p in s.pool {
if p == 0 {
print(ptr_str(p) + ' ouch')
continue
}
unsafe {
free(p)
}
}
s.pool.clear()
for p in s.bin {
if p == 0 {
print(ptr_str(p) + ' ouch')
continue
}
unsafe {
// println('Freeing from bin')
free(p)
}
}
s.bin.clear()
}

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// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package
module vec2
pub struct Vec2 {
pub mut:
x f64
y f64
}
pub fn (mut v Vec2) zero() {
v.x = 0.0
v.y = 0.0
}
pub fn (mut v Vec2) from(src Vec2) {
v.x = src.x
v.y = src.y
}
// * Addition
// + operator overload. Adds two vectors
pub fn (v1 Vec2) +(v2 Vec2) Vec2 {
return Vec2{v1.x + v2.x, v1.y + v2.y}
}
pub fn (v Vec2) add(vector Vec2) Vec2 {
return Vec2{v.x + vector.x, v.y + vector.y}
}
pub fn (v Vec2) add_f64(scalar f64) Vec2 {
return Vec2{v.x + scalar, v.y + scalar}
}
pub fn (mut v Vec2) plus(vector Vec2) {
v.x += vector.x
v.y += vector.y
}
pub fn (mut v Vec2) plus_f64(scalar f64) {
v.x += scalar
v.y += scalar
}
// * Subtraction
pub fn (v1 Vec2) -(v2 Vec2) Vec2 {
return Vec2{v1.x - v2.x, v1.y - v2.y}
}
pub fn (v Vec2) sub(vector Vec2) Vec2 {
return Vec2{v.x - vector.x, v.y - vector.y}
}
pub fn (v Vec2) sub_f64(scalar f64) Vec2 {
return Vec2{v.x - scalar, v.y - scalar}
}
pub fn (mut v Vec2) subtract(vector Vec2) {
v.x -= vector.x
v.y -= vector.y
}
pub fn (mut v Vec2) subtract_f64(scalar f64) {
v.x -= scalar
v.y -= scalar
}
// * Multiplication
pub fn (v1 Vec2) *(v2 Vec2) Vec2 {
return Vec2{v1.x * v2.x, v1.y * v2.y}
}
pub fn (v Vec2) mul(vector Vec2) Vec2 {
return Vec2{v.x * vector.x, v.y * vector.y}
}
pub fn (v Vec2) mul_f64(scalar f64) Vec2 {
return Vec2{v.x * scalar, v.y * scalar}
}
pub fn (mut v Vec2) multiply(vector Vec2) {
v.x *= vector.x
v.y *= vector.y
}
pub fn (mut v Vec2) multiply_f64(scalar f64) {
v.x *= scalar
v.y *= scalar
}