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gg: use D3D and stb_truetype on Windows;
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thirdparty/fontstash/fontstash.h
vendored
4
thirdparty/fontstash/fontstash.h
vendored
@ -161,6 +161,10 @@ FONS_DEF void fonsDrawDebug(FONScontext* s, float x, float y);
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#define FONS_USE_FREETYPE
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#endif
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#ifdef _WIN32
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#undef FONS_USE_FREETYPE
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#endif
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#ifdef FONS_USE_FREETYPE
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#include <ft2build.h>
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@ -18,9 +18,10 @@ pub const (
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// OPENGL
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#flag linux -DSOKOL_GLCORE33
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#flag windows -DSOKOL_GLCORE33
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//#flag darwin -framework OpenGL -framework Cocoa -framework QuartzCore
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// D3D
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#flag windows -DSOKOL_D3D11
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// for simplicity, all header includes are here because import order matters and we dont have any way
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// to ensure import order with V yet
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