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gg: move code using C types to c.v files, add js.v files (#12873)

This commit is contained in:
playX
2021-12-17 16:22:09 +03:00
committed by GitHub
parent 66070ec63e
commit b482da74e9
9 changed files with 1173 additions and 930 deletions

View File

@ -5,6 +5,22 @@ module gg
import os
import stbi
import sokol.gfx
import sokol.sgl
[heap]
pub struct Image {
pub mut:
id int
width int
height int
nr_channels int
ok bool
data voidptr
ext string
simg_ok bool
simg C.sg_image
path string
}
// TODO return ?Image
pub fn (mut ctx Context) create_image(file string) Image {
@ -165,3 +181,126 @@ pub fn (mut ctx Context) create_image_with_size(file string, width int, height i
ctx.image_cache << img
return img
}
// TODO remove this
fn create_image(file string) Image {
if !os.exists(file) {
println('gg.create_image(): file not found: $file')
return Image{} // none
}
stb_img := stbi.load(file) or { return Image{} }
mut img := Image{
width: stb_img.width
height: stb_img.height
nr_channels: stb_img.nr_channels
ok: stb_img.ok
data: stb_img.data
ext: stb_img.ext
path: file
}
img.init_sokol_image()
return img
}
pub fn (mut ctx Context) create_image_from_memory(buf &byte, bufsize int) Image {
stb_img := stbi.load_from_memory(buf, bufsize) or { return Image{} }
mut img := Image{
width: stb_img.width
height: stb_img.height
nr_channels: stb_img.nr_channels
ok: stb_img.ok
data: stb_img.data
ext: stb_img.ext
id: ctx.image_cache.len
}
ctx.image_cache << img
return img
}
pub fn (mut ctx Context) create_image_from_byte_array(b []byte) Image {
return ctx.create_image_from_memory(b.data, b.len)
}
pub struct StreamingImageConfig {
pixel_format gfx.PixelFormat = .rgba8
wrap_u gfx.Wrap = .clamp_to_edge
wrap_v gfx.Wrap = .clamp_to_edge
min_filter gfx.Filter = .linear
mag_filter gfx.Filter = .linear
num_mipmaps int = 1
num_slices int = 1
}
// draw_image_with_config takes in a config that details how the
// provided image should be drawn onto the screen
pub fn (ctx &Context) draw_image_with_config(config DrawImageConfig) {
id := if !isnil(config.img) { config.img.id } else { config.img_id }
if id >= ctx.image_cache.len {
eprintln('gg: draw_image() bad img id $id (img cache len = $ctx.image_cache.len)')
return
}
img := &ctx.image_cache[id]
if !img.simg_ok {
return
}
mut img_rect := config.img_rect
if img_rect.width == 0 && img_rect.height == 0 {
img_rect = Rect{img_rect.x, img_rect.y, img.width, img.height}
}
mut part_rect := config.part_rect
if part_rect.width == 0 && part_rect.height == 0 {
part_rect = Rect{part_rect.x, part_rect.y, img.width, img.height}
}
u0 := part_rect.x / img.width
v0 := part_rect.y / img.height
u1 := (part_rect.x + part_rect.width) / img.width
v1 := (part_rect.y + part_rect.height) / img.height
x0 := img_rect.x * ctx.scale
y0 := img_rect.y * ctx.scale
x1 := (img_rect.x + img_rect.width) * ctx.scale
mut y1 := (img_rect.y + img_rect.height) * ctx.scale
if img_rect.height == 0 {
scale := f32(img.width) / f32(img_rect.width)
y1 = f32(img_rect.y + int(f32(img.height) / scale)) * ctx.scale
}
flip_x := config.flip_x
flip_y := config.flip_y
mut u0f := if !flip_x { u0 } else { u1 }
mut u1f := if !flip_x { u1 } else { u0 }
mut v0f := if !flip_y { v0 } else { v1 }
mut v1f := if !flip_y { v1 } else { v0 }
sgl.load_pipeline(ctx.timage_pip)
sgl.enable_texture()
sgl.texture(img.simg)
if config.rotate != 0 {
width := img_rect.width * ctx.scale
height := (if img_rect.height > 0 { img_rect.height } else { img.height }) * ctx.scale
sgl.push_matrix()
sgl.translate(x0 + (width / 2), y0 + (height / 2), 0)
sgl.rotate(sgl.rad(-config.rotate), 0, 0, 1)
sgl.translate(-x0 - (width / 2), -y0 - (height / 2), 0)
}
sgl.begin_quads()
sgl.c4b(config.color.r, config.color.g, config.color.b, config.color.a)
sgl.v3f_t2f(x0, y0, config.z, u0f, v0f)
sgl.v3f_t2f(x1, y0, config.z, u1f, v0f)
sgl.v3f_t2f(x1, y1, config.z, u1f, v1f)
sgl.v3f_t2f(x0, y1, config.z, u0f, v1f)
sgl.end()
if config.rotate != 0 {
sgl.pop_matrix()
}
sgl.disable_texture()
}