mirror of
https://github.com/vlang/v.git
synced 2023-08-10 21:13:21 +03:00
fix a few warnings
Good find, @eyelash .
This commit is contained in:
20
vlib/gg/gg.v
20
vlib/gg/gg.v
@@ -4,14 +4,12 @@
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module gg
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import (
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stbi
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glm
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gl
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gx
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os
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glfw
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)
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import stbi
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import glm
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import gl
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import gx
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import os
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import glfw
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pub struct Vec2 {
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pub:
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@@ -434,7 +432,7 @@ pub fn (ctx &GG) draw_filled_arc(x, y, r, start_angle, end_angle f32, segments i
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ctx.use_color_shader(color)
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mut vertices := []f32
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mut vertices := []f32{}
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vertices << [x, y] !
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vertices << arc_vertices(x, y, r, start_angle, end_angle, segments)
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ctx.bind_vertices(vertices)
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@@ -448,7 +446,7 @@ pub fn (ctx &GG) draw_circle(x, y, r f32, color gx.Color) {
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pub fn (ctx &GG) draw_rounded_rect(x, y, w, h, r f32, color gx.Color) {
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ctx.use_color_shader(color)
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mut vertices := []f32
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mut vertices := []f32{}
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segments := 6 + int(r / 8)
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// Create a rounded rectangle using a triangle fan mesh.
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@@ -467,7 +465,7 @@ pub fn (ctx &GG) draw_rounded_rect(x, y, w, h, r f32, color gx.Color) {
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pub fn (ctx &GG) draw_empty_rounded_rect(x, y, w, h, r f32, color gx.Color) {
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ctx.use_color_shader(color)
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mut vertices := []f32
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mut vertices := []f32{}
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segments := 6 + int(r / 8)
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vertices << arc_vertices(x + w - r, y + h - r, r, 0, 90, segments)
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@@ -1,13 +1,11 @@
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module gg
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import (
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gl
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gx
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math
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)
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import gl
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import gx
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import math
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fn arc_vertices(x, y, r, start_angle, end_angle f32, segments int) []f32 {
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mut vertices := []f32
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mut vertices := []f32{}
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start_rads := start_angle * 0.0174533 // deg -> rad approx
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end_rads := end_angle * 0.0174533
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increment := (end_rads - start_rads) / segments
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